I enjoy asking ai to play with me Where in the World Is Carmen Sandiego. You can ask for different variations, difficult levels and ask it to add images.
When I was growing up there was a wonderfully made interactive “novel” game on early Macintosh called Sherlock Holmes. I’ve always wondered when we’ll get to a point where this can be done ad-hoc with any potential crime thriller. LA Noir introduced nuanced facial movements and dialog chains but I keep going back to that 1990s era Sherlock Holmes Consulting Detective.
People are definitely doing "free form" interactive fiction now, though I think the one that really interests me is classic style but with an LLM interface that makes the interaction less rigid, eg
You should probably put some better examples of writing in the first trailer, especially if the game involves a lot of reading. Asides from just sounding horribly bland, there's only two sentences of dialogue shown and the character says "honestly" in BOTH of them.
haha very neat! Just curious how are you planning to make it free with the inference cost? Even with a luna or haiku its still a non zero cost to run per session.
I enjoy asking ai to play with me Where in the World Is Carmen Sandiego. You can ask for different variations, difficult levels and ask it to add images.
When I was growing up there was a wonderfully made interactive “novel” game on early Macintosh called Sherlock Holmes. I’ve always wondered when we’ll get to a point where this can be done ad-hoc with any potential crime thriller. LA Noir introduced nuanced facial movements and dialog chains but I keep going back to that 1990s era Sherlock Holmes Consulting Detective.
This one? https://www.macintoshrepository.org/3485-sherlock-holmes-con...
People are definitely doing "free form" interactive fiction now, though I think the one that really interests me is classic style but with an LLM interface that makes the interaction less rigid, eg
https://intfiction.org/t/glulxe-with-llm-based-user-input-pa...
You should probably put some better examples of writing in the first trailer, especially if the game involves a lot of reading. Asides from just sounding horribly bland, there's only two sentences of dialogue shown and the character says "honestly" in BOTH of them.
Cool concept! It reminds me of the 1985 videogame Where in the World Is Carmen Sandiego. What a blast!
Talking to lying LLMs is what I do all day for work. Can’t imagine I’d want to do the same in my free time.
Same. Also, staring at a screen.
I wonder if you could do it all over voice, say while alone in the car.
haha very neat! Just curious how are you planning to make it free with the inference cost? Even with a luna or haiku its still a non zero cost to run per session.