I appreciate that React & Co. have established it as a standard. I've used A-Frame lately, which lets you build WebVR components, and even there you declare your scene as
and I feel this is getting a bit much. Wouldn't it be better to have a JS API that lets you define objects and properties and compose your shader / scene etc. programmatically? (I've seen that Shaders offers that too — just asking in principle.)
The overuse of abstract decorative shaders is a great example of where LLMs work well to implement a previously niche and inaccessible form of programming where the results can be imperfect yet good enough and then easily fine-tuned with dials by a non-expert.
These are the new signature of an LLM generated SaaS product landing page, bonus points for the visualization subtly changing based on your mouse position.
I hate aislop as much as the next graybears but beauty and design matters, and just as important is respecting, if not understanding, that subjective nature of it.
CPU and GPU in the service of visuals are far more well spent than bombing and spying on people, for example
I do love shaders, but not on my web pages where I usually just want to read some text.
Sites with these things inevitably turn into a massive jank fest unless you're running the latest supercomputer, and even then that can sometimes not be enough.
I'm genuinely curious — do people really prefer this HTML-style syntax like
I appreciate that React & Co. have established it as a standard. I've used A-Frame lately, which lets you build WebVR components, and even there you declare your scene as and I feel this is getting a bit much. Wouldn't it be better to have a JS API that lets you define objects and properties and compose your shader / scene etc. programmatically? (I've seen that Shaders offers that too — just asking in principle.)20 years ago front-end devs really took that "front-end is not real programming" statement personally...
All of this could have been avoided had we just gotten a "good job" and a pat on the back when we showed our jquery scripts!
Jokes aside, looks impressive!
The overuse of abstract decorative shaders is a great example of where LLMs work well to implement a previously niche and inaccessible form of programming where the results can be imperfect yet good enough and then easily fine-tuned with dials by a non-expert.
These are the new signature of an LLM generated SaaS product landing page, bonus points for the visualization subtly changing based on your mouse position.
how about wasting gpu and cpu ?
I hate aislop as much as the next graybears but beauty and design matters, and just as important is respecting, if not understanding, that subjective nature of it.
CPU and GPU in the service of visuals are far more well spent than bombing and spying on people, for example
I do love shaders, but not on my web pages where I usually just want to read some text.
Sites with these things inevitably turn into a massive jank fest unless you're running the latest supercomputer, and even then that can sometimes not be enough.
It's unclear where the boundary is between the open source repo and the paid product. Which is which and can the repo be used without the product?