VR headset manufacturers are already finding it barely physically possible to fit over 2500x2500 pixels into a smartwatch sized display, good luck on getting anywhere close at several millimetres of total area, and without it overheating immediately.
I don't suppose these guys see the irony of replacing a goggle sized device with something that requires a forklift to move around either.
Well.. it sounds like they want to "avoid bulky VR headsets"
But their alternative is even bulkier. A chair with a big screen, more like a personal holodeck box to sit in.
I totally believe this can be used to place better optics and avoid motion sickness, for better immersion.
The product vision is not clear for me - maybe as a better version of the single person privacy phone booths that can be found in shared office environments? At home? Rather not
I actually laughed out loud when I reached the end of the article decrying "bulky" headsets and finally saw their alternative. Reminds me of the giant egg thing that Darth Vader lives in.
This is not a head-mounted display, it's a chair-mounted display and as such totally unsuited for VR. The mirror system they are using for the display is autostereoscopic (the eyes receive different pictures), but this is not sufficient for VR, which also requires head tracking.
How the autostereoscopic effect is achieved isn't explained either, and it sounds as if this part isn't even new.
Their main innovation seems to be: they mounted the display to a rotating chair and attached an iPad to the chair in order to track the chair rotation.
I'm a millennial, and I've been using VR for the better part of seven years, ever since the Oculus Rift S. If you look at niche communities like sim racing, flight sims, or space sims, you'll find plenty of millennials and Gen Xers who use VR extensively because it offers a level of immersion that a screen (or three) simply can't match.
I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.
Contact lens displays are going to be the way this actually ends up working at scale.
VR headset manufacturers are already finding it barely physically possible to fit over 2500x2500 pixels into a smartwatch sized display, good luck on getting anywhere close at several millimetres of total area, and without it overheating immediately.
I don't suppose these guys see the irony of replacing a goggle sized device with something that requires a forklift to move around either.
Didn't they do this with arcade machines 20 years ago?
Well, not with a micromirror array which directs a different image to each eye.
Would love to have it at home and watch a concert! I tried watching a VR concert at YouTube with goggles but the experience is not very relaxed
And also the resolution is too low for immersion. The resolution on yt covers all 180 or 360 degrees you are looking at. It is pixallated.
And the SGI CAVE 35 years ago
Looking around for info about there, I'm seeing very few mentions of it.
This seems to be one of the few: https://www.webwire.com/ViewPressRel.asp?aId=11400
They should have this in every airline passenger seat.
Well.. it sounds like they want to "avoid bulky VR headsets"
But their alternative is even bulkier. A chair with a big screen, more like a personal holodeck box to sit in.
I totally believe this can be used to place better optics and avoid motion sickness, for better immersion.
The product vision is not clear for me - maybe as a better version of the single person privacy phone booths that can be found in shared office environments? At home? Rather not
I actually laughed out loud when I reached the end of the article decrying "bulky" headsets and finally saw their alternative. Reminds me of the giant egg thing that Darth Vader lives in.
The selling point is flipping it up when someone comes to talk to you and saying "you have failed me for the last time, commander".
We’re looking at prototypes. If the final product is a bit smaller it would be the size of a large CRT TV.
Like those stereoscopic "3D" TV?
It did make me laugh. I read the whole article envisaging some sort of mini holodeck only to get to the final reveal image at the end.
They want to avoid wearing a bulky a headset, sitting in a bulky VR system achieves that. I guess you have less neck strain
i feel they are working towards good research but, unless they do multiple iteration to minimize the hardware and make the chair affordable.
Its not just about price but it's also about comfort, some might feel packed in that chair.
This is not a head-mounted display, it's a chair-mounted display and as such totally unsuited for VR. The mirror system they are using for the display is autostereoscopic (the eyes receive different pictures), but this is not sufficient for VR, which also requires head tracking.
How the autostereoscopic effect is achieved isn't explained either, and it sounds as if this part isn't even new.
Their main innovation seems to be: they mounted the display to a rotating chair and attached an iPad to the chair in order to track the chair rotation.
Only Gen Alpha and younger accepts VR headsets. The problem with non-wearable solutions is both space required and price
I'm a millennial, and I've been using VR for the better part of seven years, ever since the Oculus Rift S. If you look at niche communities like sim racing, flight sims, or space sims, you'll find plenty of millennials and Gen Xers who use VR extensively because it offers a level of immersion that a screen (or three) simply can't match.
I suspect your perception of VR users is somewhat skewed by 12-year-olds playing Gorilla Tag on standalone Meta Quests. There's a substantial enthusiast community outside that demographic.
I'm a late 80-s production and I love my PSVR2 for sim racing and casual gaming.