How machines learned precision

(glinscott.github.io)

54 points | by glinscott a day ago ago

20 comments

  • glinscott a day ago

    Author here. This is a sequel to my beam engine article: https://glinscott.github.io/beam-engine/.

    I started digging into Watt's challenges getting an accurate cylinder bore for his pistons, and it spiraled out from there :).

    The article covers some of the key techniques developed during the industrial revolution to measure and make incredibly precise parts. There are a lot of animations and interactive figures to explore how it works.

    • HPsquared an hour ago

      Very cool! Though my ChemEng degree obligates me to say that the animation in the "steam" section should really show boiling all the time if the pressure gauge is indeed showing the pressure in the container. Though in reality you'd never heat water at below atmospheric pressure in a real engine, if you did it would be boiling at any temperature at or above the triple point, and below the critical point, so long as there is no air in there.

    • Animats an hour ago

      Piston rings were really bad in the early days.

      Remember, this was all iron, not steel. The mass production of steel didn't get going until the 1880s. It's amazing that railroads predate steel.

    • ahazred8ta a day ago

      Interesting that many of the early steam mills used a steam engine to pump water into a water tower, which then drove a conventional water wheel to power the millworks.

      • glinscott 2 hours ago

        Yes, until they were able to get smooth rotation out of the engines, the water wheel was a much smoother source of power. Especially for looms and weaving machines, stable, smooth power was critical. "Power in the Industrial Revolution" by Richard L Hills is a deep exploration of the history there :).

        • HPsquared 2 hours ago

          Reliable too, I suppose.

    • gblargg 38 minutes ago

      These could really use a way to really pause everything so one can read the text without distracting animations.

    • ahazred8ta a day ago

      Armchair metrologist here. Did metalworkers back then use 16ths, or 12ths and 24ths? I'm familiar with the use of 1/12th lines ''' and multiples of 1/144th points ''''.

      • glinscott a day ago

        Good question! From my reading, English engineering shops like these used 1/8ths and 1/16ths. Whitworth did push for "decimal inches" (1/10, 1/100, etc). It seems like the 1/12th and 1/144th were more common in watchmaking and optics.

    • _doctor_love 42 minutes ago

      Have you read "The Perfectionists" by Simon Winchester? Great book if you're into this stuff!

    • RivieraKid 2 hours ago

      How was AI used when writing the article? Not implying anything, I haven't started reading it (yet).

      • glinscott 2 hours ago

        Certainly a fair question!

        The text was hand written, but reviewed by AI and light edits were made. The CAD models that drive a lot of the animations were either sourced or built based on pictures of historical machines. As called out in the credits, the interactive figures were built by myself and Claude Fable 5 (mostly - a bit of Opus 5.5 in there now).

        The article itself was built over about 4 months.

        • dekhn an hour ago

          What CAD do you use for the models, and does it have a CAM simulator (for example, you might actually be able to simulate the tread cutting in Fusion 360 CAM's simulator.

  • Joker_vD 2 hours ago

    > After repeated copying and correction, Maudslay made a master screw five feet long and two inches across, with fifty threads to the inch and a foot-long nut that engaged six hundred of them at once.

    That's the stuff I like to read about the historical endeavors. A fifty-threads nut doesn't average the distance between the grooves quite accurately enough? Then let's make a nut with six-hundred threads on it, and so what if it's foot long.

  • nayuki 36 minutes ago

    Good work! Your style of animated articles reminds me of the work of Bartosz Ciechanowski: https://ciechanow.ski/archives/ , https://news.ycombinator.com/from?site=ciechanow.ski

    • glinscott 31 minutes ago

      Oh my, I forgot to add him into the credits for this one! The Beam Engine article has this: "Thanks to Bartosz Ciechanowski, whose exceptionally well written and designed articles inspired this one."

  • HPsquared an hour ago

    I've sometimes thought of making a YouTube series where the foundations of precision are created as increasingly precise artifacts, building on each other and following the history. Something like the "Primitive Technology" channel but for machine tools.

  • jeeshan an hour ago

    how did you make these videos? ive struggled to understand mechanical systems from static figures and these are super helpful

    • glinscott 13 minutes ago

      Awesome, glad they helped :).

      It's a mixture of techniques. Using fully rigged CAD models is a huge help, it ensure physically realistic motions. Then, I built a custom exporter / renderer to render them realistically in CAD style.

      For a lot of the animations, I first develop storyboards to cover the main beats, and decide on what would be interactive or not. Then a lot of iteration with Fable (and Opus 5.5 now!) on how to show things clearly. A lot of time is spent trying to show the key ideas visually. Eg. in the bench micrometer adding an overlay with the size of the micrometer closing over the part, as well as showing the screw spinning was a big improvement in "readability".