80 comments

  • lrvick 2 hours ago

    The linux distribution I co-maintain uses mold as our bootstrap linker to bootstrap rust itself, and it saved us -hours- on long version-by-version build chains. Mold being in c meant we could build it very early and use it as the default linker distro wide and enjoy build speedups everywhere.

    Now sadly we will have to fork and maintain the c version as mold2 forever.

    Rust is not actually the right tool for all problems.

    • karavelov 2 hours ago

      Why not use LLD for linking Rust? You already must have the LLVM for Rust to be buildable, so that do not add any dependency.

      • n8henrie an hour ago

        Agreed -- not my wheelhouse, but couldn't you just build rust earlier in your process using LLD, then build mold, then build everything else?

        Would that meant that building rust is slower, but everything else is the same, and you don't have to maintain a fork of another complex project?

      • as-182 2 hours ago

        Because mold is faster. Linking is a significant bottleneck when building large projects.

        • someonebaggy 43 minutes ago

          The complaint is about bootstrapping, where speed is of little relevance.

        • mort96 an hour ago

          But we're just talking for bootstrapping Rust here.

    • MayeulC an hour ago

      I have been thinking about Rust bootstrapping recently. Couldn't a Rust compiler without borrow checker be put together relatively easily?

      Assuming the source code contains no issues (which can be checked later once the Rust compiler is built), one could leave that piece behind, and take the shortest path from .rs to executed code (C transpilation, or even an interpreter).

    • Orphis an hour ago

      It seems like you would benefit from having reproducible and hermetic builds with a good caching layer so you don't do the same work again and again.

      Then you can just use the latest built version to build mold and the next version of rust.

    • KolmogorovComp 13 minutes ago

      how's bootstrapping rust story nowadays?

    • nicce 2 hours ago

      If the need is well justified, maybe there is great chance to ask adding #[no_mangle] and extern C support? Since release is very fresh. If that is causing the problem. Or is some dependency the issue?

      • afdbcreid 35 minutes ago

        The need here is bootstrapping. If mold is written in Rust you cannot even compile it.

        • nicce 25 minutes ago

          Even Rust is written with Rust. But yeah, if you want to bootstrap absolutely from the beginning, I see the issue.

    • ChickeNES 21 minutes ago

      Luckily Mr Clanker can do most of the work for you at least (I myself have already had Claude/Codex rewrite a couple of Rust projects in C, worked great)

    • mohamedkoubaa 32 minutes ago

      Have you considered using Eurydice?

    • duped 33 minutes ago

      Why do you need to bootstrap a toolchain to bootstrap a distro?

      I know this is common but it seems like either an aesthetic decision, or glibc cruft.

      • imoverclocked 14 minutes ago

        There are classes of virus that are hard to detect. One is a compiler virus that passes itself from compiler to compiler. You only get rid of the vector by bootstrapping from 0.

    • someonebaggy 2 hours ago

      This comment was automatically deleted due to reaching 10 downvotes.

      • Imustaskforhelp 2 hours ago

        I do understand what you are trying to say, but I think that this fails to be kind to Irvick and the other maintainers of the stage0 project who are actually being quite underfunded (someone like OAI should fund them in the name of security!)

        So asking them to pay money is well.. not quite the solution.

        What can happen as it often happens, is this, Mold creator created the project, Stage0 found it useful, Mold ports itself to rust, Stage0 now founds it not useful, Stage0 can comment on the new update and be slightly disappointed and comment how they would've preferred to not rust in this particular case for them.

        Yes this doesn't prevent mold from changing to rust or anything as it was shown but I guess we can allow the ability for Irvick to drop a comment I guess without saying that's your responsibility while they are just being maintainers of the open source and an underfunded/mostly volunteer one of work at that.

        Also, @Irvick, stage0 is extremely cool, I hope that a lot more companies sponsor the work that stage0 contributors are doing. I think that it can help the supply-chain issues that the industry is facing at, and is honestly just a really cool idea and I love reading your comments and thank you!

    • DetroitThrow 2 hours ago

      I'm a bit confused why a decision to decrease the maintenance burden of Mold by switching languages makes Rust the wrong tool here? Fearless concurrency sounds like a huge benefit for what they're doing, given the resources they have.

      • compiler-guy 2 hours ago

        It's simply an ordering problem. When building the entire world from scratch, usually the C and C++ toolchains are built near the very first, and Rust toolchains built somewhat later. Anything written in Rust must come after the Rust toolchain is built. You need a linker as part of your C++ toolchain, so it must be written in a language ready to go at that point. If it is written in C, you are done. If it is written in Rust you have to wait. So a Rust-based linker can no longer be used from that very, very early C bootstrap.

        It's not a big deal for normal users, where you have Rust ready to go. Kind of a bummer in this case, but this is a specialized one.

        • someonebaggy 41 minutes ago

          Maybe that's about to flip. Maybe Rust will be built first, followed by C.

          • afdbcreid 33 minutes ago

            Rust requires LLVM (or GCC) which requires C++, not just C.

            • someonebaggy 13 minutes ago

              Maybe it should be rewritten in Rust then

        • veber-alex an hour ago

          Can't you just use a statically linked mold binary for the initial bootstrap, just like you use some kind of pre-existing, basic C compiler?

          • compiler-guy an hour ago

            You could. But now you are trusting an entirely new toolchain that can build the Rust-based linker, even if it is statically linked. This toolchain is much larger than a comparatively small and much more easily understood C bootstrap toolchain.

            This effectively triples or quadruples (maybe even more) the amount of code you need to trust for the cold bootstrap.

            • SleepyMyroslav 37 minutes ago

              Why do you keep saying C? Mold was C++ with some dependencies like TBB or zstd.

              • compiler-guy 13 minutes ago

                Too many years at Google where the two terms are most often used interchangeably; which is imprecise, but most of the time it doesn't matter. Forgive me for being imprecise here.

      • tadfisher 26 minutes ago

        One of the explicit goals for Mold 3.0 is to promote its use as the default linker in Linux distributions, and bootstrapping complexity is certainly worthy of consideration in that realm.

        > We will then conduct extensive compatibility testing and work closely with Linux distribution developers to make it practical for them to adopt mold as /usr/bin/ld. Making this happen is one of our highest priorities for mold 3.x.

    • well_ackshually an hour ago

      >Rust is not actually the right tool for all problems.

      "my problems (that are not mold's) are not solved by mold. How dare mold make those decisions?"

      Maybe you should rewrite more of your linux distribution in rust so it's available earlier in the build process and get back to it being the default linker.

      • jacquesm an hour ago

        They were solved by mold. And then mold decided to un-solve them.

        • well_ackshually an hour ago

          No, they were never one of mold's goals. You don't get to assign solutions to people _and then blame them_. Hyrum's Law being a load bearing part of your infrastructure isn't Mold's problem.

          • jacquesm an hour ago

            I can't really agree with that. If you ship your linker with a disclaimer saying 'don't use this for early stage stuff, one day we might decide to rewrite the whole codebase in a language that won't be available early enough' then you'd have a point. But if you didn't that is precisely the kind of use case where mold shines, and so inevitably it will be adopted. Your downstream should be precious. At a minimum you should communicate such intentions, do so timely and hear what others have to say, even if afterwards you decide to push on.

            • ndiddy 37 minutes ago

              Pretty much every piece of open source software ships with a legal document saying that the software is provided as-is without any warranty or guarantee of functionality (i.e. https://github.com/rui314/mold/blob/main/LICENSE ). Unless I had a support agreement with the maintainers that superseded that document, I would not expect any special treatment from upstream. Personally, whenever I add a new dependency, I do it with the knowledge that I may have to either replace it or take on maintenance myself in the future.

            • someonebaggy 42 minutes ago

              I actually made a Linux distribution that relies on this being your latest comment, since you didn't say this wouldn't always be your latest comment. If you post any newer ones, it will break.

            • embedding-shape 31 minutes ago

              > Your downstream should be precious.

              Yeah, for stuff we wanna rely on, this should ideally be the default. I'd go one step further and say no breaking changes past 1.0.0 at all. Instead people should favor creating entirely new projects (forks or not) and jump over to those, leaving the old one behind, if they want to do massive changes to something.

              Of course, no one would be forced to do this, but it feels like if more did this, long-term supporting stuff that depends on those things would be a lot easier, if things could just be instead of changing under our feet all the time. Thank god for Nix and NixOS, even with their warts.

            • jstarks an hour ago

              What? Why would mold be particularly valuable for early stage compilation, to the point that you’d explicitly cater to that user base?

            • well_ackshually 34 minutes ago

              >Your downstream should be precious

              Is my downstream paying me for the maintenance ?

              If not, downstream may maintain mold2 themselves forever because their _extremely specific_ use case is neither a promise nor a valuable thing for mold to maintain. Debian understood this a while ago and isn't whining when they have to maintain their own fork. Maintainers maintain.

              If enough downstreamers are unhappy about choices, they are also welcome to fork, until the base project is abandoned. Or they realize their usecases are extremely narrow.

              (In addition, it's an extremely hypocritical and purist demand, because I am pretty certain that their distribution has, at some point, an arbitrary executable to make a compiler from. So they're probably okay with blobs, just not that one in particular.)

  • Aissen 3 hours ago

    I expected this to be a multi-months rewrite, not 3 weeks. I almost forgot we live in the agents era now.

    Edit: this seems to have been cooking for a while when the first commit dropped: https://github.com/rui314/mold/commit/f41bfcd5c72ca30cce6498...

    • chilipepperhott an hour ago

      Was the conversion assisted? I get the sense that Mold's author is an extremely competent guy and it would be quite feasible for someone like him to do it on his own.

  • awoimbee 2 hours ago

    So what differentiates mold from wild now ? Is wild using different data structures?

    (Wild is another fast linker, that only supports Linux)

    • sillysaurusx 8 minutes ago

      Thanks for pointing out Wild.

    • vlovich123 2 hours ago

      Wild's primary purpose is incremental linking - I guess now the primary difference is a race + subtle differences in performance between projects.

  • uncle_kostya 4 hours ago

    I'm curious about motivation - bounds checks for corrupted inputs seems like it would be one, but it also seems that fixing corrupted input handling in a C/C++ code base would not be too hard, and probably less of an effort? So why did you choose the rewrite?

    And second, did you use any AI tools for the rewrite?

    • fotcorn 4 hours ago

      > fixing corrupted input handling in a C/C++ code base would not be too hard

      The best programmers on the planet have tried and failed with this task for 50 years now, so I don't think this is true.

      The main disadvantage of Rust right now is not supporting some more obscure platforms, but because mold wouldn't support them anyway I don't see that as a problem.

      • embedding-shape 4 hours ago

        > The main disadvantage of Rust right now is not supporting some more obscure platforms

        Last time I checked, I got impressed by the wide platform support, once you go down the tier list (https://doc.rust-lang.org/nightly/rustc/platform-support.htm...). What "obscure platform" specifically are you thinking about, that is currently missing from those lists?

        • fotcorn 3 hours ago

          Just to be clear, I think this is a very small disadvantage. GCC and therefore C/C++ supports some old stuff like SuperH, Intel Itanium, PA-RISC and a bunch of microcontroller archs that LLVM does not.

          However, there is now a Rust codegen plugin for GCC, so even this disadvantage is now basically moot.

          Rewrite all the things!

          • afdbcreid 31 minutes ago

            The GCC backend is fairly complete but still does not support everything.

        • torginus 3 hours ago

          yeah this makes no sense to me. Why would Rust limit the LLVM backend's ability to generate code for a particular platform?

          • panzi 3 hours ago

            I think the claim is that GCC supports a few obscure platforms that LLVM doesn't. Don't ask me which, that is just the claim that I heard multiple times. So it's not Rust that limits platforms, but LLVM. And they say the GCC backend efforts of Rust are meant to deal with that.

            • bkallus 3 hours ago

              > Don't ask me which

              There are many. Two big ones are Alpha and PA-RISC. NetBSD and Linux continue to support both. Linux distro choices are pretty much limited to Gentoo though.

          • steveklabnik 3 hours ago

            1. You've got the causality backwards. LLVM backends don't come for free, you have to write code to enable support for them.

            2. LLVM does not support as many backends as GCC does, so even if you did get 100% of the LLVM supported backends up and running, you'd still be missing some.

    • saghm 4 hours ago

      My very naive understanding is that a part of what makes mold fast is concurrency, which I'd expect to be a lot more error-prone in C/C++. Not having to worry about data races might give more confidence with trying out more complex techniques for how to split up work in a way that ends up making things faster

    • someonebaggy 2 hours ago

      It's possible to write safe code in C or C++ but it's extremely difficult to read existing code and prove it's safe, without using as much effort as it takes to write it in the first place. This includes the code you wrote last month whose surrounding code has changed. And you have to be right every time while the attacker only needs you to be wrong once. The problem is not writing the code, it is continually verifying it.

    • pornel 4 hours ago

      I suspect fearless concurrency is another motivating factor. Better perf can be achieved by squeezing more parallelism, but without borrow checking it's difficult to do fine-grained parallelism correctly.

    • LoganDark 4 hours ago

      > And second, did you use any AI tools for the rewrite?

      IMO, given the recent commits: almost certainly.

    • nine_k 2 hours ago

      > in a C/C++ code base

      It's like "in a Zodiac boat / aircraft carrier navy". This customary putting C and C++ into the same bucket is as amusing as it is unproductive.

      • pjmlp an hour ago

        Unfortunately too many folks still do C style programming in C++.

  • rvz 3 hours ago

    Software X now rewritten in Rust™ is the new sales pitch.

  • asjq178 2 hours ago

    I don't want a slop linker. Why are people selling out their projects?

    • iTokio 2 hours ago

      This is NOT a slop linker, Mold is a reference in the world of linkers and this port is official.

      • as-182 2 hours ago

        https://github.com/rui314/mold/releases/tag/v2.42.1

        "Recent advances in AI-assisted coding have made large-scale rewrites considerably more practical, but they do not eliminate those risks, and we do not take them lightly."

      • adastra22 9 minutes ago

        They just threw out the code base and replaced it with a vibe coded rust port.

      • menaerus 2 hours ago

        Last time I checked it didn't make any difference or whatsoever when compared to lld so I would not go that far by saying "mold is a reference in the world of linkers" - made a test just few days ago on 10M LoC C++. So, rewriting the codebase in another language just because doesn't seem like an investment worth doing when there's much bigger fish to fry.

    • IshKebab an hour ago

      The days when AI always means slop are gone. It still often does, but the latest models can be used to get very high quality code in many situations. I haven't checked the code here but I would be surprised if it's bad.

  • mi_lk 2 hours ago

    Damn. I thought Zig would be a perfect rewrite language for Mold since it's a better C in many ways

    • vlovich123 2 hours ago

      Zig makes you choose either safe or fast, not both. With Rust you can get both (generally).

      • senderista 44 minutes ago

        Part of the safety you get with Rust is runtime bounds checking, which is equivalent to Zig in "safe" mode.

        • vlovich123 22 minutes ago

          Bounds checking is like 1% of the safety that Rust guarantees you. That's a false-equivalence. The bigger ones are around memory safety like use-after-free, double-free, and memory issues in the face of concurrency. Zig does not help you with that.

        • afdbcreid 28 minutes ago

          Bound checks, which are part of what you get with Rust, also exist in ReleaseSafe Zig, that is true. But if that is what you wanted to say, your statement is very confusing and also does not answer the GP. If you meant to say ReleaseSafe and Rust are equivalent, then this is just false. ReleaseSafe still has many UBs (most importantly use after free and double free), not to mention that Rust solves many problems at compile time and Zig only at runtime.

      • Zambyte 2 hours ago

        Zig makes you choose that at build time. You can use safe builds for development to catch bugs, and fast builds for release. You can even use safe builds in of the release, and optimize hot paths with fast builds.

        In practice, projects written in Zig very much can choose both.

        • bhaak an hour ago

          You make it sound as if all bugs could be catched in development builds.

        • pjmlp an hour ago

          Still doesn't have a good answer for use after free, although the allocators on the last release might help into that regard.

    • p-e-w an hour ago

      When choosing a language, people don’t only look at language features but also at community adoption, the library ecosystem, industry backing etc.

      Zig isn’t even in the same league as Rust regarding these things. Zig may still be around and active 10 years from now, Rust is guaranteed to be.

  • WhereIsTheTruth 2 hours ago

    It was transpiled, not rewritten, rewrite implies by hand

    • tialaramex 2 hours ago

      If it was transpiled there would be what GNU calls a "preferred form" of the linker source in which it wasn't written in Rust.

      This is true for - as an example - the WUFFS GIF decoder. You can get C which decodes GIFs and was transpiled from WUFFS, but that's awful code and nobody wants to modify that code, whereas the WUFFS source code for the decoder is fine.

      When we look at rui314's changes to mold today after 3.0 release, they just modify the mold source code in Rust, as you'd expect if this was in fact now written in Rust.

    • dcre 2 hours ago

      No it doesn't.