Katamari Object Library

(katamari.andrew-boylan.com)

10 points | by mef 7 hours ago ago

7 comments

  • jordiburgos 2 hours ago

    Is there any game replica of Katamari done already?

  • extraduder_ire 12 hours ago

    I saw this a while back, and I'm surprised it doesn't have size and mass data (both very important when you're playing the game).

    • FlowingRiver 7 hours ago

      True, but there is a specific technique to it. Plants, hedges and trees add significantly to your radius. Once you can hit that level, you will grow rapidly.

  • FlowingRiver 7 hours ago

    It feels like it would have been fun to be on the graphics team for the Katamari games. Every item is simple but you get to make thousands of them. Just look around the world around you and go "Yeah, lets put that in."

    It is still one of those games that I wonder about the rendering tech, as it feels like it would simultaneously hammer the CPU do radial calculations or hit the display list/command buffer excessively and yet it seems to run fine on almost anything.

    I mean the original was on the Ps2 with a limited MIPS core at just under 300Mhz and an obscure VPU0/VPU1 vector processor setup.

  • msephton 14 hours ago

    Takes an age to do the initial load (why?) but it's worth the wait.

  • Lammy 13 hours ago

    https://katamari.andrew-boylan.com/models/03da-peach “A butt-shaped fruit that is more tasty than butts.” lol

    • mcphage 13 minutes ago

      Maybe The King of All Cosmos just hasn’t found the right one…