As a long time apple fan, Copland and what may have been occupies far more of my mind than is reasonable. But I never thought I’d actually get a chance to touch it. This is awesome to see.
Using a home PC without an internet connection in the 90s, I would basically do laps of the entire OS, looking at every app/window/dialog, searching for novel stuff. That's what exploring one of these feels like!
There are a few copies of late shell builds floating around in private collections that have release predicated on the end of someone's legal liability (shall we euphemistically say). I don't know about complete system images, though.
Oh really? I had assumed it lost long long ago. Since it never got past internal demo (and use in PPC in some ways) I just didn’t think there would be enough copies of it to not get lost very quickly.
> Since it never got past internal demo (and use in PPC in some ways)…
For anyone who might not know, parts of it did forcefully escape containment. Code originally written for Star Trek (like the portable C implementation of QuickDraw 2D) was distributed to hundreds of millions of PCs as QTML, which QuickTime for Windows was built on, which was in turn a requirement for iTunes for Windows. QTML on Rhapsody was also the PoC for Carbon for Mac OS X.
Right. I know they used the BIOS rewrite and way of keeping it in memory to base the PPC code on to get a jumpstart because it was already done and useful.
But it was never released as an x86 version, not even to developers. And by the time OS X went to Intel they were on a totally different codebase so I expect little if any code survived that.
What I'd really like to see, is Apple and Microsoft dedicating at least 1 person each (or even just part of their time), to meaningfully engage with the retro community about their company's older operating systems. Maybe fix some old bugs or write/port some newer apps to those OSes... or teach how to code/debug with period-correct software... something, anything, would be most welcome.
As a long time apple fan, Copland and what may have been occupies far more of my mind than is reasonable. But I never thought I’d actually get a chance to touch it. This is awesome to see.
Oof, that hit me right in the nostalgia - I grew up with that style of Macintosh UI and miss it quite a lot.
(and also, how cool is it that we can run whole computers in our web browsers, just like that!)
If that hit you in the nostalgia, this is going to outright blow your nostalgia off its feet:
https://infinitemac.org/
Using a home PC without an internet connection in the 90s, I would basically do laps of the entire OS, looking at every app/window/dialog, searching for novel stuff. That's what exploring one of these feels like!
Insane, I've never used those versions of macos before.
I’d kill to see Project Star Trek but well never see that.
For those who don’t know it was Apple’s port to Intel before they decided that PPC was the way forward after m68k.
I wouldn't be so pessimistic.
There are a few copies of late shell builds floating around in private collections that have release predicated on the end of someone's legal liability (shall we euphemistically say). I don't know about complete system images, though.
And those guys are all getting up there in years.
Oh really? I had assumed it lost long long ago. Since it never got past internal demo (and use in PPC in some ways) I just didn’t think there would be enough copies of it to not get lost very quickly.
> Since it never got past internal demo (and use in PPC in some ways)…
For anyone who might not know, parts of it did forcefully escape containment. Code originally written for Star Trek (like the portable C implementation of QuickDraw 2D) was distributed to hundreds of millions of PCs as QTML, which QuickTime for Windows was built on, which was in turn a requirement for iTunes for Windows. QTML on Rhapsody was also the PoC for Carbon for Mac OS X.
Right. I know they used the BIOS rewrite and way of keeping it in memory to base the PPC code on to get a jumpstart because it was already done and useful.
But it was never released as an x86 version, not even to developers. And by the time OS X went to Intel they were on a totally different codebase so I expect little if any code survived that.
It would be sort of interesting, but would it be a lot different from the CHRP version?
Cool stuff.
What about the enterprise version (https://lain.wiki/images/5/53/CoplandOS.png), though? :^)
What I'd really like to see, is Apple and Microsoft dedicating at least 1 person each (or even just part of their time), to meaningfully engage with the retro community about their company's older operating systems. Maybe fix some old bugs or write/port some newer apps to those OSes... or teach how to code/debug with period-correct software... something, anything, would be most welcome.
If retro win2k worked, microslop would not sell another copy of win11/12/whatever
Is this qemu in the browser?
DingusPPC fork: https://github.com/dingusdev/dingusppc