Apple releases iPhone Duo simulator and Xcode 27.1 beta

(developer.apple.com)

59 points | by CameronBanga 2 hours ago ago

19 comments

  • OCTAGRAM 4 minutes ago

    I presume this Xcode 27.1 beta will not want to launch on our Mavericks Forever, the last Mac OS we actually like and use.

  • CameronBanga 2 hours ago

    Now available for testing apps on the iPhone Duo!

    Here are some screenshots from getting my own app compiled, if anyone is interested:

    https://bsky.app/profile/cameronbanga.com/post/3mvsrxk5q7b2j

    https://bsky.app/profile/cameronbanga.com/post/3mvss5wmxej2l

  • khoury 32 minutes ago

    I'm just gonna ignore this thing and continue as if it never existed. Worked with Vision Pro that no body uses and will work with this.

    • devin 28 minutes ago

      I'm not fangirling over it, but comparing it to Vision Pro is ridiculous.

      • matsemann 9 minutes ago

        But will you gain anything by building for it? Will you see noticeably more users or people choosing another alternative because you didn't specifically building the app for Duo? At least if it doesn't outright break.

      • BiteCode_dev 4 minutes ago

        It is exotic, and bring only a little to the table for a stiff price increase.

    • whatever1 23 minutes ago

      It is indeed a niche product. Its price reflects the sales expectations of Apple.

      But its form factor has been validated for almost a decade now from other manufacturers. So iPhone Duo will do fine. It will not surpass a slab iPhone but fine.

      Vision Pro was a completely new beast, the hardware was not there, the market was not there.

      • CharlesW 11 minutes ago

        > It is indeed a niche product.

        It's worth noting that "niche" in this case means ~10M in its first year, comparted to an estimated 250M Apple smartphone shipments in 2027. So far, Apple has sold ~600K Vision Pro in total.

        Also, supporting Duo is not an enormous lift if you're already supporting resizable windows, as developers are required to do for OS 27.

      • dozerly 21 minutes ago

        The price, hardware, and market was not there for the Vision Pro. There was no reason to buy a VR headset that couldn’t play games.

      • testing22321 19 minutes ago

        > Its price reflects the sales expectations of Apple.

        People famously said that of the first iPhone, expensive at the time.

        Then about the $1k iPhone X.

        Apple have made phones a fashion accessory and status symbol. I won’t be surprised if the Duo sells extreme well, even by iPhone standards.

        • selectodude 10 minutes ago

          My only concern is that they'll sell out so quickly for so long that I'll have to wait for the iPhone Duo Two-o because they won't be easy to get until like May 2027.

    • busymom0 19 minutes ago

      Developer here. Apple often rejects app submissions if the app doesn't look optimized for some iPhone device or iPad device. So won't be surprised if they reject new apps and updates for not being optimized for the Duo. This could be their way of getting developers to comply.

      • devin 15 minutes ago

        That seems like a tough road. They've never been able to enforce that iPhone app makers build an iPad-compatible version or vice versa, and this looks exactly like that scenario.

    • Razengan 24 minutes ago

      I had the 1st-gen Vision Pro, and then sold it.

      I really wanted to use it as my primary computing display, but as is almost always the case with Apple, the amazing hardware was hamstrung by the crippled OS.

      Even just being able to use it as a generic display i.e. with a Nintendo Switch would have been amazing.

    • yieldcrv 29 minutes ago

      taking the Apple strategy with the Apple ecosystem, genius

  • isodev 16 minutes ago

    It really feels quite irrelevant. Also, the amount of work to support this with zero support from Apple since WWDC is just absurd. And even if one does the work, Apple will just sherlock the cool features into their apps.