I've never found it that useful to see a list of numbers of sizes. I can't visualize them quickly, and in the end the exact pixels doesn't matter, it's the various ratios.
I made this ~15 years ago. Took all the common phone resolutions at the time and scaled so that they all were similarly tall. Then it gave me a good grasp on what aspects my game needed to support. https://imgur.com/a/JT5JyyH
Only showing the most common values means that sizes of non-maximized windows are lost in the noise. It would be nice to see a cumulative size distribution that would show the percentage of viewport widths smaller than x, for various values of x. Then a developer could easily see that if they make the content e.g. 900 pixels wide, what percent of users will have to scroll the viewport left/right.
I've never found it that useful to see a list of numbers of sizes. I can't visualize them quickly, and in the end the exact pixels doesn't matter, it's the various ratios.
I made this ~15 years ago. Took all the common phone resolutions at the time and scaled so that they all were similarly tall. Then it gave me a good grasp on what aspects my game needed to support. https://imgur.com/a/JT5JyyH
Only showing the most common values means that sizes of non-maximized windows are lost in the noise. It would be nice to see a cumulative size distribution that would show the percentage of viewport widths smaller than x, for various values of x. Then a developer could easily see that if they make the content e.g. 900 pixels wide, what percent of users will have to scroll the viewport left/right.
This is slop that looks like it was made with a single prompt
yeah the 1920 by 920 finding matches what I keep hitting browser chrome quietly eats the height and layouts built for 1080 start clipping
Exactly. Taskbars and browser chrome quietly eat 150px, which is why we now keep CTAs above 900px.
Web development is such a mess man, it's all one bit hack trying to make programs out of documents
And sharing of scientific information, the original purpose of the web, is largely done using PDFs rather than HTML documents. Truly a big mess.
I mean, with modern CSS you can build good experiences very well. Responsive is not easy but also not impossible.
Computers are such a mess man, it's all one bit hack trying to make brains out of rocks.
Claude slop design. Untrustable.