PlayStation cancels Kojima's PHYSINT, Xbox steps in

(twitter.com)

47 points | by HatchedLake721 2 hours ago ago

21 comments

  • mococa 24 minutes ago
  • zzzbra an hour ago

    Pretty remarkable. There are only three reasons I intend to buy a PS5 and Kojima games are one of them.

  • carlos-menezes an hour ago

    This is very strange given the long-standing relationship between the two parties.

    • MYEUHD 37 minutes ago

      Death Stranding 2 underperformed.

      It sold only 2-3 million copies which, depending on how much money they spent on development and marketing, may be a net loss

      https://en.wikipedia.org/wiki/Death_Stranding_2%3A_On_the_Be...

      • anonymous908213 23 minutes ago

        Severing your relationship with a generation-defining artist because they had one whiff that only brought in $140,000,000+ in revenue seems shortsighted, even if you actually did lose money on that entry. About what I would expect from the MBA-driven economy, though. Your golden goose has shit out 10 golden eggs for you, then it lays one regular egg and you try to kill it. Except you fail and somebody else gets your goose instead.

        • embedding-shape 12 minutes ago

          Really odd indeed, many of the Sony executives used to be relatively "It's OK to fail once, you've proven you can output stuff given resources", but seemingly there is a new Sony now where cutting costs and not doing bets isn't part of the culture anymore. Sad to see.

  • hnrprtlpdb 14 minutes ago

    who actually owns the physint IP — kojima productions or sony? if sony paid for preproduction that handoff gets messy fast

  • proxysna an hour ago

    I mean every time that Kojima made a game it turned out to be something that people talk about for years on. But the second it gets slightly more ambitious investors get their panties in the knot about it even though throughout history Kojima's products made a massive return. This split will also, in my opinion, lead to Kojima losing access to Decima engine, which sucks in a whole different way.

    • walrus01 31 minutes ago

      > something that people talk about for years on

      In the case of MGS4 and MGS5, because they're weirdly horny... Like, MGS5 was a good game, but you can't tell me that Kojima doesn't spend a lot of time thinking about bikini clad snipers.

      • bluefirebrand 25 minutes ago

        Which is probably fine because the target demographic for those games probably loves bikini clad snipers

        • walrus01 22 minutes ago

          I think the other trademark is Kojima, when he's not being weirdly horny, is just "supernatural and weird". Like the other stuff with the floating boy/psycho mantis, man on fire, parasite unit. When you've got the weirdly horny and supernatural mashed together, it's either a Kojima game or some variant of Biohazard (Resident Evil).

    • IslandRebel an hour ago

      I never bothered Death Stranding and everything after MGS-3 has been very meh IMO. He didn't really want to make MGS 4 & 5.

      MGS 3 itself while an excellent game overstays it welcome after you defeat "The End" IMO.

      The games that he is well known for at this point are really 20+ years old.

      • proxysna 26 minutes ago

        He didn't really want to make MGS4 and MGS5 and then still made successful games. Death Stranding franchise is one of the "games that he is well known for" and it is most def not 20+ years old. Dont see your point.

      • pizzalife 36 minutes ago

        I totally disagree. Death Stranding was groundbreaking in many ways.

        • froh42 31 minutes ago

          Yes. And DS2 was somehow boring. It felt like a DLC for DS.

          • bluefirebrand 22 minutes ago

            I don't really understand when people find more of a good game to be boring. It's ok to take a break if you're tired of the formula or whatever but I dunno

            To me it seems like saying "oh no, not another delicious steak today, I couldn't possibly"

            I guess people just prefer more novelty than I do?

            • embedding-shape 10 minutes ago

              People gotten used to the idea of "Same as existing but more/small additions" should actually be a DLC/addon, not worthy of incrementing the number and being a successor. For those, you need to completely change the entire thing to something else, then people are fine, and it's a hit/miss if the existing players like it.

              Otherwise people feel like the parent, that it's just slightly different than before but incrementally improved, and should therefore be a DLC.

  • olivierestsage an hour ago

    Talk about an unforced error on Sony's part

  • hn9zmdcaou an hour ago

    decima was sony's though — xbox port means new engine, that's the real delay

    • DiabloD3 an hour ago

      No, Guerrilla Games. The engine also already runs on virtually every platform, including the Xbox and PC, but also phones.

      Even though Guerilla Games is currently owned by Playstation Studios, they are still effectively an independent studio.

      Microsoft, otoh, owns like half a dozen engines, uses none of them, and licenses none of them. The only way I'd see a engine swap happening is if Kojima somehow swung a deal to license the newest version of the Doom engine.