54 points | by vismit2000 2 hours ago ago
6 comments
Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful
Also fun: https://observablehq.com/@jrus/spheredisksample
Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?
I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
I'm wondering if it can be used as a low-discrepancy sequence
Folks may find https://observablehq.com/@fil/poisson-distribution-generator... useful
Also fun: https://observablehq.com/@jrus/spheredisksample
Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?
I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
I'm wondering if it can be used as a low-discrepancy sequence