The Lost Treasure of Sid Meier's Pirates

(remapradio.com)

105 points | by spankibalt 4 hours ago ago

47 comments

  • efitz a few seconds ago

    I loved Pirates! and spend so many hours as a teenager playing it. Not mentioned in the article was the soundtrack- it did a great job of keeping you immersed and the sound chips of the day did a good job with the symthesized harpsichord.

  • roselan 2 hours ago

    Pirates! is a fantastic game. What I find fascinating is that some games like Diablo, Dunes II or Doom spawned a whole genera, while other fantastic games could not find a worthy successor. I'm thinking about Syndicate, Lemmings, Defender of the Crown or North & South (god the laughs!), and many others.

    • pan69 an hour ago

      Syndicate on MS-DOS is the only game I know of to look good with 16 colors on VGA 640x480. The other one would be Gods by Bitmap Brothers also 16 colors but on 320x200 resolution. Great examples of limitations driving amazing outcomes.

      • twelvechairs 12 minutes ago

        All of the big Bullfrog games were unique and for some reason never spawned imitators. Populous, Magic Carpet, Theme Park/Hospital, Dungeon Keeper alongside Syndicate

    • d3Xt3r an hour ago

      One Must Fall 2097. Whilst it did get a sequel back in 2003 (Battlegrounds), it was a disaster that couldn't capture the charm of the OG.

      And whilst there are many games in the fighting genre, there's never been any other game like OMF.

    • baxtr 32 minutes ago

      What’s the best way to play pirates these days?

      • mattmanser 21 minutes ago

        I played the remake, which was pretty good, though now 20 years old itself.

        tbh if you want to scratch the pirate-y itch, Assassin's Creed Black Flag is excellent, if just for the sea shanties.

        Which has itself just had a remake released for it I see! I don't keep up with games these days.

    • laylower 38 minutes ago

      Is there another game like Syndicate or Lemmings out there? Seriously, I have been itching to scratch that old itch...

    • myko 28 minutes ago

      Was really hopeful https://www.pcworld.com/article/457418/black-annex-is-the-be... would come out. Followed it since the guy posted about it on SomethingAwful a long time ago. No idea what's up with it or him today.

      Very much Syndicate vibes

    • contingencies an hour ago

      Mike Diskett, the lead designer of Syndicate Wars, tried to do a Syndicate remake-ish thang called Satellite Reign recently; it came out on Steam as an early release but never quite made playability IMHO. Shame: the conceptual foundation seems disproportionately more urgently pertinent for mass-comprehension today.

      • pjc50 24 minutes ago

        I played through Satellite Reign! I remember it being a pretty worthy successor, having also played the original Bullfrog Syndicate.

        Unfortunately I think the modern gaming public would be allergic to isometric third person, especially as soon as they encounter visibility issues.

      • flohofwoe 42 minutes ago

        > it came out on Steam as an early release but never quite made playability IMHO

        Satellite Reign has been released as a full game, playable from start to finish and it's really excellent (no idea tbh why the Steam reviews are stuck at 'Mixed', kids these days smh...). It takes a bit to get into the 'flow' and discover all the little gameplay details but once you "got it" it's a lot of fun. I usually do a playthrough at least once a year.

        Also re Pirates: one of my favourite 'strategy' games on the Amiga. The 2004 remake in 3D is fun but the graphics really haven't aged well and the art style wasn't all that great to start with.

        I'd really like to see a modern 2D Pirates remake with a bit more historical details and fewer gimmicks (e.g. no sword fights and QTE dancing please).

      • CER10TY an hour ago

        Satellite Reign was fun. Not sure if I'd call 2015 _recent_ though :)

    • Marazan 41 minutes ago

      North & South is part of a long tradition of Strategic Map plus Tactical Battle wargames that culminated in the all encompassing Total War series.

    • un0t1f0s0 2 hours ago

      Agreed. Such great games!

  • Dilettante_ 2 hours ago

    Unrelated to the article itself: The login-wall on some random website I've never even seen before feels mildly disrespectful of my time. Kind of similar in vibe to making you download an app to order in a restaurant.

    • tanepiper an hour ago

      Have to agree - if they asked much sooner that would fit the pattern but this cuts out just as the article gets going... Bit annoying

    • chrz 2 hours ago

      Yeah, and not obvious immediately. Got reading few pages in before hitting that. Seems like very good article but left disgusted

    • llm_nerd an hour ago

      I scan to see if there are one of those dickovers, and if there is I check the archive mirror, but in this case it also has the login wall.

      Eh, click back and move on with life. I am not signing up to every fringe website for one off articles. And from the site's perspective losing me as a reader is no loss to them either, because I'm never coming back, run ad blockers, etc.

    • touwer an hour ago

      Very annoying. More and more sites work like that. Not visible at the start. It feels like being scammed a bit

  • no-name-here 3 hours ago

    I love that Meier's memoir is titled: "Sid Meier's Memoir!"

    (Although remapradio's login system isn't working for me - it uses a magic link, which brings me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh - Chromium, no ad blocker.)

    • weinzierl an hour ago

      At the risk of stating the obvious: It is funny because the game was awkwardly titled: "Sid Meier's Pirates!" and this phrase was all over the place.

  • trencedamp 3 hours ago

    What a great read. Thanks for posting this!

    > Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.

    There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that

    • Gareth321 3 hours ago

      Worms were such great games. I just had a look at what Team 17 is up to now and [they're doing surprisingly well.](https://www.team17.com/) Some great games in their portfolio.

      Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.

      • eru 2 hours ago

        Also remember the guys who made Commander Keen.

    • krige 3 hours ago

      Nitpick: not Gorilla.bas; it was the actual OG, Artillery. Prototypes, which used sprites ripped from Lemmings, were even named "Lemartillery".

      And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.

      • somat 2 hours ago

        Scorched Earth always comes to mind as an influential early artillery game, but it too was PC, so hard to say.

        I actually remember it's stupid tagline better than the name, "The mother of all games" indeed. But that is what I was searching for to get the name.

        • krige 2 hours ago

          At least some reviews for Worms mentioned Scorched Earth (in superlatives too). It was big enough that systems that didn't have it, wish they had it.

      • whywhywhywhy 2 hours ago

        Yeah Worms was coded on Amiga computers in a part of the world that was extremely Amiga heavy so it’s unlikely Gorillas.bas is the reference point.

  • mhrmsn 13 minutes ago

    I was a bit too young for the original game but really enjoyed the 2004 remake at the time and wish there was a new version... Are there any similar games out there, with the same gameplay and vibe?

    I've found a few pirate games that were released in the last years, but they all seemed different

  • ndr42 an hour ago

    It is one of the games that are timeless as they work for different generations. I played on an Atari ST aged 13 and my sons played the iPad version at about the same age.

  • kolmogorov 3 hours ago

    I spent so many hours playing pirates! on my c64. It was absolutely amazing .

    • stefs 3 hours ago

      same here, on my amiga 500 and later on the PC. i was a kid and barely able to understand what was going on (but that didn't matter that much anyway), my english was absolutely inadequate for the text. i remember pestering my father about the vocabulary: "what does 'squashbuckler' mean? what's 'swashbuckler'? what's 'merchantman' and 'the flying dutchman'?" (the last was actually a misreading of "she's flying dutch colors" when you looked at a dutch ship). the worst was when i got too far north-west and had to sail back into settled territory against the wind, which took ages. something else that stuck in my mind was the soundtrack - iirc mostly händel and bach.

      ps: years later i found the "mount & blade" series (which i too love), which is roughly the same but medieval and on land.

      • weinzierl an hour ago

        Haha, same for me for the language.

        I grew up in southern Germany, far from the sea, and all the nautical language is just gibberish to me, no matter if in English or German.

        In the 90s, we had a pretty popular HipHop band from Hamburg (close to the sea, Germany's largest port) with a member called "Schiffmeister"[1]

        I always assumed "Schiffmeister" was an official German nautical term, but it turned out it isn't and the guy just liked to play Pirates and used the literal translation of "shipmaster" as his pseudonym.

        [1] https://de.wikipedia.org/wiki/Fettes_Brot

  • palad1n 2 hours ago

    Anybody remember the anti-piracy “feature” on this game?

    • raddan 35 minutes ago

      Yes. Other Sid Meier games had similar copy protection features. F-19 Stealth Fighter had an aircraft identification task that “could only be answered if you had the manual.” I had an official copy of the game but I played it so frequently that I memorized all the aircraft. To this day, I can identify many real aircraft because they appeared in the manual.

    • mbork_pl an hour ago

      Yes. Kind of ironic, no?

  • jjav 3 hours ago

    Pirates was a great game, spent so much time on it (PC version) in 89-90

  • shoo 3 hours ago

    see also: in 2016, Soren Johnson interviewed Sid Meier about his career & the games he designed - there's over 6 hours of discussion with Sid split over 4 podcast episodes: https://www.idlethumbs.net/designernotes/episodes/sid-meier-...

  • shevy-java 3 hours ago

    I used to play it quite a bit back when it came out. It was fun trying to build up a fleet without getting smashed by the colonial genocide empire (e. g. British and whoever else had ships). It was a bit too focused only on the pirate theme though; civilization was better. (Colonization had a similar problem as pirates had in that it was too focused on the revolution, so civilization really had the better idea going.)

    I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.

    • card_zero 3 hours ago

      Oh, the Hanseatic League game. I played that once. It involved an awful lot of sailing your trading cog up and down the Baltic, apparently in real time. I like games very slow, but this was too much even for my taste. If I had stuck with it I think there would have eventually been fighting to defend a city and perhaps a city-builder aspect?

      • hopw_roewur_ne 2 hours ago

        Hanse: Die Expedition (1994) - https://www.mobygames.com/game/9273/hanse-die-expedition/

        There's also the Patrician series (Patrician 1, 1992, Patrician III 2002) I think you may be referring to: https://www.mobygames.com/game/15367/patrician-iii/

        Patrician III starts out as a manual trading game, sailing your trading cogs up and down the Baltic, but then to expand you build industries, and supply goods so the population can expand and create and consume more of your goods, automate trading routes, you can become mayor of your home town, defend it against sieges, and it to a large extent turns into a city builder.

        You can also send ships to explore and find trade routes to the Mediterranean, and IIRC you can occasionally accidentally discover America.

        Very cool game.

  • cubefox an hour ago

    > And yet, this entire era of video games feels like a hole that has been carved out of the collective memory of the medium. It is, in truth, a reflection of how niche the computer game market really was in those days; for every Amiga 500 sold, Nintendo sold 23 NESs and 45 Game Boys.

    This finally explains why on YouTube, 95% of 2D retro game videos are about console games.

    • flohofwoe 31 minutes ago

      I think the consensus is that Europe was home computer land, while the US and Japan were game console land.

      Especially the Amiga and Atari ST were much bigger in Europe than the US (mainly in Germany and the UK, and for Atari ST also France).