2 comments

  • jleechan2015 5 hours ago

    Hey HN! I'm the creator of WorldArchitect.AI.

    We built an AI tabletop RPG engine that combines open-ended LLM narrative with deterministic game mechanics (D&D 5e dice checks, stat modifiers, combat engine).

    We just launched 1-Click Campaign Sharing to snapshot custom rule systems and worlds into instantly playable links. To test it out, we created a House of the Dragon fanfic AI D&D campaign: http://worldarchitect.ai/shared/t3hKKtzBKCKlvg5vCnlW_2hxwH3U...

    Original announcement & context on LinkedIn: https://www.linkedin.com/posts/jeffrey-lee-chan_built-a-camp...

    Would love your feedback on the narrative state management and rules execution!

    • mvpboyy 5 hours ago

      curious where the deterministic boundary is here. does the backend own rolls and state updates or can the llm still mutate game state directly?