3 comments

  • ajjenkins 5 hours ago

    In deductive puzzle games like this, it’s nice when the hints teach you how to play the game instead of just solving the puzzle for you.

    I got stuck and couldn’t figure out what to do next. Maybe as a first clue, you can highlight the next cell they should be able to figure something out about (either clear it or flag it). If they’re still stuck, then you can clear it or flag it.

    Even better would be to explain the logic for why it’s safe to clear that cell or why it should be flagged, but I know that’s harder to implement.

    The game is well made and has a lot of potential. Great work!

  • ajjenkins 5 hours ago

    This is fun. But I think you need a way to specify in the flag how many fangs are there. A similar modern minesweeper game is ColorSweeper.

    A feature I like in that game is it will grey out numbers once you’ve sufficiently annotated the adjacent spaces.

    It’s a really good game, but you need to pay $5 to get rid of ads.

    • ajjenkins 5 hours ago

      Another good feature in ColorSweeper that would be nice in your game is a “sketch” view that lets you place potential mines/fangs on the board so you can see how things would play out. Like if you put a 1-fang here and a 2-fang there, does that work with all the numbers shown.