4 comments

  • vunderba 3 hours ago

    Nice job. There was actually an attempt to build a physical, real-time chess prototype back in 2015 that you might also find interesting, called Dengekisen: Speed Chess.

    In that version, each piece had its own small cooldown timer that had to expire before you were allowed to move it again.

    https://www.youtube.com/watch?v=QikOIRs3MTo

  • evanjrowley 8 hours ago

    I wonder if adding a "dark souls" mode, where each move is delayed by a wind-up (or perhaps slow movement?), might result in more strategic gameplay approaches.

    • navalsaini 6 hours ago

      Agreed-adding a wind-up delay would make gameplay significantly more strategic.

      From an engine and state-space perspective, a "Dark Souls mode" creates a massive challenge.

      Explosive Search Tree: Because moves overlap in time, evaluating positions via traditional brute-force depth/breadth search becomes nearly impossible. The state space expands exponentially (or infinitely, without cooldowns).

      Strategy over Calculation: Because an AI or player can't brute-force every micro-timeline, win conditions rely far more on high-level positional control and timing anticipation rather than raw calculation.

      Endgame Dynamics: Cooldown management would dominate the endgame. It could either make drawing much easier or completely alter fundamental checkmate patterns (like King + Rook vs. King).

      Great concept to think through!

  • navalsaini 6 hours ago

    Correction - plays in the app (no signup)