This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
at start_freeze_frame (space-cadet-menus.js:140:18)
at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
I never really got into the 3D pinballs, for some reason those are less fun, maybe because visually they are harder to read?
I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.
This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.
https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#Space_Cadet
I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0. at start_freeze_frame (space-cadet-menus.js:140:18) at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
Remind me my computer lesson of primary school
Did it always have this music? I don't remember it having music.
Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?
EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.
Apparently it did, but it was turned off by default since it could have a performance impact on slower machines.
Yes. It's original.
After all this time, I still don't know how to select a mission, or what missions are
There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
I am of the impression that the mission is defined by having the pin ball hit the places where the blue arrow points within a set amount of time.
It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0].
[0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...
Where did you see missions?
Or https://pinball.alula.me/
space bar - shoot ball
z / - press it
x . - shaking
Exactly what I was looking for for my non-US keyboard :)
People have build IRL Space Cadet pinball machines.
oh man i love this game thanks...why no scoreboard tho?!