Minecraft is not more demanding than some years ago, they didn't neceserily raise it, they just updated the info page. This snapshot from 2022 says minimum 4gb and recommend 8gb: https://archive.ph/NTMU4. Source was posted some days ago: https://news.ycombinator.com/item?id=49038901
If the new requirements are a dealbreaker for anyone, Mineclonia is a lightweight open-source alternative that runs on much weaker hardware and feels close to Minecraft.
Mineclonia is the 'game' that loads into Luanti (formerly Minetest). Luanti has a c++ core engine, but definition of the worlds, rules, games, interactions is all lua
My 13-year old son has an absolute blast writing mods for mineclonia with Gemini. He's later e on Diablo-style randomization of weapon drops, rune combinations that cast spells and have effects. And he's even working on what he calls an MMO, but really a server with quests and groups and classes, but probably wouldn't support more than about 16 players.
He is probably referring to Beta 1.6.x. I remember running 1.7.3 in 2011-2012 on a potentially 1 or 2GB RAM machine and some Nvidia 7xxx series card (7600?). It worked fine on Linux.
Was it really Microsoft or was it Mojang? There were two account transitions, and in my experience, most customers use Microsofts name, but are complaining about the first (Mojang, not Microsoft) transition.
I ran into problems because some time before the transition happened some bot use my email address to sign up for an XBox account, in German for some reason. So I have to first do an account takeover on some bot account that has been used for no doubt unsavory purposes meaning my Minecraft account is now tied to something that's likely to be randomly locked. Also, some communication has to be done in German because there is no way to change the original language set on the account, although most pages can be converted to English if I look through the various settings pages. Email is always in German though.
Also, can I say what a mess the whole Microsoft account thing is? There's at least three different systems kinda duct taped together and settings are scattered seemingly at random among those systems. Want to connect your Java Minecraft instance to a server you are running? Be ready to dive through pages of kid protection and security settings looking for the option that lets you do that again. Also, logging in used to be "enter your username and password when the game starts", but now involves a bunch of bouncing around half a dozen or so Microsoft pages getting redirects that fail 60% of the time for no stated reason. It's kinda killed any enthusiasm I have for checking out new releases, just knowing that I'm going to waste 10 minutes just trying to get the damn login working again.
As one of the Devs responsible for the technical part of that transition: thank you. We tried real hard to give users the best possible experience, but I think it has nevertheless been the least appreciated piece of code I have ever written. So it's nice to finally hear some positive accounts from users!
I mean, the code is unappreciated because the fundamental premise was broken. Locking users out of their paid accounts if they don't respond within some X deadline (no matter how long X is), without a refund, is a completely unacceptable to technical debt. The fact that you tried your best to give users a good experience doesn't matter if it's serving a fundamentally broken goal.
I truly think you folks did the account transition in the most user-friendly, considerate way you possibly could. There was SO MUCH TIME to migrate and SO MANY WARNINGS about it needing to be done. I'm sorry you haven't been appreciated for it. Well done!
Really? I still have my 9.95 PayPal email receipt from buying the game in 2010, but I don’t have a single email sent to that email address about any sort of migration.
Mine wasn't. I lost my main account as I couldn't verify I owned it given it was bought on a whim years ago through a giftcard, and they didn't have many recovery methods for those users. Then they permanently deleted the account after the transfer window was over. Luckily I had a second account I could transfer, but even if I could transfer the other account, you cannot have multiple Minecraft accounts tied to a single Microsoft account and having multiple Microsoft accounts is against TOS.
You couldn't verify you owned it because you didn't have access to the email presumably? What account system doesn't work like that?
Also - having multiple Microsoft accounts is absolutely permitted, I have multiple due to their Xbox profile messiness (it is possibly to detach Xbox profiles and they can't be reattached if you ever navigate to the Xbox website while it's detached...) and senior support endorsed it as the recommended solution.
I just downloaded a game I bought on steam 12 years ago and played it. I hadn't really thought of the game in the intervening time. If this had been minecraft, I'd have had to pay for the game again because I didn't convert my account.
But no, subnautica was ready to go, thought the base building was just as buggy as it was before.
I really don't care about Microsoft's maintenance costs. I should be able to play the game I paid for 20 years from now without having to jump through hoops in the intervening period. It's not my fault that they decided to make my perfectly normal account a "legacy" account, that was their decision.
It would have been better if they hadn't required you to migrate at all. And a lot of people, including me, ran into issues during the migration process. Thankfully I was able to get it sorted out after contacting support, but other people weren't so lucky.
Is this 16GB for those so-called "Vibrant Visuals" or just for parity with the old version? If the latter, then what's the point of the transition to Vulkan if it quadruples resource use?
> For minimum requirements, the new target is 1080p at 30 FPS using the Fast preset. This means a 64-bit system, 8 GB of RAM with a discrete GPU or 12 GB with integrated graphics, a 4-core processor, and a Vulkan 1.3 capable GPU with at least 2 GB of VRAM.
> For recommended requirements, the new target is 1080p at 60 FPS using the Fancy preset. This includes 16 GB of RAM, a stronger modern processor, and a more capable graphics card with 6 GB of VRAM.
This blog post also implies that the requirements bump is due to numerous changes to Minecraft over the years, not just the change to Vulkan.
> If you already play Java Edition without issues, you may not notice anything changing right away. If your game often struggles, the new requirements may help explain why and give you a clearer target for a smoother experience.
> [...] and give you a clearer target for a smoother experience.
Actually, this means you're better running and older version. Is not that Minecraft makes huge improvements with each release. IMHO not enough to justify 16GB of RAM and a GPU with at least 6GB of VRAM.
Especially these days with memory being so expensive.
Minecraft is not more demanding than some years ago, they didn't neceserily raise it, they just updated the info page. This snapshot from 2022 says minimum 4gb and recommend 8gb: https://archive.ph/NTMU4. Source was posted some days ago: https://news.ycombinator.com/item?id=49038901
It will only cost you $200 in RAM, definitely a good time to raise the minimum/recommended specifications.
It's only a change on paper, in reality it was unrealistically low for a long time
If the new requirements are a dealbreaker for anyone, Mineclonia is a lightweight open-source alternative that runs on much weaker hardware and feels close to Minecraft.
Mineclonia is the 'game' that loads into Luanti (formerly Minetest). Luanti has a c++ core engine, but definition of the worlds, rules, games, interactions is all lua
My 13-year old son has an absolute blast writing mods for mineclonia with Gemini. He's later e on Diablo-style randomization of weapon drops, rune combinations that cast spells and have effects. And he's even working on what he calls an MMO, but really a server with quests and groups and classes, but probably wouldn't support more than about 16 players.
Great platform for hacking.
I'm fascinated with how that game is almost entirely written in Lua.
I remember playing back in like the 1.6.4 era on a piece of garbage from 2005 with a monstrous 1GB of ram.
1.6.4 released in 2013.
I'm pretty sure I had 8 GB back then, possibly 16 GB.
I can't imagine how poorly that ran.
He is probably referring to Beta 1.6.x. I remember running 1.7.3 in 2011-2012 on a potentially 1 or 2GB RAM machine and some Nvidia 7xxx series card (7600?). It worked fine on Linux.
This might have impacted me, had Microsoft not deleted my legacy account. So I suppose I'll just stick to Tekkit Classic on my pirated client.
Was it really Microsoft or was it Mojang? There were two account transitions, and in my experience, most customers use Microsofts name, but are complaining about the first (Mojang, not Microsoft) transition.
It doesn't matter. An acquiring company acquires the 'sins of the father' as well. A paying customer had their account wiped out is the bottom line.
I have lots of problems with Microsoft but the Minecraft transition was handled very responsibly.
I ran into problems because some time before the transition happened some bot use my email address to sign up for an XBox account, in German for some reason. So I have to first do an account takeover on some bot account that has been used for no doubt unsavory purposes meaning my Minecraft account is now tied to something that's likely to be randomly locked. Also, some communication has to be done in German because there is no way to change the original language set on the account, although most pages can be converted to English if I look through the various settings pages. Email is always in German though.
Also, can I say what a mess the whole Microsoft account thing is? There's at least three different systems kinda duct taped together and settings are scattered seemingly at random among those systems. Want to connect your Java Minecraft instance to a server you are running? Be ready to dive through pages of kid protection and security settings looking for the option that lets you do that again. Also, logging in used to be "enter your username and password when the game starts", but now involves a bunch of bouncing around half a dozen or so Microsoft pages getting redirects that fail 60% of the time for no stated reason. It's kinda killed any enthusiasm I have for checking out new releases, just knowing that I'm going to waste 10 minutes just trying to get the damn login working again.
I would agree.
They honored my account, and I originally bought the game when you had to send Notch money directly for him to send you a copy.
Microsoft was great in this instance.
As one of the Devs responsible for the technical part of that transition: thank you. We tried real hard to give users the best possible experience, but I think it has nevertheless been the least appreciated piece of code I have ever written. So it's nice to finally hear some positive accounts from users!
So, again, just thanks for saying this.
I paid for Minecraft and can no longer play it. I'm supposed to be thankful for this?
If you choose to work for EvilCorp don't be surprised when you get assigned to work on tickets that make people unhappy.
When you "buy" anything digital, you're not ever owning it.
It's unfortunate, and Microsoft is no saint, but Mojang's depreciation was inevitable.
I mean, the code is unappreciated because the fundamental premise was broken. Locking users out of their paid accounts if they don't respond within some X deadline (no matter how long X is), without a refund, is a completely unacceptable to technical debt. The fact that you tried your best to give users a good experience doesn't matter if it's serving a fundamentally broken goal.
I truly think you folks did the account transition in the most user-friendly, considerate way you possibly could. There was SO MUCH TIME to migrate and SO MANY WARNINGS about it needing to be done. I'm sorry you haven't been appreciated for it. Well done!
Really? I still have my 9.95 PayPal email receipt from buying the game in 2010, but I don’t have a single email sent to that email address about any sort of migration.
>the best possible experience
It's comforting to know that a game I bought and paid for, that was taken from me, is "the best possible experience".
It soured me so much on Minecraft that I can't even be bothered to pirate it.
Mine wasn't. I lost my main account as I couldn't verify I owned it given it was bought on a whim years ago through a giftcard, and they didn't have many recovery methods for those users. Then they permanently deleted the account after the transfer window was over. Luckily I had a second account I could transfer, but even if I could transfer the other account, you cannot have multiple Minecraft accounts tied to a single Microsoft account and having multiple Microsoft accounts is against TOS.
You couldn't verify you owned it because you didn't have access to the email presumably? What account system doesn't work like that?
Also - having multiple Microsoft accounts is absolutely permitted, I have multiple due to their Xbox profile messiness (it is possibly to detach Xbox profiles and they can't be reattached if you ever navigate to the Xbox website while it's detached...) and senior support endorsed it as the recommended solution.
The biggest issue I have with it was the lack of support for multiple accounts a la World of Warcraft style: why do I need 3 Microslop accounts?
I don't love that I need a Microsoft account to log into minecraft, but the alternative was losing it permanently.
don’t know why you’re getting downvoted, they gave legacy users literal years to migrate
I just downloaded a game I bought on steam 12 years ago and played it. I hadn't really thought of the game in the intervening time. If this had been minecraft, I'd have had to pay for the game again because I didn't convert my account.
But no, subnautica was ready to go, thought the base building was just as buggy as it was before.
I really don't care about Microsoft's maintenance costs. I should be able to play the game I paid for 20 years from now without having to jump through hoops in the intervening period. It's not my fault that they decided to make my perfectly normal account a "legacy" account, that was their decision.
It would have been better if they hadn't required you to migrate at all. And a lot of people, including me, ran into issues during the migration process. Thankfully I was able to get it sorted out after contacting support, but other people weren't so lucky.
They should have made it a seamless transition for legacy users.
Is this the evolution of something that used to run moderately well on a mid-range Raspberry pi?
Don Priestley (Mazogs), stares down with a withering look.
recommended amount of wam
Is this 16GB for those so-called "Vibrant Visuals" or just for parity with the old version? If the latter, then what's the point of the transition to Vulkan if it quadruples resource use?
https://www.minecraft.net/en-us/article/minecraft-java-editi...
> For minimum requirements, the new target is 1080p at 30 FPS using the Fast preset. This means a 64-bit system, 8 GB of RAM with a discrete GPU or 12 GB with integrated graphics, a 4-core processor, and a Vulkan 1.3 capable GPU with at least 2 GB of VRAM.
> For recommended requirements, the new target is 1080p at 60 FPS using the Fancy preset. This includes 16 GB of RAM, a stronger modern processor, and a more capable graphics card with 6 GB of VRAM.
This blog post also implies that the requirements bump is due to numerous changes to Minecraft over the years, not just the change to Vulkan.
> If you already play Java Edition without issues, you may not notice anything changing right away. If your game often struggles, the new requirements may help explain why and give you a clearer target for a smoother experience.
> [...] and give you a clearer target for a smoother experience.
Actually, this means you're better running and older version. Is not that Minecraft makes huge improvements with each release. IMHO not enough to justify 16GB of RAM and a GPU with at least 6GB of VRAM.
Especially these days with memory being so expensive.
Are they cutting the default world update distance to leave more room for bling too? :)