Another Taste of Verse [video]

(youtube.com)

2 points | by mpweiher 11 hours ago ago

1 comments

  • jhartikainen 10 hours ago

    As an Unreal Engine user, the discussion around Verse is curious. It feels like a lot of UE devs don't like the syntax at all, and would have much preferred a more traditional language. And then Epic announces they're getting rid of Blueprints, which causes further frustration with UE devs, because if you want a gameplay scripting layer instead of pure C++, now you're forced to use Verse.

    Even as a Haskell enjoyer, Verse syntax looks kind of messy. I'm assuming with all the smart people designing it there must be some reason for it, but I've not seen it yet.

    Still, I'm looking forwards to trying it if/when it actually lands in UE-proper. There are definitely a lot of interesting ideas in it.