92 comments

  • goldenarm an hour ago

    IANAL, but is it illegal to have a "Buy" button that is just a disguised "Rent" button?

    If not, should we change the law?

    • mrweasel 32 minutes ago

      Apple was sued for having revoking access to hundreds of movies that a customer purchased. They tried to claim that "No reasonable consumer would believe' that purchased content would remain on the iTunes platform indefinitely".

      Sadly the case was settled, see: https://news.bloomberglaw.com/litigation/apple-settles-alleg...

    • qingcharles 30 minutes ago

      California Assembly Bill 2426 (AB 2426), effective 1 January, 2025. Expands the state's false advertising laws to explicitly ban companies from using words like "buy," "purchase," "own," or "keep" if what the customer is actually getting is a revocable digital license governed by shady T&Cs.

    • vman81 an hour ago

      They'll argue you're "buying" a license that they can revoke when they feel like it. My feelings on the matter have been summed up by someone else more clever than me as:

      If buying isn't owning, then piracy isn't stealing.

      • Garvi an hour ago

        Copying something isn't stealing by any legal definition. It's copyright infringement.

    • imglorp an hour ago

      I'm hoping someday this will go the same way as other companies trying to redefine "unlimited", "free", or "lifetime". I hope lawyers reclaim "buy", "own", and "purchase" from shitbag marketers back into contract law, where they have English meanings.

      https://retailwire.com/t-mobile-att-verizon-fined-10-2m-for-...

      https://arstechnica.com/tech-policy/2024/07/lawsuit-t-mobile...

      At the very least, if Sony yanks your purchase, they should merely refund it in full.

      • teeray 18 minutes ago

        A $10m fine for mobile telcos is a rounding error. “Softer quarter due to outstanding legal and regulatory obligations…” The fines need to be a standard percentage of income or the personal assets / freedom of officers needs to be on the line if we want those punishments to change behavior.

    • inanutshellus an hour ago

      "we're training the public that they're 'buying' a revokable license, not the song" ~MPAA ;)

    • Razengan 8 minutes ago

      Unrelated, but that is such an unfortunate acronym.. There's no way the people who perpetuated it didn't know what they were doing

      I propose, let's see..

      Definitely Isn’t Legal Doctrine, Obviously

      or.. Based Only On Basic Speculation

      perhaps Consult Official Counsel, Kindly

      or more succinct, This Isn’t Trained Solicitor Advice

  • WalterGR an hour ago

    For more recent takes:

    https://news.ycombinator.com/item?id=48747389 - "Sony Deletes 551 Movies PlayStation Owners Paid For" (reclaimthenet.org)

    636 points | 15 days ago | 304 comments

    https://news.ycombinator.com/item?id=48730904 - "Sony erases digital content from libraries" (arstechnica.com)

    184 points | 16 days ago | 76 comments

  • xvxvx 38 minutes ago

    They removed ‘A Shaun The Sheep Movie: Farmageddon’. OK Sony, this is war.

  • trencedamp 2 hours ago

    I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing.

    Is the age of the console finally coming to an end?

    • redwall_hp 40 minutes ago

      It's just loud Internet people. The Switch 2 is the second fastest selling game system of all time, and is keeping up with the trajectory of the first Switch, which shipped the most units of any gaming system. It'll probably get further boosts as Splatoon Raiders comes out (Splatoon is huge in Japan) and other anticipated titles.

      https://www.nintendolife.com/news/2026/06/switch-2s-first-ye...

      I can't say I know anyone IRL who has any interest in leaving PlayStation. Nobody buys movies there and people who care about physical games are a minority...there are already Slim models without optical drives and GameStops are mostly Funko Pops because most people buy games online. It's too soon to have actual concrete data besides useless internet sentiment reporting though. And a lot of that is just vague anger about prices for all computing hardware being up...and everything else in the US.

      We're also at the ending stages of the PS5 lifecycle, but before a PS6 announcement. (With an unprecedented price increase this late in the cycle.) So there's no buzz about what's next, a large base of people who already have the existing thing, and an expectation that it will cost more.

      Meanwhile, the anticipated Grand Theft Auto 6 is on the way, and a PC release isn't on the table anytime soon.

    • treyd 2 hours ago

      Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs.

      We have this now, every PC has some kind of graphics hardware, and has for many years. Consoles have been riding on their momentum of their brands, but the technical justification for their product category hasn't existed for 15+ years now.

      • dpoloncsak an hour ago

        The main thing consoles have going for them, imo, is the standardization of hardware. It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world.

        Some console gamers seem to think PC gaming requires hours of fiddling with settings and drivers. I think we've all had that experience on PC (cough Bethesda cough), but I doubt to the degree the console-side would have you believe. Most AAA games will self-optimize their settings to a playable state, and indie games don't tend to demand more than your standard gaming laptop can provide...but I'm sure we've all been burned some 10-odd years ago buying a Steam game that just wouldn't run on your iGPU...that experience sticks around in the brain a while

        • robertlagrant an hour ago

          That's one thing. The other is price. Consoles can be sold at a loss, particularly early in their 10-year cycle, when early on the loss is high, but close to the end of the cycle the loss is minimal, and so they appear much cheaper.

          • nemomarx 30 minutes ago

            Given recent price rises for console hardware I think they're struggling with that too though. The model doesn't work as well if the components get more expensive over time and not less?

          • Tsiklon 28 minutes ago

            This cycle is different. Prices have increased for both Sony and Microsoft’s consoles and no higher efficiency versions have been released (ala the PS3, X360).

            • thinkingQueen 10 minutes ago

              Isn’t PS5 Pro a higher efficiency version?

            • galleywest200 13 minutes ago

              Sony released the PS5 Slim earlier this cycle.

          • dpoloncsak an hour ago

            Oh, for sure! It's not getting any better with PC part prices lately either...

            I've never considered that my old 360 was probably sold at a loss, knowing I'd buy LIVE and all the games they take a cut/license fee off of, but that makes complete sense to me

        • realusername 35 minutes ago

          > It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world.

          It used to be a selling point of console indeed, however nowadays console are separated by Pro/Non-pro, different revisions and you aren't really guaranteed on how well your game is going to run unless you watch a Youtube let's play of the game you want.

      • mvkel an hour ago

        > Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs.

        This has almost never been true. GPUs existed, and were being used, before the N64.

        Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't. Gaming PC sales (and hardware) are at all-time lows, except for GPUs, which should probably be renamed to Model Training Units.

        I would posit that what we're seeing is a reflection of a content problem, not hardware. Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base. People would rather watch a YouTube video of someone playing a video game than play a video game.

        • Chinjut 2 minutes ago

          What PC GPU was in mainstream consumer use before the N64?

      • afavour 43 minutes ago

        That doesn't really make sense. Consoles have always occupied a different space to PCs, not least because they plug into living room TVs. Very few people are going to trade that for a (considerably more expensive) PC.

        Gaming PCs also require specialized knowledge, more maintenance, etc etc. Consoles are pick up and go. I very much doubt they're dead yet.

      • moger777 an hour ago

        I think they still make sense for the non technical user. Having an idiomatic control makes setup far easier than on a PC and the UI for a console is designed to be used with a controller instead of a keyboard and mouse. This makes dealing with a television easier. I don't see consoles disappearing ever for those reasons.

        • mathieuh an hour ago

          Also isn't a huge (maybe the largest?) audience for gaming these days children playing games like Roblox and Minecraft and Fortnite etc? For whom it's parents buying the equipment, so unless you have a tech-savvy parent they're likely to just buy a console.

          • naravara an hour ago

            I think those games are mostly played on tablets these days.

            But there might be a generational change coming. Basically the entire cohort of parents in my kids’ kindergarten is much more intentional about what kinds of games they’re playing and how they’re spending their “screen time.” I see a lot more people just giving their kids retro-consoles and emulation rather than setting them loose on the kiddie grooming and dopamine receptor-frying skinner-boxes.

            I suppose it’s one of the benefits of having a generation of parents who grew up with formative memories of playing video games themselves combined with a growing awareness of UI dark patterns and their long term impacts on cognitive development and well-being.

        • cwnyth an hour ago

          -----

          • nirvdrum an hour ago

            I don’t think the appeal is just to the less technically inclined masses. I’m a developer with a MacBook Pro and a Linux workstation. Proton has come a long way, but consoles just work for the most part; I never have to question whether the game will function and perform well on the console (setting aside the random buggy messes we see).

            Then there’s the convenience. I don’t want to play games where I work. I want to play on my TV. I have no interest in moving my workstation into my living room. Streaming with Moonlight works well enough, but there’s still lag. Even if I wanted to move my PC to the living room, the setup isn’t as nice. The Steam Machine has HDMI CEC and can power on with a controller — all the major consoles have had that for years.

            Even if I accepted all that, no one else in my household could play anything while I’m working on my computer.

            Things are a little weird now. If I’m going to have to go all digital, Steam Family is by far the best option of those with DRM. But, due to the astronomical cost of components, consoles are still pretty attractive.

      • bluescrn an hour ago

        Consoles don't have true 'generational leaps' any more either, the huge leaps forward in tech used to drive excitement/sales.

        Now we get incremental improvements, cross-generation games, and backwards compatibility. And AAA game development isn't exactly doing well these days.

      • mschuster91 8 minutes ago

        The thing with PCs is... they are open. Open means piracy and more importantly it means cheats.

        A console is a far easier thing to defend against cheaters than a PC - absent true hardware vulnerabilities (which become more and more expensive, now that stuff like voltage glitching, clock cutting and whatnot is all known and accounted for), you are basically limited to botted input and AI-assistance based on what can be seen on the screen.

      • naravara an hour ago

        Specialized graphics hardware hasn’t been the selling point of having a console since at least 2002 with the first XBox.

        The selling point of consoles is that they’re a software platform, with development incentives, standardized hardware, standardized UI conventions, and a centralized storefront to be able to conveniently and natively play stuff on your TV without fussing about.

        Valve has barely started to muscle in on the platform benefits of gaming on a PlayStation or XBox, but the more they start to do so the more they end up making design trade-offs that start to look like another console.

    • ryanm101 2 hours ago

      To be fair had RAM prices not screwed up the steam machine consoles would have been dooms earlier. They are about to enter a slow decline before death

      • inigyou 32 minutes ago

        Consoles are suffering from the AI capitalism crisis (it's not a RAM crisis, it's a large-scale misallocation of resources by central planners) just as much as PCs.

    • qwerpy 9 minutes ago

      That backlash was nearly entirely on that other social media website that HN hates being compared to. And yet again, not representative of actual people. The xbox part may be true. I’d be extremely surprised if any PlayStation users in volume move to PC, that might be another loud opinion from that crowd due to the physical disc outrage. They would pay twice as much, have a less seamless experience, and still have worse graphics/performance.

      I say this as a primarily pc gamer. It’s not for most people.

    • mghackerlady 29 minutes ago

      Nintendo will always exist, which I'm mostly okay with

    • Hitton an hour ago

      I wouldn't be surprised if consoles got replaced by video game streaming. Not the next generation and probably not even the generation after that, but that will be most likely it.

      • zarzavat 37 minutes ago

        Video game streaming requires a high quality internet connection to a nearby data center. It can work in certain places but there's always going to be places where it doesn't work, and consoles don't have that problem.

    • bluescrn 2 hours ago

      PC gaming isn't exactly in a healthy place either (at least when it comes to hardware pricing/availability). Post-Covid GPU prices were bad enough even before the AI bubble ruined everything.

      • cryo32 2 hours ago

        Yeah. I gave up a couple of years ago after Epic broke my account and I lost my purchases irrecoverably. I have actually started playing board games with people now. This is so much better for me. And cheaper. And you can't taken them away.

        • bluescrn an hour ago

          Retro gaming is an increasingly popular option, too. These days I have more fun messing with Amigas, C64s, and cheap emulation handhelds than big modern games.

          Retro hardware prices have been going up fairly significantly though, especially for Amiga stuff.

    • rrgok an hour ago

      I would say the future is cloud gaming.

      • criddell 39 minutes ago

        Sadly, the future might be phone gaming. The mobile gaming market is as big as the console and PC markets combined.

        • 8fingerlouie 17 minutes ago

          Phone gaming with a USC-C display or simply cast to the TV, and Bluetooth remotes. It might not be as bad as it sounds. My phone has 12GB RAM, 256GB NVME SSD, a decent GPU and a dedicated AI chipset as well.

          Sure, it won’t beat a tricked out gaming PC with some $4000 GPU in it, but it will probably be competitive with console gaming. Granted, the PS5 is 5-6 years old by now, but my phone has more power in every measure.

          My “dream” everyday device is still a phone that docks with a display, keyboard and mouse, and magically transforms into a desktop OS. On the to mobile apps would allow access to the same data, but touch optimized instead.

        • naravara 23 minutes ago

          These are basically different markets that only compete with each other because there are finite hours in the day to engage with media, not because they’re offering variations on the same thing.

          It’s similar to comparing Netflix to the Criterion Streaming platform. Technically you’re doing the same thing, sitting on the couch watching a big screen, but the experience being pitched is a totally different one and the target customer doesn’t really overlap.

      • nazgulsenpai an hour ago

        Sadly, I agree with you. I don't like it, but it seems pretty clear.

      • trinsic2 44 minutes ago

        The cloud gaming echo chamber has conveniently arrived to save the day by mimicking the solution to fix the problem the same industry created. Problem, Reaction, Solution.

    • add-sub-mul-div an hour ago

      People age out of wanting to sit in their bedroom with a handheld and become adults who have living rooms. For home gaming there will always be demand to play games on a real sized screen.

      • saidinesh5 42 minutes ago

        I think the steam deck proved otherwise too..

        I haven't had enough motivation to sit on my couch and game after a long day ..

        But the same game, in bed, on my deck was so much nicer..

        All I can now say is having a dedicated device, that's not your laptop/computer to play games is definitely a market - be it Steam machine (/custom builds), hand held gaming, or just regular consoles..

      • inigyou an hour ago

        Yeah so get a PC and install some games

  • 21asdffdsa12 3 minutes ago

    Once its deleted it becomes a indefinite p(irate) license.

  • butterfi 10 minutes ago

    Its all a bit hand wavy nonsense. Own a physical copy? How long until its unplayable because either the media corrupts or the player isn't available? The only real "ownership" is the IP, everything else is just renting.

    • cesaref 5 minutes ago

      All information is ephemeral, but I don't honestly think that argument holds much weight here.

      I'm currently listening to a record which was pressed before I was born, and that will outlast me. My CDs were ripped around 2000 to a drive and i've streamed then since. I've still got the CDs though, and the last time I played one it worked fine on my 1989 vintage transport.

      I think i'm good.

    • nemomarx 10 minutes ago

      own a physical copy, rip it into a digital format. legal and works pretty well to keep up with the times

  • robin_reala 2 hours ago

    Obviously media permanence is the best solution, but in the absence of that we just need laws that say that if the purchase isn’t time limited to something a reasonable user would consider a rental (48hrs? a week?) then companies that withdraw access rights need to refund in full the purchase cost.

    • jagged-chisel 2 hours ago

      Let's add inflation to that. Or charge interest for the loan.

    • kmeisthax 2 hours ago

      The most frustrating thing about all of this is that if I'd published a game on PlayStation and then told Sony to rip it out of people's libraries, they'd tell me to pound sand. The contracts you sign to ship games on PlayStation specifically include redownload rights. So Sony knows this is a problem, and yet for whatever reason decided NOT to secure the rights they'd need for the digital purchases to actually work like a purchase.

      • k_roy 2 hours ago

        This is nothing new and the reason I went from being the biggest media collector to collecting nothing now.

        To put it in perspective, I bought Get Him to the Greek on Prime video shortly after it came out.

        A month later, the "exclusive broadcast rights" changed, and I was no longer able to access it.

  • lemoncookiechip 2 hours ago

    If they offered refunds this would still be terrible.

    They don't even offer refunds.

  • pluralmonad 2 hours ago

    Hopefully most of these folks that have been scammed know how to sail the high seas.

  • bogometer an hour ago

    if you cant hold it your hands, you don't own it. used dvd and bluray on ebay are cheaper anyway. another underutilized resource - the public library - mine has a huge catalog of movies you can borrow for free.

    • teroshan 28 minutes ago

      > another underutilized resource - the public library

      As an indication of where things are going on this front, from the same publisher: Sony announced that games are not going to get distributed as physical copies anymore. So no new video games to be borrowed from public libraries, and even if you can borrow older games the new Playstations probably won't even have a disk tray to read them.

      Whatever your stance on video games being something that is worth having in a library is, if they could get away with it that's probably their ideal end game for movies as well.

    • cliglot an hour ago

      Sadly mine has awful, inconvenient hours because it became the local fight club for teenagers.

      • qingcharles 26 minutes ago

        Depending on your library, you might be able to stream the same movies online for free. Check their web site.

    • naravara an hour ago

      If you can hold it in your hands you still might not necessarily own it. Remember DivX? (The medium, not the codec).

  • acd an hour ago

    Isnt there an issue with "Buy" and different countries marketing laws? Ie it implies "Hold" or "TemporaryKeep".

    Guess it will be an upswing of BlueRay movies. Already happening with LPs and CDs

    • tremon 30 minutes ago

      This anti-consumer stuff also applies to physical Blu-rays: each BD can contain a revocation list of player keys and distributor keys, and official players are required to update their keylists from that. Every time you insert a new disc in your player, you're playing russian roulette with your existing library.

      • toast0 a few seconds ago

        Blu-Ray key revocation does not work that way. Players with revoked keys simply can't play discs that were encrypted to disallow them.

        Discs that worked with a player will continue to work, as long as the physical mechanisms are still good.

        Technically, maybe, since the player authenticates with the drive, if you updated the firmware on the drive you could lockout the player. I could see windows update potentially helpfully pushing a bd-rom drive firmware update, but it's not happening on a standalone player.

      • galleywest200 11 minutes ago

        How does that work if my player is offline? A dedicated BluRay player has no reason to connect to the internet.

  • mortenjorck 2 hours ago

    As bad as this is, it’s worth noting that this is the same incident that was widely reported earlier this month. Sony has only rugpulled hundreds of purchased titles from customers once this year.

    So far.

    • bluescrn an hour ago

      But their timing was amazing, doing it just days before they announced that they were ending releases of games on physical media.

  • CafeRacer 2 hours ago

    I've sold my PS5 several months ago. You can get a pretty gameable laptop and gog/steam prices are better. And I can install mods. Tree Sentinel Thomas Mod for example.

  • shevy-java 7 minutes ago

    Well - I actually think the problem is not Sony being malicious here, per se, but the legislation. There has to be a guarantee as if it were a physical copy, as-is. The right to repair movement has the same cause ultimately. You purchase something, you own it, no matter what counter-legalese is tried.

    The USA really needs to stop being a corporate-country. Weren't the republicans all about the people at one point in time? Now they are all about the billionaires and family dynasties pillaging what they can, with the forerunner the mad orange king pillaging the most. And starting wars he loses by default, after promising to not start wars.

  • chaostheory 29 minutes ago

    I guess they want the masses to start sailing the high seas again

  • cubefox an hour ago

    Interesting also that even this article doesn't mention "DRM" anywhere despite the fact that this is exactly the worst case scenario DRM critics have always warned about.

    (Personally I would consider DRM okay if Sony's behavior here was illegal without a full refund.)

  • CommanderData an hour ago

    Everyone of these stories makes a great case for piracy. Torrents or illegal online streaming sites.

  • jmclnx 2 hours ago

    And yet Sony wonders why people pirate their movies. In this case here the owners who had their movies stolen should be able to steal them back.

    • mrweasel 19 minutes ago

      If you cared enough, I do wonder if you could win in court, if you pirated a movie that you purchased on the PS5, but Sony removed. It would cost you an ungodly amount of money to defend yourself against Sony, and I don't know the exact words of the "license", but it seems like a reasonable action to take.

    • joe_mamba 2 hours ago

      Sony's recent movies aren't even worth pirating

      • trencedamp 2 hours ago

        Madame Web anyone

        • cryo32 an hour ago

          My daughter went to watch that and walked out. To compare, she managed to make it through Cats.

          • forgetfreeman an hour ago

            Jesus. That might be the most succinctly brutal movie review I've ever seen. quietly scratches Madam Web off the to-do list

      • s_dev an hour ago

        Into and Beyond the Spiderverse are flawless movies.

        • bluescrn an hour ago

          The first one was 8 years ago, in the pre-Covid world.