7 comments

  • hypfer 2 hours ago

    Cool tech, but the writing flags as AI.

    em dash, staccato

    no thing 1, no thing 2, just thing 3

    __

    Please don't harm your work like this. Let it speak for itself + add your authentic voice.

    • post_below 40 minutes ago

      Also, the hardest part on the reader imo: Language that conveys an unearned sense of importance and emotion in appropriate places.

  • herodoturtle 4 hours ago

    So great to see WebGL stuff featuring on the front page.

    It was OpenGL that got me into graphics and games programming from a young age - NeHe's tuts in particular (anyone remember those?).

    Are there similar introductory tuts for WebGL?

  • hrydgard an hour ago

    This is just AI slop explaining the very basics of what a pixel/fragment shader is. The usecase is not particularly useful. Doesn't belong on HN.

  • well_ackshually an hour ago

    Ah yes, surely those 6B operations per second are very usable by the CPU and don't take a massive performance hit by syncing. It's definitely not an article to say "i let a fragment shader do very simple math and it was very fast".

  • rohitsriram 4 hours ago

    The key insight here that's easy to miss is that they never read data back from the GPU to the CPU. Most GPU-accelerated web demos lose half their gains to that round trip. By keeping the result on screen and handling the single-pixel cursor lookup with the CPU library instead, they sidestep the bottleneck entirely. The 400x gap over CPU isn't just about parallelism, it's about not fighting the architecture.

    • systemf_omega 2 hours ago

      LLM slop. This account should be banned.