31 comments

  • dom96 6 minutes ago

    Funny to see this just a few days after I’ve started building a Tron-like 3D game for the browser using Jolt[1]. So far Jolt is working pretty well but I’ll certainly be taking a look at this.

    1 - I’ve been sitting on this domain for years: https://lightcycles.io

  • MomsAVoxell 6 minutes ago

    Oh I'm so ready for this.. I've had some success with Box2D in the past, it's well and truly one of the top bits of F/OSS out there.

    Box3D-based Spectre VR? It's so happening. (Shades of Tanarus ..)

  • RobLach 2 hours ago

    Box2D was a foundation for a lot of interesting physics oriented indie games in my day.

    I wonder if the landscape is empty enough for a resurgence.

    • flohofwoe an hour ago

      There weren't many free and open source 3D physics engines to begin with. The ancient forefathers are ODE, Bullet and Newton Dynamics (all first released in the early 2000s), then nothing(?) for nearly two decades until Jolt in 2021 and now Box3D.

      Any addition to this small and exclusive list is very welcome :)

      • bee_rider 39 minutes ago

        There’s some ODE/more dimensions/PDE pun in here, for somebody better than me in physics or at least funnier.

      • badsectoracula an hour ago

        > ancient forefathers are ODE

        I remember trying this back in 2004 or so when i was making my first real 3D game engine, but i ended up abandoning it because i was trying to use it on 64bit Linux and the source code had typecasts between pointers and (32bit) ints all over the place :-P.

        That was fixed later and apparently the engine was used in a few commercial games during the 2000s and early 2010s.

    • adamrezich an hour ago

      Box2D is still pretty darn good! Definitely recommended for 2D physics game projects. The C APIs for Box2D and now Box3D are just so nice to work with.

    • mangogogo an hour ago

      i remember being hooked on Incredibots back when that was still a thing! that was how I heard about Box2D way back.

      • thederf an hour ago

        Well hello random IncrediBots-remembering person! Such good times with an oddly wholesome and welcoming community.

        I spent many of my teenage and early adult years trying to replicate it in HTML5. Finally got the Open Source version of IB2 largely ported during COVID: https://github.com/JoshTheDerf/Incredibots-2-HTML5-Open-Sour...

    • actionfromafar an hour ago

      I used Chipmunk2D a little back in the day, found it easier to use for whatever arcane thing I was doing.

  • utopiah 20 minutes ago

    I'm a bit familiar with Rapier (and before that Cannon and Ammo) so how does it compare?

    PS: FWIW made my own physics engine in 3D space just few weeks ago (and shared it here). OK ok ... it's just a 1-liner that brings an object down at regular interval but it's surprising how well it works already! I recommend you give it a go as from a learning perspective it's really fun.

  • nasso_dev 2 hours ago

    > On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    wait....

    • maplant an hour ago

      Don't get your hopes up, it'll be used in deadlock's volleyball game mode

      • dom96 9 minutes ago

        It’s hilarious that I can’t tell if you’re being serious or not here

    • jayd16 an hour ago

      Halflife 2D confirmed?

      • dude250711 an hour ago

        Confirmed, released, and already forgotten. It was called "Codename: Gordon".

    • cr125rider an hour ago

      Valve

      Box3D

      3D

      3

      Hope!

  • 999900000999 an hour ago

    I went ahead and wishlisted his legend of California game. Probably won’t use Box3D, I’m not a fan of low level programming. I will look forward to the abstraction layers above it

  • alex_suzuki an hour ago

    Some years ago, I used Box2D from Python to get a couple of bodies moving naturally in a 2D plane, lightly disturbed by random impulses (like water lilies in a pond when it's raining). It was a fun project and working with Box2D was pleasant. Looking forward to using Box3D!

  • neals an hour ago

    Made look up some of my game stuff from back in the day, but the apps are not in the store (after 15 years, to be expected) oh well...

  • HexDecOctBin 2 hours ago

    I do wonder how it compares against Jolt. Both seem to have a good pedigree, one from Valve and Eric Catto, and another used in Horizon games.

  • minraws 2 hours ago

    I feel like Box2D, was pretty good for the time, I didn't feel like it aged quite as well, mostly because where the solutions built internally went, but hoping box3d is great for it's time as well, would love lots of fun physics engines.

    • a1o 2 hours ago

      Have you tried the latest Box2D (it started as the experimental Box2c)? It’s pretty good afaict. It may not be what you want specifically in your 2D game, as often people prefer more arcade-like mechanics than the physics it tries to deliver.

      • minraws an hour ago

        I have been using an in-house/handrolled physics engine for the last few years so not sure if something has changed, but being able to modify the physics engine for arcade or other non-realistic style games was a big let down over time as well. Basically optimizing your game for feel was quite hard with Box2D in general.

        For a long time there wasn't deformers in Box2D (not sure if it's in there now), I hacked by own but I was a dumb 17yo and it was a horrid mess back in the day. Maybe AI could do better than the old me, but I gave up pretty quickly after not getting good results.

        So basically lack of support for non-rigid bodies and lack of easy customisability made it not age well for someone like me.

        But I know people who have had performance issues with it when building large maps/worlds as well so there are other issues.

        Again all of these could have been fixed if they paid more attention to it, more dev time, but it was free so I couldn't really ask for more as a broke student.

        And best part was you could run it on any hardware, I remember cooking up a small 2d demo on a rpi back in the day. Fun times.

    • plopz an hour ago

      The dev got scooped up by Blizzard right? Maybe thats part of why it feels like it didn't age as well, more attention to Domino and less to Box2D.

      • minraws an hour ago

        I believe so. Box2D was one of the first good physics engines back in the day, well I learnt a lot tinkering with it.

  • tancop an hour ago

    i love that we went from bullet being the only real option for open source 3D physics to jolt, rapier, avian, nvidia physx and now box3d.

  • gafferongames 31 minutes ago

    Yeah this library is great. Use it!!!

  • LoganDark 36 minutes ago

    I first heard of Box3D when s&box loudly ripped out the Source 2 physics engine in favor of it (along with ripping out all cross-platform rendering code, etc). Nice to see it really is open-source now.

  • dude250711 an hour ago

    > ...native physics engine (called Chaos)...

    I have to say, based on those videos, that is one accurately-named engine.

  • dym_sh an hour ago

    Box>:3Drawr