Yeah, it's a bit of an awkward article. Just compare the paragraph headers to the paragraph contents - "Why a hex grid" and then the paragraph doesn't talk about hex grids.
AI stylisms are not necessarily bad - short, punchy fragments CAN make it easier to digest some text. But it can't be all punch. In a meandering writing (like this post), it comes off as unfocused and as a blasé imitation of actually focused, to-the-point, punchy writing.
It gives off of similar vibes as corporateese - like someone who kinda knows what "right/smart/good" sounds like, but doesn't or can't present something actually right/smart/good.
EDIT: Not that there isn't interesting stuff worth reading, but it does feel a little "someone put a big mac in a blender and I guess it's still decent".
Yeah, it's a bit of an awkward article. Just compare the paragraph headers to the paragraph contents - "Why a hex grid" and then the paragraph doesn't talk about hex grids.
AI stylisms are not necessarily bad - short, punchy fragments CAN make it easier to digest some text. But it can't be all punch. In a meandering writing (like this post), it comes off as unfocused and as a blasé imitation of actually focused, to-the-point, punchy writing.
It gives off of similar vibes as corporateese - like someone who kinda knows what "right/smart/good" sounds like, but doesn't or can't present something actually right/smart/good.
EDIT: Not that there isn't interesting stuff worth reading, but it does feel a little "someone put a big mac in a blender and I guess it's still decent".
The blog post is entirely AI generated.
I think the author is selecting good gifs and structuring arguments, but the prose is painfully AI generated.
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Cool, every kid who’s dropped a bomb in a computer game is apparently a war criminal.
And the leaderboard: https://civ6-mcp.lwilko.com/
Here's the code: https://github.com/lmwilki/civ6-mcp
A mistake in the Civilization games is to not let Gandhi develop a nuke. https://en.wikipedia.org/wiki/Nuclear_Gandhi