13 comments

  • bookernath 13 hours ago

    Nathan here from Runtype - I worked closely with @becomevocal on this library. Here to answer questions!

    My personal favorite demo is this JSPaint + WebMCP one https://www.persona-chat.dev/webmcp-paint.html

    But more practical examples include: https://www.persona-chat.dev/webmcp-slides.html https://www.persona-chat.dev/webmcp-calendar.html

    WebMCP's finally at a point where it makes sense to build against it (shipped in latest chrome + good polyfills available), and I've found it a pretty elegant way to extend existing FE apps by just hooking into your existing FE functions instead of having to build an AI assistant as a parallel thing that is ignorant of the user's session, what they're looking at, etc. This makes hybrid AI/app experiences feel much better.

  • aloopintolife 8 hours ago

    Practically speaking, what would this mean for a designer? I’ve been building web apps and websites with Claude Code.

    Not clear what this would do for me relative to all the other things out there.

    • bookernath 3 hours ago

      If you're building apps that you want to surface as a "hybrid" UX - both conversational _and_ traditional UI - WebMCP gives you an elegant means of building for both agents and humans at the same time.

      If you're building an AI app with a conversational front door, Persona helps you build your experience from a great starting point that already works, and we're constantly iterating on it to keep pace with frontier AI experiences. So you can just implement + configure/theme it instead of trying to start from scratch.

  • sirjonathan 12 hours ago

    Love seeing more vanilla projects and tooling around standards. Long live the web.

    Edit: I’ve been thinking about offering an overlay UI for a web based game and this could be a good fit for that. I’ll give it a spin later and let y’all know.

    • becomevocal 11 hours ago

      Thanks! Definitely interested in the game overlay use case.

      My gut says you'll need want to hook into custom render functions and theme config to map to your game styles, since it's going to look very different than the standard OOTB options.

      The best file to use as a starting reference is here: https://github.com/runtypelabs/persona/blob/main/packages/wi...

      If you run into anything, GH issues are welcome!

  • miguelspizza 13 hours ago

    Happy to see WebMCP adoption and a standards first framework.

    The argument for react has always been dev velocity and ecosystem. But with AI the best web experiences will be as close to the “metal” as possible

    • becomevocal 12 hours ago

      Appreciate it. And thank you for the work on WebMCP!

      For everyone passing by, Alex created https://docs.mcp-b.ai/ and we use two of his libraries to enable WebMCP more cleanly. We found MCP-B after we built our own

      It's interesting how experimental web tech vs. frameworks are. Kind of flipped once React and Next.js took off. Now we get to see what the browser can do again. Find the balance that works for each case

      Note we actually use React / Vite and Next with Persona across a few of our products. It's nice in our case because the agent specific state (including event debug stream if you turn that on) doesn't need to interact with the main app at all. Keeps updates to agent UX from blowing up other parts of the app

    • bookernath 13 hours ago

      Thanks, means a lot coming from you!

      I agree re: getting closer to the metal - it seems like HTML is having a big resurgence as agents are very productive at producing HTML artifacts which are often 'good enough' for many content use cases, and fortunately Persona works great as an embed in a static site. We spin up demos like that all the time.

  • Xaena 13 hours ago

    I haven’t seen much on WebMCP adoption yet, but I’ve been keen to use it for improving the AX of a web app at work. I’m curious how you all are seeing it be used.

    • bookernath 13 hours ago

      It's definitely early - it shipped in the very latest version of chrome just this week, and the spec may still evolve (as a fair warning to early adopters).

      You can turn it on for your site via the chrome origin trial, or just install the polyfill.

      Our use case with Persona is all about extending existing apps to have "AI assistance" that actually works well, and Persona being the AI assistant you can ship yourself in your site to enhance your app. There's a parallel camp who are interested in adding WebMCP tools to their sites so they can be used effectively by future browser-level agents (e.g. Gemini in Chrome), but that's not a thing today.

      Some AI agents can already do best-effort operation of existing websites via naive 'headless browser' approaches, or doing their best to interpret the existing nature of a page by reading the DOM or accessibility tree and trying to submit the forms, but that's flaky and token-inefficient. WebMCP is all about registering those things as explicit, designed tools built for agents. I'd draw a parallel between asking agents to just call existing REST APIs for an app vs intentionally designing MCP APIs for them; the design philosophy is different.

      For those interested in good MCP/WebMCP tool design principles, this article from Arcade.dev is great: https://www.arcade.dev/blog/mcp-tool-patterns/

  • pulkas 13 hours ago

    when will WASM integration become widely accepted? we need realtime canvas draw like oldschool desktop ui/ux.

    • bookernath 13 hours ago

      Do you think the new WASI 0.3 stuff will help? I hope so. I'm always super impressed when I see an awesome WASM + WebGPU implementation that doesn't spin up my laptop fan.

      For canvas/WASM-style apps, I actually think explicit agent-facing APIs become even more important. If the UI is mostly pixels, an agent has less useful DOM/accessibility structure to infer from. WebMCP gives the app a way to expose semantic actions like “create shape”, “select layer”, “export”, “run simulation”, etc. regardless of whether the UI underneath is React, vanilla DOM, canvas, or WASM.

    • becomevocal 11 hours ago

      IMO there's a lot more we can do around hooking into the DOM directly, with more efficient data formats over the wire, before we absolutely need WASM

      We'd like to experiment more with this but haven't got their yet. Just some internal prototyping