What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.
I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.
What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.
I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.
I wonder how it compares to https://github.com/inkle/ink of Sorcery! and 80 days fame?
There is a comparison here: https://loreline.app/en/docs/comparison/
I thought these are tools for managing an Open source version control system designed for scalability?
Comments:
10% The post
90% Epic Games' version control system
I know exactly how I'm going to version my .lor files!
Lemmie guess - not git.