4 comments

  • HelloUsername 2 days ago

    Ooh nice! Would've expected a bigger blog post announcement about it though? Like couple months back: https://www.minecraft.net/en-us/article/another-step-towards... (discussed here: https://news.ycombinator.com/item?id=47068948)

  • ramon156 2 days ago

    > Under Vulkan, we will prefer your dedicated graphics card over any integrated graphics, which is a change from OpenGL

    Did OpenGL not do this?

    • voxic11 2 days ago

      OpenGL doesn't have any way to do this except sometimes via vendor specific extensions. Basically how OpenGL works is it creates the graphics context on whichever device the system hands it. So you can configure the GPU used by OpenGL on the system level but not at the application level.

    • chainingsolid 2 days ago

      I don't remember being able to pick which card OpenGL uses, while with Vulkan it's a required question the App has to answer...