I Stopped Fighting My Tools and Built a Game Engine in D

(blog.dlang.org)

13 points | by WalterBright 2 days ago ago

2 comments

  • Kapendev 2 days ago

    Good stuff. I say that as someone that is not biased.

  • WalterBright 2 days ago

    Some features of D and how I (Alexandros Kapretsos) use them to make games. The TL;DR is:

    A single language for game logic and scripting.

    Fast compile times under 1 second.

    The freedom to choose the best memory allocation strategy.

    Achieving C-like speed with a much cleaner developer experience.