What I still can't understand is why is massive amount of code generated is a flex? I don't feel that software has gotten a lot better in past 3 years, only sloppier. It's surprising to me that people who know about reward hacking choose a simple objective like lines of code generated as a signal for quality. I'd argue you have to optimize for less lines generated as possible while secondary optimization should be readability for humans. I suspect it's not seen as a problem by providers because more lines generated means more tokens used and hence more billing put out on customers.
And if I am working on an existing codebase then isn't a good commit often a negative sum between added and removed lines? I don't want to bloat my codebase but make it more polished and elegant. After reading that I wonder if what they have done could have been accomplished for a far fewer LoC budget.
> We had weeks to ship what ended up being a million lines of code... Five months later, the repository contains on the order of a million lines of code across application logic, infrastructure, tooling, documentation, and internal developer utilities. Over that period, roughly 1,500 pull requests have been opened and merged with a small team of just three engineers driving Codex. This translates to an average throughput of 3.5 PRs per engineer per day, and surprisingly the throughput has increased as the team has grown to now seven engineers. Importantly, this wasn’t output for output’s sake: the product has been used by hundreds of users internally, including daily internal power users.
That's an insane level of throughput. What's a good baseline? Prior to agentic coding, whats the typical number of PRs engineers were expected to push? Maybe a 2-10?
Do people feel the software has gotten better in the last 6 months? The number of engs is prob the same so we should expect maybe 5x faster cycle in major software apps, but I don't see it. The AI apps do change very fast but given its a very new field, I'd expect as much. But outside of that, I don't see it.
Here's a fun one: firefox lists its current count at about 2.5M LOC, from roughly 1M commits during the years.
You end up with about 3 lines added per commit, which is not ridiculous when you consider that most would be editions rather than full additions.
Here, we have 1500 PRs and 1M LOC, which is about 650 added LOC per PR. Remember, not 650 lines total in the PR, but +650 balance after additions-removals.
Fun questions for attentive readers:
- What does a project growing at a rate of one full firefox-codebase worth of LOC per year look like, a decade down the line?
- What does the line count say about the verbosity of the tool, and what does it say about outcomes that the purpose of the project isn't clearly disclosed?
- Do we have reasons to care about LOC in a world where we don't write code manually? What happens to token usage numbers when the codebase is significantly larger?
- If it was confirmed that LLM usage blows up your line count, what's the implication for codebases that want to return to manual coding after months of usage? (Say, because the tool gets expensive).
They never specified what exactly the product was, without which it's impossible to judge the post.
For some reason most of the uses of "agents" are to build yet other AI products, it's turtles all the way down. Maybe that says more about the field of harnesses than it does about the power of "agents".
Feels like the active discovery going on is trying to understand what is computer vs what is AI, for every product.
Agents help a ton with the discovery, but the act of building a product needs a deeper level of thought and validation to make it actually better than what came before. So IMO what you see is people still learning what needs to be understood and crafted first hand to make a product better (including economics)
It is likely better because AI agents make access to domain knowledge easier. However, I would wager that the problem is people don’t remember the code well. The problems are going to be long-term as the pace of change increases.
If you think about it, successful products rely on designing well-thought-out experiences, customer discovery (see all the Forward-Deployed Enginneer job listings at OpenAI) so the code velocity somewhat becomes irrelevant.
If you’re solving the right problem and you’ve got a good team then competitive advantage comes from somewhere OUTSIDE of code velocity.
The more important question I think is does faster code yield more value long-term? At the moment, it’s like yeah we do 3.5 pull requests per day.
I’m thinking, great, good for you. You could also combine three pull requests into one and then you’re doing 1 per day. This is quantitative data that doesn’t really mean anything tangible.
> should expect maybe 5x faster cycle in major software apps
To what end and what would that even look like though? Enshittifying everything at maximum speed? The apps/platforms I use regularly - GitHub, Spotify, Google maps (just to name a few), have gotten noticeably shittier in recent times.
>GitHub, Spotify, Google maps (just to name a few), have gotten noticeably shittier in recent times.
What if AI lets you create new versions of those tools, but without the enshitification?
I say that being in the "soaking" stage of using AI to rebuild a shitty software project in 70KLOC over about 2 weeks of spare time, so this may not be as theoretical as you might think.
This almost reeks of "I've never cleaned up our code base because there is too much code, and didn't even bother having agents/LLM cleaning them up".
You almost never need a million lines of code - this includes your software, infra, testing and operational tools. You didn't ship the linux kernel in 3 weeks and you know it. The code is already speghetti and it achieve the basic functions OK but it will harder and harder to simplify and untangle and maintain.
Even the linux kernel doesn't need millions of lines of code; most of the actual LOC is device drivers, and you don't need all of them, you just need the ones for the devices you have.
I worry most about blindspots with this kind of approach. Let's say that this repository goes on for years, at which point the docs folder is several MB in size. Would Codex be able to think outside of the box? Or would the aggregate of the Markdown content fundamentally cover enough ground to prevent it from thinking of novel new approaches to existing problems?
You tell it to update the docs: not append. I've done the same thing with a readme in the root with links to the docs. After every commit, before the push, I have my agent "update all relevant and related docs, add or remove what's needed" or something to that extent. And it works remarkably well. I also have an append only change log it's supposed to add to. Between that, good commit messages, and comprehensive testing, I've built a homebrew OS and updating it is remarkably smooth. Runs a homebrew FTP and HTTP server and can run Wolfenstein. Working on DOOM right now. Close, but sound has been difficult.
Does it yield good results?
I found that instead of docs it’s easier just to ask ai to read code.
I feel like this is same as comments in code. Become outdated fast
But this is the only submission that's had any traction. Since the content is nearly the same for all submissions, it highlights how getting to the front page can be a bit random. (Though this is the only one that capitalized 'Leveraged' so maybe that's the secret)
The other day I came across to a video showing workers in a e-vape factory. They pick up a bunch of e-vapes from the conveyor belt (each has 6 e-vape think), stick in their mouth and vigorously vape all of them for about 5 seconds, then test the next bunch. Humans reviewing hundreds of lines of change in a PR written by AI is not very different.
> To drive a PR to completion, we instruct Codex to review its own changes locally, request additional specific agent reviews both locally and in the cloud, respond to any human or agent given feedback, and iterate in a loop until all agent reviewers are satisfied (effectively this is a Ralph Wiggum Loop ).
1 million lines of code aside, I feel like anyone who seriously thought about this would eventually run their own harness.
Just like .vimrc and .zshrc, the harness "code" itself can be easy and personal. Provided that it's built on working and existing construct such as tmux.
Codex updates usually appear every few hours (i am not saying this how often it's published) but that's my perception as a user. Often i update codex just to see new update within an hour so.
Many times those updates are not properly tested, for example in one update the model selector got completely changed.
then next hotfix was pushed which restored original.
I understand that the’ve written zero lines of code for this application, but would it kill them to write a few lines of the blog post by hand?
Forcing readers to wade through an unceasing string of LLM clichés demonstrates the opposite of the point you’re trying to make—that the consumers of your work are worse off because you exercised no human judgment in creating it.
I wonder why we as engineers aren't protesting AI in the same way that artists and people in film and television are. This post should instill the same terror that visual artists feel.
If you're a more senior person in tech, this post is effectively saying that a large portion of your skillset is about to become completely worthless. This goes beyond the skills involved in writing the code. Everything that you've learned over years about how to determine whether code is good or bad, and what practices make an engineering team effective is not just obsolete, it's fundamentally counter-productive because it assumes a slow, human-centric process that requires you to actually review and understand the code. Even your ability to mentor junior engineers is now obsolete, because all that experience you've built up is now worthless to them.
If this is the approach the industry takes, particularly when combined with a lack of interest in quality from the business (and let's face it, consumers have shown us that they're happy to pay for cheap crap), it's hard to see much of a future for software engineers. You don't need thousands of people with deep technical expertise, you need a handful of manager-types, who will focus on defining product and business requirements and configuring how the AI gets enough context to implement the requirements.
Maybe, if we're extremely lucky, there's so much demand for software that total employment doesn't fall off a cliff, but the nature of the work will change so much that many older, more expensive engineers will become unemployable. Those who remain will have to accept that the skills they spend decades developing are now worthless, that younger engineers no longer respect or listen to them, that the business no longer sees them as experts worthy of respect, but old fogies who grew up in a different world.
Joe Biden liked to say that a job is more than just a paycheck, it's part of your identity and your sense of self-worth. We're all very used to a certain level of respect (and commensurate remuneration). If you don't think that's true, compare how a software engineer is treated to how a warehouse worker is treated. What happens when we lose that?
>a large portion of your skillset is about to become completely worthless
I'm not convinced of that.
I watched a video of an architect using AI to create architectural drawings. It became very clear to me that he has a lot of skills and terminology that helped him produce something very specific, in a few minutes. I've been working on some home improvement stuff including a studio/shed and I've struggled to produce even something simple (currently trying to get a conversation packet on the roof trusses to take the the permit department to get started). Even with my high school architecture class.
After watching that I wonder how much of what I'm doing with AI that looks easy is because I hae a deep technical knowledge, plus 3 years of heavy work with AI.
Everyone is criticizing the number of lines of code and the lack of attention that must certainly have been applied to generate that code and push it into production. What is being ignored is this awesome prompt that is almost certainly better than having no agents.md or plans.md or whatever you've come up with, to add validation steps for committed changes. You're still free to look at your code, the changes, and ask the agent to clean up. Try it. It's really nice.
What I still can't understand is why is massive amount of code generated is a flex? I don't feel that software has gotten a lot better in past 3 years, only sloppier. It's surprising to me that people who know about reward hacking choose a simple objective like lines of code generated as a signal for quality. I'd argue you have to optimize for less lines generated as possible while secondary optimization should be readability for humans. I suspect it's not seen as a problem by providers because more lines generated means more tokens used and hence more billing put out on customers.
And if I am working on an existing codebase then isn't a good commit often a negative sum between added and removed lines? I don't want to bloat my codebase but make it more polished and elegant. After reading that I wonder if what they have done could have been accomplished for a far fewer LoC budget.
> We had weeks to ship what ended up being a million lines of code... Five months later, the repository contains on the order of a million lines of code across application logic, infrastructure, tooling, documentation, and internal developer utilities. Over that period, roughly 1,500 pull requests have been opened and merged with a small team of just three engineers driving Codex. This translates to an average throughput of 3.5 PRs per engineer per day, and surprisingly the throughput has increased as the team has grown to now seven engineers. Importantly, this wasn’t output for output’s sake: the product has been used by hundreds of users internally, including daily internal power users.
That's an insane level of throughput. What's a good baseline? Prior to agentic coding, whats the typical number of PRs engineers were expected to push? Maybe a 2-10?
Do people feel the software has gotten better in the last 6 months? The number of engs is prob the same so we should expect maybe 5x faster cycle in major software apps, but I don't see it. The AI apps do change very fast but given its a very new field, I'd expect as much. But outside of that, I don't see it.
Here's a fun one: firefox lists its current count at about 2.5M LOC, from roughly 1M commits during the years.
You end up with about 3 lines added per commit, which is not ridiculous when you consider that most would be editions rather than full additions.
Here, we have 1500 PRs and 1M LOC, which is about 650 added LOC per PR. Remember, not 650 lines total in the PR, but +650 balance after additions-removals.
Fun questions for attentive readers:
- What does a project growing at a rate of one full firefox-codebase worth of LOC per year look like, a decade down the line?
- What does the line count say about the verbosity of the tool, and what does it say about outcomes that the purpose of the project isn't clearly disclosed?
- Do we have reasons to care about LOC in a world where we don't write code manually? What happens to token usage numbers when the codebase is significantly larger?
- If it was confirmed that LLM usage blows up your line count, what's the implication for codebases that want to return to manual coding after months of usage? (Say, because the tool gets expensive).
When I got to the 1M LOC I involuntarily paused feeling like this must be satire.
They never specified what exactly the product was, without which it's impossible to judge the post.
For some reason most of the uses of "agents" are to build yet other AI products, it's turtles all the way down. Maybe that says more about the field of harnesses than it does about the power of "agents".
Feels like the active discovery going on is trying to understand what is computer vs what is AI, for every product.
Agents help a ton with the discovery, but the act of building a product needs a deeper level of thought and validation to make it actually better than what came before. So IMO what you see is people still learning what needs to be understood and crafted first hand to make a product better (including economics)
We’ll get there if more of us try
It is likely better because AI agents make access to domain knowledge easier. However, I would wager that the problem is people don’t remember the code well. The problems are going to be long-term as the pace of change increases.
If you think about it, successful products rely on designing well-thought-out experiences, customer discovery (see all the Forward-Deployed Enginneer job listings at OpenAI) so the code velocity somewhat becomes irrelevant.
If you’re solving the right problem and you’ve got a good team then competitive advantage comes from somewhere OUTSIDE of code velocity.
The more important question I think is does faster code yield more value long-term? At the moment, it’s like yeah we do 3.5 pull requests per day.
I’m thinking, great, good for you. You could also combine three pull requests into one and then you’re doing 1 per day. This is quantitative data that doesn’t really mean anything tangible.
> should expect maybe 5x faster cycle in major software apps
To what end and what would that even look like though? Enshittifying everything at maximum speed? The apps/platforms I use regularly - GitHub, Spotify, Google maps (just to name a few), have gotten noticeably shittier in recent times.
>GitHub, Spotify, Google maps (just to name a few), have gotten noticeably shittier in recent times.
What if AI lets you create new versions of those tools, but without the enshitification?
I say that being in the "soaking" stage of using AI to rebuild a shitty software project in 70KLOC over about 2 weeks of spare time, so this may not be as theoretical as you might think.
> ended up being a million lines of code
This almost reeks of "I've never cleaned up our code base because there is too much code, and didn't even bother having agents/LLM cleaning them up".
You almost never need a million lines of code - this includes your software, infra, testing and operational tools. You didn't ship the linux kernel in 3 weeks and you know it. The code is already speghetti and it achieve the basic functions OK but it will harder and harder to simplify and untangle and maintain.
They directly address routine code cleanup and regularly paying down technical debt near the end of the article.
Even the linux kernel doesn't need millions of lines of code; most of the actual LOC is device drivers, and you don't need all of them, you just need the ones for the devices you have.
And Linux maintainers are actively pushing to radically cut down on the LOC by eliminating drivers etc.
Yeah I cannot see how "we shipped 1 million lines of code in three weeks" is... something to be proud of haha
I worry most about blindspots with this kind of approach. Let's say that this repository goes on for years, at which point the docs folder is several MB in size. Would Codex be able to think outside of the box? Or would the aggregate of the Markdown content fundamentally cover enough ground to prevent it from thinking of novel new approaches to existing problems?
You tell it to update the docs: not append. I've done the same thing with a readme in the root with links to the docs. After every commit, before the push, I have my agent "update all relevant and related docs, add or remove what's needed" or something to that extent. And it works remarkably well. I also have an append only change log it's supposed to add to. Between that, good commit messages, and comprehensive testing, I've built a homebrew OS and updating it is remarkably smooth. Runs a homebrew FTP and HTTP server and can run Wolfenstein. Working on DOOM right now. Close, but sound has been difficult.
https://github.com/ESikich/smallos
This mirrors exactly what I have been doing.
- Give Claude/Codex a way to verify its own work (browser, smoke tests, e2e tests, high-fidelity local environment)
- Keep all documentation in-repo (https://github.com/shepherdjerred/monorepo/tree/main/package...)
- Give Claude/Codex access to observability (Grafana, Prometheus, Tempo, PagerDuty)
- Have Claude/Codex follow good engineering guidelines like fail-fast, type safety, parse at boundaries
I haven't yet been able to achieve full autonomy due to cost and CI load on my homelab.
Does it yield good results? I found that instead of docs it’s easier just to ask ai to read code. I feel like this is same as comments in code. Become outdated fast
digression:
It's interesting this was submitted to HN over 15 times since it was published in February: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...
But this is the only submission that's had any traction. Since the content is nearly the same for all submissions, it highlights how getting to the front page can be a bit random. (Though this is the only one that capitalized 'Leveraged' so maybe that's the secret)
The other day I came across to a video showing workers in a e-vape factory. They pick up a bunch of e-vapes from the conveyor belt (each has 6 e-vape think), stick in their mouth and vigorously vape all of them for about 5 seconds, then test the next bunch. Humans reviewing hundreds of lines of change in a PR written by AI is not very different.
> To drive a PR to completion, we instruct Codex to review its own changes locally, request additional specific agent reviews both locally and in the cloud, respond to any human or agent given feedback, and iterate in a loop until all agent reviewers are satisfied (effectively this is a Ralph Wiggum Loop ).
https://ghuntley.com/loop/
1 million lines of code aside, I feel like anyone who seriously thought about this would eventually run their own harness.
Just like .vimrc and .zshrc, the harness "code" itself can be easy and personal. Provided that it's built on working and existing construct such as tmux.
Codex updates usually appear every few hours (i am not saying this how often it's published) but that's my perception as a user. Often i update codex just to see new update within an hour so.
Many times those updates are not properly tested, for example in one update the model selector got completely changed.
then next hotfix was pushed which restored original.
Who needs a QA team when you can just test on users and iterate instantly /s
This would be much more convincing if the repos, issue trackers, etc. were accessible.
Published Feb 11, 2026
Might as well be 2025.
Codex pushed an update that made my old threads inaccessible. This takes a million of lines to put out a half baked crud app?
why do you have “weeks” to ship what would take “months”?
> We intentionally chose this constraint so we would build what was necessary to increase engineering velocity by orders of magnitude.
I guess orders of magnitude ain’t what they used to be.
I understand that the’ve written zero lines of code for this application, but would it kill them to write a few lines of the blog post by hand?
Forcing readers to wade through an unceasing string of LLM clichés demonstrates the opposite of the point you’re trying to make—that the consumers of your work are worse off because you exercised no human judgment in creating it.
But this is almost what we have been doing for the last 3/5 months, isn’t?
Well to a lot of people this is still a foreign concept.
Article is from February so that tracks
I would never dare put that in production
I wonder why we as engineers aren't protesting AI in the same way that artists and people in film and television are. This post should instill the same terror that visual artists feel.
If you're a more senior person in tech, this post is effectively saying that a large portion of your skillset is about to become completely worthless. This goes beyond the skills involved in writing the code. Everything that you've learned over years about how to determine whether code is good or bad, and what practices make an engineering team effective is not just obsolete, it's fundamentally counter-productive because it assumes a slow, human-centric process that requires you to actually review and understand the code. Even your ability to mentor junior engineers is now obsolete, because all that experience you've built up is now worthless to them.
If this is the approach the industry takes, particularly when combined with a lack of interest in quality from the business (and let's face it, consumers have shown us that they're happy to pay for cheap crap), it's hard to see much of a future for software engineers. You don't need thousands of people with deep technical expertise, you need a handful of manager-types, who will focus on defining product and business requirements and configuring how the AI gets enough context to implement the requirements.
Maybe, if we're extremely lucky, there's so much demand for software that total employment doesn't fall off a cliff, but the nature of the work will change so much that many older, more expensive engineers will become unemployable. Those who remain will have to accept that the skills they spend decades developing are now worthless, that younger engineers no longer respect or listen to them, that the business no longer sees them as experts worthy of respect, but old fogies who grew up in a different world.
Joe Biden liked to say that a job is more than just a paycheck, it's part of your identity and your sense of self-worth. We're all very used to a certain level of respect (and commensurate remuneration). If you don't think that's true, compare how a software engineer is treated to how a warehouse worker is treated. What happens when we lose that?
>a large portion of your skillset is about to become completely worthless
I'm not convinced of that.
I watched a video of an architect using AI to create architectural drawings. It became very clear to me that he has a lot of skills and terminology that helped him produce something very specific, in a few minutes. I've been working on some home improvement stuff including a studio/shed and I've struggled to produce even something simple (currently trying to get a conversation packet on the roof trusses to take the the permit department to get started). Even with my high school architecture class.
After watching that I wonder how much of what I'm doing with AI that looks easy is because I hae a deep technical knowledge, plus 3 years of heavy work with AI.
Everyone is criticizing the number of lines of code and the lack of attention that must certainly have been applied to generate that code and push it into production. What is being ignored is this awesome prompt that is almost certainly better than having no agents.md or plans.md or whatever you've come up with, to add validation steps for committed changes. You're still free to look at your code, the changes, and ask the agent to clean up. Try it. It's really nice.