- Doesn't feel like an idle game because you can 'prestige' within a few minutes and also there's never a clear moment to step away because the next tier is always only 20 to 30 seconds away.
- 'Step training' sucks because there is no way to do more than x0.1 at a time
- Launching with a store full of microtransactions when the game is puddle deep feels bad; everyone has to make money but having 4 microtransactions + 4 subscriptions while your research tree is only 9 steps makes this feel like a cashgrab rather than a game
- There's no clear way to buy hardware to improve
- The 'end game' is meaningless. There's no real reason to even play because there's no "Oh yeah!!!" feeling; it's purely just big numbers which I do love for idle games but there's no grand story that makes me feel powerful.
- There's absolutely no compelling reason to hire anyone because effectively you can just bum research, wait 5 to 10 minutes, click all the research then you just click 'step training' over and over then sell your company.
- Doesn't feel like an idle game because you can 'prestige' within a few minutes and also there's never a clear moment to step away because the next tier is always only 20 to 30 seconds away.
- 'Step training' sucks because there is no way to do more than x0.1 at a time
- Launching with a store full of microtransactions when the game is puddle deep feels bad; everyone has to make money but having 4 microtransactions + 4 subscriptions while your research tree is only 9 steps makes this feel like a cashgrab rather than a game
- There's no clear way to buy hardware to improve
- The 'end game' is meaningless. There's no real reason to even play because there's no "Oh yeah!!!" feeling; it's purely just big numbers which I do love for idle games but there's no grand story that makes me feel powerful.
- There's absolutely no compelling reason to hire anyone because effectively you can just bum research, wait 5 to 10 minutes, click all the research then you just click 'step training' over and over then sell your company.
That's really great feedback. Thanks to you, the game has improved. I've already made the fix.
Vibe-coded? Runs poorly, and the balancing makes no sense.
I did use some existing code as a reference. If you have any feedback, I’ll be happy to make adjustments. Please feel free to let me know.