Agora-1: The Multi-Agent World Model

(odyssey.ml)

90 points | by olivercameron 9 hours ago ago

17 comments

  • ollin 5 hours ago

    This is cute and retro! But I think training only on GoldenEye undersells the concept a bit, since their world model inherits the N64-era graphics from GoldenEye, which automatically makes it look dated.

    If they retrained the same model on real video data, they could potentially get a multiplayer world with quite realistic-looking graphics (see https://wayve.ai/wp-content/uploads/2025/11/Ex-2-GAIA-3.mp4, https://wayve.ai/wp-content/uploads/2025/11/Ex-3-GAIA-3.mp4).

    Maybe for Agora-2 :)

  • ainch 8 hours ago

    Very cool work, the learned world state is a smart way of getting consistent generation across all the views (and not having the map vanish when you 180 like some other models). Multi-agent is such an interesting field, because it's clear that humanity benefits from distributed intelligence, but I don't think MARL has really had a big breakthrough like AlphaGo or RLVR for single-agent RL.

    Two thoughts about where this could go: first, the internal world state would need to be learned to transfer to real-life robotics, since you can't query the internals of a game engine in training. Second, an enormous challenge for many of these world models is going to be truly unbounded environmental interactivity - Agora is still mostly about a few agents interacting in a static environment. Learning interaction will be hard, because the interactions in games are intentionally added in, by hand. But we (human learners) acquire a strong model for environental interaction very efficiently, which is part of what helps us generalise so effectively.

  • hydra-f 8 hours ago

    Unlike LLMs which made it into the public view, I have a hard time seeing these world simulation models doing the same

    I'm not sure how to imagine their use in education or gaming, but it's clear that they have a real potential for being used in military programs

    It's nightmarish to think these could be trained on shooting game footage and thrown into real life scenarios in some form or another

    • aspenmartin 8 hours ago

      World models are there for planning capabilities and data efficiency in training, they are an old and general idea (model based RL). You just see them in video games etc because these are easier cases.

      • Aboutplants 7 hours ago

        So much of tech progress links back to gaming, it’s astounding

        • ianbutler 6 hours ago

          gaming is all about simulation after all

    • empath75 6 hours ago

      Yeah, it's obvious that this will be used to pilot drones.

      • taneq 4 hours ago

        Oh, not at all! It will be used to train drone pilot AIs.

  • picoloamg 35 minutes ago

    Can't wait for a fully immersive game with npcs

  • iugtmkbdfil834 6 hours ago

    Hmm. Neat ( especially prowl -- as an idea ). But.. I don't see anything beyond the game. I might be a little cautious, but there is no way for me test any of it ( and I was actually setting up an old mmo this weekend to see how well agent can survive within a rigid ecosystem ). Is it just intended for pure researchers or something?

  • MASNeo 8 hours ago

    Is there a little bit more on this in terms of evaluation or is this rather a Show-HN post?

  • syntex 8 hours ago

    Be careful when transposing game-learned behaviors into real life.

  • Stevvo 8 hours ago

    Underwhelming demo. Also the controls are terrible, but, the real Goldeneye was also underwhelming with bad controls if you had played Quake II.

  • gamer20123123 8 hours ago

    I played the game - the inputs feel like trash... I'm not convinced this is the correct direction to generate games. We should probably only be generating scripts and assets to plug into game engines, rather than relying on GenAI for the actual engine.

  • graphememes 6 hours ago

    good step in a direction

  • decodingchris 9 hours ago

    Super cool!

  • max0077 9 hours ago

    we have this before gta-6