20 comments

  • cylinder714 2 minutes ago

    Here's a piece on writing portable ARM64 assembly: https://ariadne.space/2023/04/12/writing-portable-arm-assemb...

  • boring-human 6 minutes ago

    Even after we've all retired (pretty soon for those who can afford it) or transitioned out of software engineering (for those who can't), we'll still get to amuse each other with home-brew projects like this. Warm fuzzy feeling - I'll take it!

  • trollbridge an hour ago

    Gave me a warm feeling to know that someone would actually still bother to do this by hand. I'm not the only one!

    • imtomt an hour ago

      Thank you! I've been obsessed with this idea for a while, finally decided to start on it, then obsessed over it for a couple weeks. I'd love to see some of your projects if you have anything similar, I'm glad I'm not the only one too! I think most programmers would benefit a lot from taking a few weeks or months to try and learn some assembly, and demystify how CPUs and compiled languages work.

  • digitaltrees 31 minutes ago

    I don’t know why, but this project has me irrationally excited!

  • chrisweekly an hour ago

    That fake O'Reilly book cover is pure gold.

    • imtomt an hour ago

      That book is exactly what inspired me to make this in the first place, haha. The subtitle of the book gave me the acronym I named it.

  • rogeliodh 10 minutes ago

    Awesome. Any resource recommendations to learn ARM assembly?

  • _the_inflator an hour ago

    I feel the guy’s suspicion towards any high level language. I exclusively programmed in assembly on C64, Amiga and the recognized that this ain’t sustainable on PC because there are more and more edge cases or different machine configurations.

    I had a very hard time simply using and even utilizing C++ or Java.

    C and Turbo Pascal especially was easier because the compiled code was very much resembling to hand written code.

    As the author described, you can do in 4.000 lines what others can do with way less pain in 100.

    So you build macros, come up with your own library and in the end you kind of build a meta language build on top of assembly because some lines are so hard to grasp that you delegate working code into a library for reuse.

    It is funny how much we take conventions for numbers for granted. If you happen to know assembly and its intricacies you immediately will learn to work with a sign bits which mark negative numbers. But how do you know? Maybe you use the whole addressable space only for positive numbers.

    Small things that make a huge different.

    Nice article, I enjoyed your adventures and would do the same.

    • imtomt 24 minutes ago

      Thank you! The thing about eventually building your own meta language ends up happening all the time with bigger assembly projects. I do have a fair few quality-of-life macros too, but probably fewer than I should. I did end up needing to implement by hand what would be standard functions, things like atoi, itoa, strlen, memcpy, streqn.

      Higher level languages are more convenient for 99% of things, but the directness of Assembly gives me a rush unlike any other. I didn't live through the C64/Amiga, but I was obsessed with old C64/ZX emulators growing up.

  • thatxliner an hour ago

    I'm wanting to read this repository as a learning tool, so it'd also be nice to include docs—even AI-generated docs, but obvious I'd prefer docs with your own design notes and decisions—about the architecture of the code.

    Really cool project though!

    • imtomt an hour ago

      Thanks, I appreciate it a lot! I tried to comment my code pretty heavily (~3000 lines of code, ~1000 lines of comments all together), since this was a learning project for myself in the first place. Hopefully those will be of some use. But separate in-depth documentation is definitely a good idea, I'll work on adding that. In the meantime I'm always down to answer any questions about it!

      • thatxliner an hour ago

        My first question would be where should I start reading? It seems like you modularized it into multiple assembly files (how does that even work?)

        • imtomt 44 minutes ago

          Honestly, read the main file, ymawky.S first. Then I'd read through get.S maybe, checking parse.S on an as-needed basis for parsing-related functions. delete.S or options.S are pretty short, too, so give those a read too.

          Modularizing it into multiple files was easier than I expected it to be, you basically have other functions/labels in other files, and mark them as .global at the top. The Makefile compiles each file into their own .o, which you then link all together. You can "b" or "bl" to any label from any other file, as long as it's global and linked together. Same with data in .bss or .data, mark them as .global and they can be accessed from elsewhere.

  • jjbigs 21 minutes ago

    This is fucking nuts

  • imtomt an hour ago

    This post seems to now link to the writeup rather than the repository, sorry! The repo can be found at the top of that page, or directly here: https://github.com/imtomt/ymawky

    • dang an hour ago

      Whoops that was my fault. Fixed now. (I emailed you, btw, that we'd changed your title, but I forgot to switch the URL back to the repo. Both links are cool.)

      I'm sure I'm not the only one who has fantasized about doing something like this as a self-soothing enterprise. Kudos to you for actually doing it!

      • imtomt 39 minutes ago

        Hey, thank you! Means a lot. It's an odd sort of meditation, but is surprisingly the most almost-therapeutic project I've worked on. Something about the constraints of Assembly that really pull you into the minutiae and clears your head, maybe.

  • OutOfHere 15 minutes ago

    An agentic LLM should be pretty good at Arm64 assembly generation, but maintainability of large code could become an issue. Why would it not run on Linux?

    • shepherdjerred 13 minutes ago

      The first paragraph of the README says this was hand written so I’m not sure why you’re bringing up LLMs