68 comments

  • roer an hour ago

    I love the readme on the gitlab page [1]. It feels so.. friendly :)

    > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.

    Feel free to use these to make your own Puck holders, Controller sweaters, or whatever else you want to create!

    Your Steam Controller is yours, and you have the right to do with it what you want. That said, we highly recommend you leave it to professionals. Any damage you do will not be covered by your warranty – but more importantly, you might break your Steam Controller, or even get hurt! Be careful, and have fun.

    [1] https://gitlab.steamos.cloud/SteamHardware/SteamController

    • herpdyderp an hour ago

      Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

      • benoau 40 minutes ago

        We let kids gamble so much money in games that they don't have to nickel and dime the adults.

        • nananana9 10 minutes ago

          They also nickel and dime the adults, but only the ones who make the games.

          It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

          • jdoe1337halo 6 minutes ago

            I agree that 30% is too large of a cut, but what would be appropriate? 15%? Steam does add a ton of value from an immediate audience, solid advertising opportunities, and amazing distribution for the developer.

            • Forgeties79 2 minutes ago

              Linux releases they only take 10% FWIW

        • philipallstar 2 minutes ago

          "We" is the kids' parents, and I would assume it's the parents' money.

        • franga2000 30 minutes ago

          That's true now, but Valve has been like this since the start, way before skins and microtransactions.

        • freehorse 23 minutes ago

          Most other companies would still nickel and dime the adults, though.

          • tapoxi 14 minutes ago

            They still do that, Valve popularized the concepts of battle passes (with Dota 2) and loot boxes (with Team Fortress 2). They also took a paid game with TF2 and added all that monetization after the fact.

            Counter-Strike especially has a pretty nasty gambling scene that Valve refuses to control, even though its only possible because of their marketplace and APIs.

      • giancarlostoro 7 minutes ago

        I just wish they made more games than they currently do. Their games are always nicely polished and unique / creative in their own respect.

      • seanw444 an hour ago

        Gabe better be immortal.

        • giobox 28 minutes ago

          I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go.

          Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

          • ecshafer 24 minutes ago

            AFAIK his son has been working there for quite a while and is the heir apparent.

            • seanw444 19 minutes ago

              I don't know anything about his son, but hopefully "don't screw up your father's legacy" is a core tenet for him. That news gives me slight hope.

        • wvbdmp 42 minutes ago

          He’s going to die in a fucking scuba diving accident, I have nightmares about it constantly

          • nialv7 16 minutes ago

            Have you warned Gabe about this

      • ZekeSulastin 9 minutes ago

        If your “we” is Australia, you could have implemented consumer protections then sued Valve for ignoring them: https://www.accc.gov.au/media-release/valve-to-pay-3-million...

        • thrownthatway 2 minutes ago

          That was 9 years ago.

          Are they compliant in the Australian market now?

      • pjmlp 36 minutes ago

        Until the current management retires, as it usually goes.

        • ReptileMan 17 minutes ago

          In my experience family held companies do tend to keep their values somewhat intact on succession.

      • tjpnz 13 minutes ago

        I'm optimistic provided they continue to be privately held and don't parachute in a professional executive to be CEO after Gabe departs.

        • kridsdale1 7 minutes ago

          This is the answer. Enshitification is a requirement of the fiduciary duty of public companies. A private company can stay good forever.

      • colechristensen 43 minutes ago

        I think many more companies would operate like this if acquisition and mergers were much more difficult.

    • Onavo 8 minutes ago

      I think at this point Steam might as well just release the hounds and let third parties build and sell steam compatible hardware (the Android play). Their own attempts have been, well, not great. Dealing with hardware supply chains is a very different game than software. They already have a platform, the hardware is purely for distribution. Whether they make a profit on hardware or not doesn't really matter. They are basically the opposite of Apple.

      • jdoe1337halo 5 minutes ago

        They tried this many years ago with the original steam machines, it went horribly. Also, you can install SteamOS or Bazite on most machines. Not sure what the issue is here.

    • jandrese an hour ago

      Imagine if everybody did this. You break some stupid plastic part on something? No need to throw it away, just print an exact replacement on the spot. Or maybe tweak it first so it's less flimsy then print the replacement.

      • kube-system 39 minutes ago

        Sounds like this is just the external dimensions? That's mostly just useful for creating accessories. That's not too special, Apple does this too. https://developer.apple.com/accessories/dimensional-drawings...

        • nvme0n1p1 27 minutes ago

          Those PDFs are useless.

          If you want a purple Steam Controller, you can load Valve's STL into your favorite slicer, 3D print a new shell, transplant the electronics, and you're done.

          If you want a purple MacBook, could you do the same with those Apple PDFs?

          • kube-system 25 minutes ago

            No, you can't, because it doesn't include any internal topology.

            > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck

      • bisby 36 minutes ago

        This is why I bought a 3d printer.

        Headphone piece broke. Replacement was covered under warranty. Once. After that it was $30 a pop from amazon for the replacement part. Both of the parts provided under warranty (it was a set of 2) broke in the same way.

        Figured if the parts break that regularly, I would wind up spending $500 in just a few years on replacement parts, might as well just get a printer. The part already had a model available (it was apparently a common issue), and the printed version hasn't broken yet.

        I know nothing about making models, so the fact that the community already had the replacement part ready to print for me was a huge win, and Valve doing this basically guarantees that there will be a variety of "Controller stand, with puck slot" and replacement part prints available. HUGE win.

        • bsimpson 14 minutes ago

          Fusion is a really cool tool to learn.

          It's a flavor of 3D modeling called "constraint-based." You've heard the adage that if you give a million monkeys typewriters, eventually one will write something coherent? That's effectively how constraint systems work. There are infinite possible 3D models. You keep adding constraints until you narrow it down to only one possible solution that fulfills all of them.

      • tdb7893 30 minutes ago

        Large companies obviously are happy to screw their customers in various ways but I've had pretty good luck with smaller and especially more local businesses. I once had a jeweler gift me an ultrasonic cleaner when I asked them how best to clean a difficult to clean ring (presumably they had recently bought a new one).

        Caring about the products they make and their customers seems like sorta the default for most people and large companies learn apathy eventually (or maybe it's mostly the companies that prioritize growth this way that become big). I wonder if less top down control at companies (especially by finance investors) would have them be better to consumers.

      • gh02t 43 minutes ago

        This was always the dream for 3D printing, heck going back to classic Star Trek replicators and other science fiction. Granted, even with these models available it's kinda difficult to print large organic shapes like the main housing shells on most affordable consumer printers so I suspect there might not be too many people actually doing it. However, having the exact CAD files makes designing mods and 3rd party upgrades much easier.

      • embedding-shape an hour ago

        Going a step further, imagine hardware manufacturers noticing specific defects, then publishing new updated CAD files for a part that lasts better than the last, for customers who already have 3D printers to print their own upgrades/"patches".

        • bluGill 12 minutes ago

          That can work, but 3d printing doesn't in general make for strong parts (layers). Most of the time you want some form of molding or CNC subtractive machining (either plastic of metal) - while some hobbyists have this, 3d printing is far more common. (and often easier)

  • vablings 44 minutes ago

    "FILE_DESCRIPTION((''),'2;1'); FILE_NAME('IBEX_SOLID','2025-11-20T09:57:55',('stevec'),(''), 'CREO PARAMETRIC BY PTC INC, 2020454','CREO PARAMETRIC BY PTC INC, 2020454','');"

    Glad to see that valve is using the best CAD software :)

    • rjsw 37 minutes ago

      Using a data schema standard that was withdrawn in 2005.

      • vablings 24 minutes ago

        Nothing wrong with AP203, it has the most support in other software's. Obviously AP214 would be nice for colors but the model is probably shrink-wrapped (AP242 is not needed, nobody needs PMI)

        Just because it was withdrawn in 2005 does not exclude its wide use in industry

        • rjsw 20 minutes ago

          They are not even using the newest version of AP203.

            #93459=APPLICATION_PROTOCOL_DEFINITION('international standard', 'config_control_design',1994,#93458);
          
          I will feel free to ignore comments on AP242 from PTC if they can't be bothered to use it.
    • malfist 40 minutes ago

      >2020454

      And the latest!

  • poisonborz 29 minutes ago

    Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

    • bsimpson 10 minutes ago

      I'm not sure that's Steam's fault.

      Windows is designed for gamepads to emulate an Xbox controller. All those Steam Deck competitors are implemented as an Xbox controller with a partial keyboard grafted on. That's why you need Legion Space or Armoury Crate to make them usable - they tell the controller firmware what keybindings to send for those rear paddles.

      InputPlumber serves this purpose on Linux. Without it, you just get ABXY, start, select, nav, and shoulder buttons - the same layout that's been on the Xbox forever, because games don't understand the random partial keyboard that shares an internal USB hub with the Xbox pad clone.

      It's not that Valve is making a proprietary controller - it's that the Windows gaming ecosystem assumes a proprietary controller, and Valve doesn't conform to that assumption. Instead, they provide a fully featured controller and let you configure it per-game in Steam. Considering Steam is the launcher most people use for most games, that's a totally reasonable tack.

    • Aerolfos 14 minutes ago

      Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece

      Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (xinput can't do these simultaneously), extra buttons (xinput can't do this), and the trackpads (you guessed it).

      And it is Windows, because on Linux the controller does work without Steam if you get the right drivers. It doesn't get the full features but it's functional as a gamepad, at least.

      • ZekeSulastin 6 minutes ago

        > It doesn’t get the full features but it’s functional as a gamepad at least

        So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).

    • raincole 4 minutes ago

      Wait, really? So if you have two copies of the same game, one bought from Steam and the other from Epic Store, Steam Controller will only work for the Steam one?

    • Fire-Dragon-DoL 20 minutes ago

      Kinda. SteamOS is open source, so it's not really walled.

      It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later

      • tapoxi 13 minutes ago

        The driver exists in the proprietary Steam client, not in SteamOS itself.

    • junaru 10 minutes ago

      Id bet some money it has more to do with certification. Consoles ban 3rd party controllers that provide a competitive edge. Steam controller is exactly that.

  • haunter an hour ago
  • z_open 18 minutes ago

    How does it work if this is under the creative commons license? Can 3rd parties sell this controller per the model? Other 3rd party vendors got around this by making a very minor change.

  • KumaBear an hour ago

    If only scalpers didn’t scoop up every unit

    • bluetidepro 34 minutes ago

      I don't fully understand this narrative that is going around about scalpers and the controller. So many people online are claiming it was only scalpers who were able to purchase one. I am also not a scalper (as someone else said), and was able to purchase one. We don't know how many they actually had in stock in total but let's say it's around 30K, from what I have searched on eBay and other reselling sites it would only seem like less than 1% of the stock is being sold by resellers/scalpers. I think it was just a high demand product. I know scalpers are a problem in much of the entertainment industry right now, but it's also becoming a scape goat for anything you just weren't able to buy yourself. It's quite annoying and getting old fast.

    • DauntingPear7 3 minutes ago

      I got 2. 1 for me and 1 for my brother. I sat with the page loaded and waiting. It opened a few minutes early and I was able to still order a 2nd about 5 minutes into sale

    • BadBadJellyBean an hour ago

      I really wonder how many scalpers there were. I got one. I am not a scalper. Maybe it was just high demand for limited stock.

      • wldcordeiro an hour ago

        These days it's hard to tell and there's always a mix of both with any high demand items so it makes the stock limits even more pronounced. With how Valve has done hardware releases lately though I imagine it's more a stock limitation.

        • embedding-shape an hour ago

          > These days it's hard to tell

          Is it really? I go to my "local" second-hand marketplace and I see countless of listings for the new Valve Controller. I think it's fair to say most of those aren't "Ops, I made a purchase and I can't return it" but most likely being scalpers. No doubt, some of them are fake as well, but regardless, tends to be fairly easy to see when things are being scalped or if it's actually just high demand, if it's the latter, you don't see tons of second-hand listings the day after it opened.

          • BadBadJellyBean 43 minutes ago

            I understand but you don't know how many people got one to keep it compared to how many just resell it.

            • embedding-shape 27 minutes ago

              > but you don't know how many people got one to keep it compared to how many just resell it

              But you do? If someone puts it up on second-hand markets, they're not intending to keep it, they're intending to resell it, why put it up otherwise?

              • bluetidepro 13 minutes ago

                Right, they're saying you only see the side of the resellers, you have no idea the number of people who purchased it to keep it (like many of us in the thread). So in reality you may be only seeing less than 1% of stock for resell and not the 99% that are just buying it to keep it like normal. It's just confirmation bias that you assume everyone is buying to resell it cause that's all you're able to see.

      • opan an hour ago

        I also got one and didn't think scalpers were the problem at the time. I have since seen eBay listings of people trying to sell the controllers (that they don't even have yet) for 3x the price, though, so they maybe did play a role. There was a limit of 2 controllers per Steam account and they sold out within 30 minutes, so not sure if bots were used or what. There wasn't a lot of time to mess around. I've seen a lot of people who wanted one couldn't get one. Personally I added it to my cart about 2 minutes before the official start time and then it took 12 minutes or so of retrying to actually check out.

    • Computer0 28 minutes ago

      I think valve typically has pretty good scalper protection. Was that not the case this time?

      • BadBadJellyBean 8 minutes ago

        I think nobody but valve knows and they are not telling us. We don't know how many units were sold and how the protections were (at least I didn't see anything). Some people seem to assume that scalpers are to blame when a product is sold out really fast (which is understandable when looking at past hardware releases).

        Me, I don't think so. I just think people really wanted to get one.

  • matheusmoreira an hour ago

    Amazing. This is gonna be useful for my handheld project.

  • logicalappeals 16 minutes ago

    W valve - Good Guy Gabe does it again.

  • arian_ 30 minutes ago

    More companies should do this when they discontinue hardware. The community will keep it alive longer than you ever would, and it costs you nothing.

    • cubefox 21 minutes ago

      This is the brand new Steam Controller though, not the old, discontinued one.