29 comments

  • andy99 an hour ago

    I assume this is about dark patterns but can’t confirm as I’m faced with a cookie wall where I can select from “Manage” and “Accept All”.

    • Unai 11 minutes ago

      I got a big "reject all" button just next to the "accept all" one, on mobile.

  • ngriffiths an hour ago

    Sure, making instagram as addictive as possible seems bad but I disagree with the framing a bit. Dark patterns get users to do things they don't want, that's why they get super annoyed at the design or the process or the outcome. Addictive apps are a different thing to me.

    I don't think it's that compelling to say "obviously no one wants to be on Instagram and they're getting manipulated into it." ...yeah they do! The question is can you make a compelling case that spending time on it is harmful.

    • dd8601fn 28 minutes ago

      This reminds me of the TikTok ban that lasted all of twelve seconds.

      I’ve been using the internet for longer than I care to admit, and I’ve never seen anything like it.

      It was like 300 million junkies all lost their drug supplier at the same time.

      • thinkingtoilet 2 minutes ago

        That's literally what it was. These technologies are addicting. Is it as bad or the same as heroin? No. However, they are designed to be addicting.

    • wormy745 5 minutes ago

      Do you think Instagram/Facebook is a wolf in sheep’s clothing, or a sheep with fangs?

      By that I mean- is the product addiction, with a shroud of media, or is it media which just happens to be addictive.

  • cortesoft an hour ago

    While I agree with the premise, I do wonder how you can write a law that would stop the behavior we want to stop without hurting beneficial features or allowing the law to be too easily bypassed.

    How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?

    • akersten 3 minutes ago

      > How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?

      For laws like this it always boils down to "I'll know it when I see it" which is such a shockingly poor way to write legislation that I'm flabbergasted it doesn't immediately fail any amount of rudimentary scrutiny. Not to mention the latitude it grants for selective enforcement. It's basically Washington asking (through the Economist) for a leash on platforms that host their critics that they can yank at any time the population gets too rowdy, with the convenient justification that the algorithm is too good and our attention spans are in danger or whatever.

    • conductr 12 minutes ago

      Agree. My first thought is most people in early days didn’t even want to start using PCs for work to begin with. The businesses generally had to mandate it. I imagine many people are facing this today with AI.

    • general1465 4 minutes ago

      Very simple - force companies into data interoperability. That will allow users to move to competition without any data loss. I.e. nobody actually cares that GitHub is constantly down because you can move your repos to a different git provider or to your own server.

    • thaumasiotes 33 minutes ago

      Well, you could look to the gambling market for inspiration and let people voluntarily sign up for a blacklist on that feature.

      That would be a lot of extra work for the platforms, but I think the results would be interesting. It amounts to legislating that certain features have to be optional and configurable.

  • wxw an hour ago
  • xg15 2 minutes ago

    ...but but but Innovation!

  • nalekberov an hour ago

    The Irony is that in order to read this entry I had to pass a cookie wall, which gave me only ‘Accept all’ and ‘Manage’. Then I couldn’t read it, because I had no subscription.

  • metalman 36 minutes ago

    Step by step I am slowly backing away from any technology that I dont like, sometimes going to ridiculous lengths to bypass certain imposed aysmmetric requirements, up to and including abandonment. Nothing in my house beeps. My only online subscription is for web space. At this point it has become fun, as I have stoped reacting, and am experimenting and planning ahead, while figureing out ways to increase my income, while reduceing my personal spend

  • 2OEH8eoCRo0 an hour ago

    > An internal memo found that 12-year-olds were three times as likely as 32-year-olds to stay on Facebook for the long term, despite the platform nominally requiring users to be at least 13; the memo concluded that Facebook “should consider investing more heavily in bringing in larger volumes of tweens”.

    • ViktorRay an hour ago

      100 years from now the descendants of the engineers who work at Big Tech will be looked upon by their descendants with the same shame that people nowadays look at ancestors who were involved in tobacco.

      • 2OEH8eoCRo0 an hour ago

        I don't think it will take 100 years, the world is already souring on big tech.

      • colechristensen an hour ago

        >people nowadays look at ancestors who were involved in tobacco

        Huh? Does anyone actually care any more? The kind of moralizing busybodies that spend their time shaming the tobacco industry are few and far between.

      • selectively an hour ago

        This is an outrageously dumb thing to say. BIg Tobacco knowingly sold a product that physically addicted (the only real form of addiction) its users and killed them.

        Facebook is not that.

        • treyd an hour ago

          Facebook ran experiments on on unknowing teenage girls to study how being shown negative content leads to negative mental health outcomes, which has lead to suicide.

        • Nevermark 19 minutes ago

          > Problem gambling (PG), also known as pathological gambling, gambling disorder, gambling addiction or ludomania, is repetitive gambling behavior despite harm and negative consequences. [0]

          Addiction isn't just [chemical in blood stream] -> [addiction]. Addiction involves many steps, many of them in the brain, and many of those reactive to non-physical events.

          [0] https://en.wikipedia.org/wiki/Problem_gambling

        • dijksterhuis 42 minutes ago

          > physically addicted (the only real form of addiction)

          https://journals.sagepub.com/doi/10.1177/26318318221116042

          snippet from the abstract

          > Contrary to the earlier notion that addiction is predominantly a substance dependency, research now suggests that any source or experience capable of stimulating an individual has addictive potential. This has led to a paradigm shift in the psychiatric understanding of behavioural addictions.

          dopamine, the little “hit” you get on social media sites or when you get a “ping”, has a massive role to play in behavioural addictions. and with behavioural addiction it basically causes the same stuff in the brain that cocaine etc does (very simplified explanation).

          also, i’m a recovering drug addict. and i can tell you for sure from my lived experience that addiction is definitely not limited to physical stuff like drugs. xD

        • b00ty4breakfast an hour ago

          >the only real form of addiction

          gonna need a citation on that one, dawg

        • sandy_coyote 24 minutes ago

          Gambling is conventionally considered addictive, but the user isn't ingesting chemicals. I don't think a physical/non-physical binary really stands up under scrutiny. I mean, aren't all addictions physical insofar as they stimulate the body to produce neurotransmitters?

          Plus, smoking doesn't kill people; its pathological outcomes do. Similarly, looking at a phone screen might hurt a user's eyes, but it won't kill them; however, the decisions that user makes over time due to the effects of the subject matter they interact with might definitely put them at risk. And if aspects of that subject matter are deliberately amplified for their addictive properties, should platforms be regulated to control this?

        • ambicapter 41 minutes ago

          Depression is not death, but it is still a loss of life.

        • vrganj an hour ago
  • pembrook 15 minutes ago

    I'm no defender of engagement algorithms and social media (including upvote based algos and this site too)....but this is a ridiculous argument.

    Social media is not making you behave in ways you don't want. On the contrary, it's giving you EXACTLY what you want. People want to doomscroll social media instead of engage reality, because the real world requires action, effort and social risk...doomscrolling is pure passive consumption.

    If we're going to give people autonomy and freedom to choose how they spend their time, at some point we have to draw the line and hold people accountable for their own actions. Or we have to acknowledge we'd rather stay in a permanent state of adolescence and give full control of our lives to big brother.

    This constant push by the urban monoculture to turn everything into an "addiction" and turn everyone into a "victim" is a terrible set of ideas to put in peoples heads and is equally as toxic as anything they claim smartphone apps are trivially doing with UI design.

    Apps are not physically addictive like cigarettes or alcohol and never have been.

    And if you're going to argue social media preys on reward systems in the brain, this is also true about everything that humans do. Reward systems in the brain govern every single action we take, so everything we do can turned into a victimization by some addictive outside force.

    • tardedmeme 3 minutes ago

      What is addiction? Can you explain to us how you describe it?