Show HN: I wrote a DOOM clone in my own programming language

(spectrelang.org)

21 points | by pizza_man 2 days ago ago

5 comments

  • Panzerschrek a day ago

    > At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

    It's not how Doom works. It's more like Wolfenstein 3D.

    • pizza_man a day ago

      which is literally what I said.

  • kernzistor45 19 hours ago

    Must be satisfying. a game in your own lang.

  • samplexBro 17 hours ago

    cool!

  • MichaelBollox a day ago

    nice