I've known about Mahjong for decades but TIL it has many similarities to a game I play regularly, Rummykub. https://en.wikipedia.org/wiki/Rummikub describes it as combining elements of the card game rummy and Mahjong.
Some (mostly American?) people know Mahjong as a solitaire game [1] that they likely have played on their phone or Windows PC/Mac.
This article is talking about the (arguably less known?) 4-player competitive game [2], and assumes you already know the difference (which some may not).
Question for HN: I've seen more and more of these interactive explainers popping up recently. Given these are far more approachable to build due to LLM capabilities (e.g. Claude artifacts, open generative UI, etc.), what is the community reaction around having a product tailored for creating and distributing these experiences?
I've been experimenting over the past 6 months with interactive educational materials and curious on the community sentiment around this topic.
Base point is like the minimum payout. All players agree upon a minimum payout (base point) ahead of time. E.g. $10 as the minimum for the first fan. A fan literally means doubling. A 4 fan win means the payout is $10x2x2x2=$80 from each losing party. It can go up very quickly.
Though I get the sense that, typically the easiest way to learn how to play a game, is to walk through actually playing the game. Listing out a bunch of facts about how the game works is mostly just confusing for a newcomer - the brain doesn't retain that kind of information well.
The example of this I often give is Magic: The Gathering. Very easy to learn how to play just by playing it with someone who knows. Very difficult to learn how to play if you start with a reference guide on how casting and the stack and priority and resolution works.
Really well made website. I played a few times in Shenzhen (slightly different rules), but it's difficult to find players willing to accommodate a beginner because Mahjong players typically play really fast (I'd say on average <1s per turn).
I think you’re thinking of American mahjong. Which I can’t understand for the life of me how it’s gotten so popular. The ratio of luck to skill is completely upside down
I've known about Mahjong for decades but TIL it has many similarities to a game I play regularly, Rummykub. https://en.wikipedia.org/wiki/Rummikub describes it as combining elements of the card game rummy and Mahjong.
Some (mostly American?) people know Mahjong as a solitaire game [1] that they likely have played on their phone or Windows PC/Mac.
This article is talking about the (arguably less known?) 4-player competitive game [2], and assumes you already know the difference (which some may not).
[1] https://en.wikipedia.org/wiki/Mahjong_solitaire
[2] https://en.wikipedia.org/wiki/Mahjong
Probably it’s less popular in America, but it’s huge in Asia, so I doubt the solitaire version is more well known globally
Yes, but most of HN is outside Asia, so I feel the clarification is helpful here.
Love it!
Question for HN: I've seen more and more of these interactive explainers popping up recently. Given these are far more approachable to build due to LLM capabilities (e.g. Claude artifacts, open generative UI, etc.), what is the community reaction around having a product tailored for creating and distributing these experiences?
I've been experimenting over the past 6 months with interactive educational materials and curious on the community sentiment around this topic.
> Every fan doubles your base points
Did I miss it, or are the "base points" never explained?
Base point is like the minimum payout. All players agree upon a minimum payout (base point) ahead of time. E.g. $10 as the minimum for the first fan. A fan literally means doubling. A 4 fan win means the payout is $10x2x2x2=$80 from each losing party. It can go up very quickly.
Thank you for this. Playing with my in-laws I’m always completely baffled by the scoring!
Really lovely designed website.
Though I get the sense that, typically the easiest way to learn how to play a game, is to walk through actually playing the game. Listing out a bunch of facts about how the game works is mostly just confusing for a newcomer - the brain doesn't retain that kind of information well.
The example of this I often give is Magic: The Gathering. Very easy to learn how to play just by playing it with someone who knows. Very difficult to learn how to play if you start with a reference guide on how casting and the stack and priority and resolution works.
Really well made website. I played a few times in Shenzhen (slightly different rules), but it's difficult to find players willing to accommodate a beginner because Mahjong players typically play really fast (I'd say on average <1s per turn).
One important note I didn’t see here:
- For league play, the scoring hands change every year!
I think you’re thinking of American mahjong. Which I can’t understand for the life of me how it’s gotten so popular. The ratio of luck to skill is completely upside down
Doesn’t that only apply to American style?
finally, a decent guide for proper Mahjong!