3 points | by travnick 8 hours ago ago
1 comments
WebGPU graphics engine. 131 lights, cascaded shadowmaps, GTAO, Sparse Volumetric Lightmaps, GPU-driven draw, meshlet-based geometry, ViZ buffer, Order-independent transparencies.
More here: https://shade.company-named.com/ And here: https://discourse.threejs.org/t/shade-webgpu-graphics/66969
Mobile support is not there yet, iGPU might struggle as well.
Worked on this for about 2.5 years now.
Questions and comments are very welcome.
WebGPU graphics engine. 131 lights, cascaded shadowmaps, GTAO, Sparse Volumetric Lightmaps, GPU-driven draw, meshlet-based geometry, ViZ buffer, Order-independent transparencies.
More here: https://shade.company-named.com/ And here: https://discourse.threejs.org/t/shade-webgpu-graphics/66969
Mobile support is not there yet, iGPU might struggle as well.
Worked on this for about 2.5 years now.
Questions and comments are very welcome.