You assume what they say is the same as what they are thinking
The converse is also true. People saying something assume that people listening are understanding and thinking about the same thing. This is why it's important to write things down in details and as-unambiguous-as-you-can forms.
If you're in a meeting and someone puts up a slide deck with a 6 word bullet point that 'explains' what they want, that is a signal that literally no one understands the goal. If they put in a meeting without writing a one page doc about it, they don't understand it well enough to explain it.
And if your progression hangs off delivering that thing, you should by demanding that you get a clearer picture.
You also need to force them to justify their requirements, since asking for something way beyond what you actually need is an easy way to hide the fact that they don't understand what they actually need.
In my experience, people like that asking for 10x the actual requirement is fairly usual. But, every once in a while you hear someone say "we should buy the best, so we don't have to worry about it in the future" (when I heard it, that was a 500x cost difference).
Agree with the problem but this list reads like a vent.
Communicating effectively is the central problem of all humanity!
This vent criticizes developers for not knowing how to listen. that's why it comes off condescending. The root problem is that people don't know what they don't know.
The best communicators are translators. People listen because the message becomes self evident in their understanding.
It's hardly a breakdown because everyone is acting like a toddler with their fingers in their ears.
This is ironically why we reach for systems and engineering. The system can build in gap detection and frameworks for translation. It's not perfect and creates its own problems but scolding each unit human to listen better does nothing for the collective environment: the team, the company… the system.
>And if you're wondering why this happens, it's normally because:
1. people aren't talking to people
2. people aren't listening
I don't think this is right; I think the reason is - to use the metaphor from the cartoon image at the top - that what most of the people involved in the not talking and/or not listening were looking to get out of the situation in the first place was the ribbon cutting, not the road, and they got it.
Or maybe we're spending too much time on communicating. If too much time is allocated then its hard to stay focused and there's always the next time that can be used to clarify. Cut all the unnecessary meetings and only allocate the minimum viable time to communicate. Then everyone will be listening.
In my experience in software architecture, drawing a diagram often saves you >60 minutes of discussion and potentially multiple meetings. This works even with a badly drawn but truthful one.
Use an Ai agent + Mermaid.js for a quick scribble if you are in a remote meeting.
Use white boards or pen + paper in a local meeting.
Diagrams are so much clearer then words, especially if the concept or logic in question is not trivial.
Maybe this is just my interpretation but OP effectively argued "too many ineffective meetings, we should have less unnecessary meetings and a clearer, independent direction".
The commenter above argued that the problem was slightly different, it's not too many meetings for communication but too many that are not achieving effective communication. A meeting in itself does not create communication (of information and exchange of opinions etc.) and the commenter wanted to increase the number of meaningful meetings instead of/in addition to just cutting down meetings by numbers. The criticism of not enough time spent on communication is in the same vein, both agree on the issue of "too many unnecessary meetings".
Y'all are saying the same thing over and over with slightly different words proposing that the different way of saying it has a meaningful impact on the message. It doesn't.
>"too many ineffective meetings, we should have less unnecessary meetings and a clearer, independent direction".
>it's not too many meetings for communication but too many that are not achieving effective communication
^^ there's no meaningful distinction between those two, discussions that devolve into such things suck all potential value out of a thread.
> Too much time is spent attempting to communicate and as such, communication isn't actually happening.
This is where I think we have a different definition of communication.
> (i.e. we all spend way too much time in useless meetings where nothing happens and few people are any more informed than they were before)
Hence my clarification of:
Most meetings are not about communication. They are usually
prescriptive in form and dictatorial in nature.
For example, if a project kick-off meeting consists of the highest ranking managers talking and everyone else having no contribution, listen to what they are saying; their "vision" is all that matters.
Another example is when product and/or engineer managers use "stand-ups" to ask each engineer the status of their deliverables. Listen to what they are saying; we micromanage and do not trust the team.
Listening is a skill, one which is can be perfected if practiced.
I don't think "attempting to communicate" - or especially not "attempting to LISTEN" as in the title here - would be the stated reason for many meetings. "Pitching people on your shit" or "making sure shit gets done the way management wants it to" is much more accurate for most corporate dev and B2B/B2C sales/product meetings.
For the typical "agile" process for software:
- standup: this fits, attempting to communicate status and request help with blockers
- backlog grooming: attempting to figure out what to do with artifacts of generally-async communication (tickets from a backlog, either created by you in the past or by others). attempting to fit them into the process best. Communication is often seen as a necessary evil, and this process often goes faster with fewer people. if people bring up questions, there may be some attempts to communicate in explanations.
- sprint planning: work assignment and time management/estimations. similar to above, questions could spark attempts to communicate, but it's not the primary purpose.
- sprint retro: improve the team dynamics and the flow of the process. communication is usually assumed here, but in practice it's "people saying things, they get written down, then the next sprint happens same as the last." there often isn't effective communication to the people who could change things
I think if the goal of meetings was more specifically "we are going to communicate until our mental pictures are exactly the same" you'd end up with faster/better actual work from everyone on the team.
But in big orgs that's usually not even what's wanted. If the plan sucks, but it's a VP's pet project, it's not good for various whole teams in that org to all effectively communicate with each other to realize it sucks but not have the political skills or pull to change the VP's mind...
I’ve been in so many meetings where the outcome is to plan another meeting, and include even more folks. Whichever team brings the most folks steers the decision in their favor, and thus manages hire more unnecessary employees for political will (which then increases the need for even more meetings).
The way out is creating a singular vision (eg leadership) and assigning teams goals they can work independently on towards that vision. It is to remove dependences between teams (and thus the need for them to communicate as much), not to increase communication or Jira tickets or Gantt charts or RACI matrices.
I think this is, more often, that we are spending too much time pretending to communicate. Far too often I've found myself in a meeting that doesn't have a quorum, but people try to have the meeting anyway. Even more often than that, I've found myself in a meeting that doesn't have the sufficient pre-requisites to be useful. It will just be some AI slop document dropped in front of folks, with little to no regard for coherent thought or responsibility. It's 30 minutes of gaslighting the readers, trying to make them feel stupid for "not getting it", followed by 10 minutes of "this meeting was a waste of time" course-correction (we read our docs in the beginning of meetings).
And the problem is that the communication (or alignment) is the thing that the meeting is supposed to be about, sharing well-considered thoughts and cohesive direction, soliciting meaningful feedback against clearly-articulated assertions. Instead, we're all-to-often addressing someone's attempt to turn their job into a group project, the stone soup of the modern business world. You can lay this bare by asking "what is the aim of this meeting?" early on, to level-set that the meeting owner isn't just setting up a study group.
Birds-eye-view-only managers only see work get done in meetings, so they assume that the meeting is where the work gets done. They don't understand all of the work that went into what came before the meeting to make it a successful one. If you rush the "communication" before you've found the clarity of thought, your meeting is just noise.
There's a simple but powerful response to this sort of persistent malaise, one that strikes fear in the hearts of the secretly inept: "I don't know, but let's figure it out right now."
When it's time to slow down and walk through the problem, I hold folks to an ordering of dependency: Why, What, How, Who, When... If you don't know all of the things before (e.g., Why, What, How - if you're trying to figure out Who), you cannot proceed. I don't care if you're an intern or a VP. No short-cuts to bullshit hand-wavy answers.
Decompose the problem, do the thinking, reason through it right there, and, if the team doesn't change its behavior, find another team. In the right environment, some folks are willing and able to step up to the plate and act like grown-ups working together to craft something better. Sadly, quite a few can't (or won't) answer the call to be responsible adults.
The point about "specialism effect" is underrated.
I've caught myself frustrated at users for not understanding
something I've spent years internalizing. The problem is:
they've spent those same years internalizing something else
entirely. Their knowledge isn't absent, it's just elsewhere.
> Tonnes of frameworks around this concept, so I won't repeat what others have done decently already. Jobs To Be Done, Outcome Driven Innovation, and in the UX camp, empathy mapping.
Totally understand, but I would love if the author included links to these other things for articles/etc they thought did a good enough job not to repeat them!
>> Tonnes of frameworks around this concept, so I won't repeat what others have done ...
> Totally understand, but I would love if the author included links to these other things for articles/etc they thought did a good enough job not to repeat them!
I believe the author identified the primary remedy in the article:
The problem isn't that you need a better system. The
problem is you're avoiding doing the work.
Has it, though? There's still features that bring large user value and require 10 lines of code, and features that bring a small user value and require AI to burn tokens on huge refactors and babying to make sure it doesn't break anything.
You know, I was actually hoping for a good listicle of things to watch out for in meetings. The author should take their own advice. Assuming bad faith immediately kills all productivity, so there's no point in finishing reading this.
I agree with the general notion that there are often knowledge gaps getting in the way of better planning and execution. I was hoping for techniques to overcome them, but (sigh) I guess that's just more "engineering" getting in the way.
I've been doing this for long enough to realize there's no substitute for experience. It's basically the opposite of all the popular advice. If you're serious about any successful long-term career, you can't avoid looking foolish and having lots of difficult discussions. There are no shortcuts. There is no "higher path" you're missing out on. If you're going to grind it out, at least save face by working at the "shitty places" with bad reviews on glassdoor where you can safely fail without damage to your ego or reputation. When you finally get hired somewhere nicer mid-career, you can just bury all that in your mind and pretend it never happened. Nobody cares anyway.
If we're going to be judgy, I gotta say some of the worst people I've ever worked with never got out of that phase. It's that simple.
You assume what they say is the same as what they are thinking
The converse is also true. People saying something assume that people listening are understanding and thinking about the same thing. This is why it's important to write things down in details and as-unambiguous-as-you-can forms.
If you're in a meeting and someone puts up a slide deck with a 6 word bullet point that 'explains' what they want, that is a signal that literally no one understands the goal. If they put in a meeting without writing a one page doc about it, they don't understand it well enough to explain it.
And if your progression hangs off delivering that thing, you should by demanding that you get a clearer picture.
You also need to force them to justify their requirements, since asking for something way beyond what you actually need is an easy way to hide the fact that they don't understand what they actually need.
In my experience, people like that asking for 10x the actual requirement is fairly usual. But, every once in a while you hear someone say "we should buy the best, so we don't have to worry about it in the future" (when I heard it, that was a 500x cost difference).
Agree with the problem but this list reads like a vent.
Communicating effectively is the central problem of all humanity!
This vent criticizes developers for not knowing how to listen. that's why it comes off condescending. The root problem is that people don't know what they don't know.
The best communicators are translators. People listen because the message becomes self evident in their understanding.
It's hardly a breakdown because everyone is acting like a toddler with their fingers in their ears.
This is ironically why we reach for systems and engineering. The system can build in gap detection and frameworks for translation. It's not perfect and creates its own problems but scolding each unit human to listen better does nothing for the collective environment: the team, the company… the system.
Yeah. It's just some random self-help piece. But slightly worse, as at least self-help books would provide some examples.
>And if you're wondering why this happens, it's normally because:
1. people aren't talking to people
2. people aren't listening
I don't think this is right; I think the reason is - to use the metaphor from the cartoon image at the top - that what most of the people involved in the not talking and/or not listening were looking to get out of the situation in the first place was the ribbon cutting, not the road, and they got it.
Or maybe we're spending too much time on communicating. If too much time is allocated then its hard to stay focused and there's always the next time that can be used to clarify. Cut all the unnecessary meetings and only allocate the minimum viable time to communicate. Then everyone will be listening.
In my experience in software architecture, drawing a diagram often saves you >60 minutes of discussion and potentially multiple meetings. This works even with a badly drawn but truthful one.
Use an Ai agent + Mermaid.js for a quick scribble if you are in a remote meeting. Use white boards or pen + paper in a local meeting.
Diagrams are so much clearer then words, especially if the concept or logic in question is not trivial.
> Or maybe we're spending too much time on communicating.
This is a phenomena I have yet to experience in the wild.
> Cut all the unnecessary meetings and only allocate the minimum viable time to communicate.
Most meetings are not about communication. They are usually prescriptive in form and dictatorial in nature.
> Then everyone will be listening.
Listening is a skill, one which is can be perfected if practiced. Neither meetings nor their duration are contributory to this skill.
You've missed the point and agreed with the GP.
Too much time is spent attempting to communicate and as such, communication isn't actually happening.
(i.e. we all spend way too much time in useless meetings where nothing happens and few people are any more informed than they were before)
Maybe this is just my interpretation but OP effectively argued "too many ineffective meetings, we should have less unnecessary meetings and a clearer, independent direction".
The commenter above argued that the problem was slightly different, it's not too many meetings for communication but too many that are not achieving effective communication. A meeting in itself does not create communication (of information and exchange of opinions etc.) and the commenter wanted to increase the number of meaningful meetings instead of/in addition to just cutting down meetings by numbers. The criticism of not enough time spent on communication is in the same vein, both agree on the issue of "too many unnecessary meetings".
Y'all are saying the same thing over and over with slightly different words proposing that the different way of saying it has a meaningful impact on the message. It doesn't.
>"too many ineffective meetings, we should have less unnecessary meetings and a clearer, independent direction".
>it's not too many meetings for communication but too many that are not achieving effective communication
^^ there's no meaningful distinction between those two, discussions that devolve into such things suck all potential value out of a thread.
> Too much time is spent attempting to communicate and as such, communication isn't actually happening.
This is where I think we have a different definition of communication.
> (i.e. we all spend way too much time in useless meetings where nothing happens and few people are any more informed than they were before)
Hence my clarification of:
For example, if a project kick-off meeting consists of the highest ranking managers talking and everyone else having no contribution, listen to what they are saying; their "vision" is all that matters.Another example is when product and/or engineer managers use "stand-ups" to ask each engineer the status of their deliverables. Listen to what they are saying; we micromanage and do not trust the team.
Standard philosophical problem, you're disagreeing about the definition of a word instead of the content of the message.
Step back and think if a dispute over the usage of the word is necessary or helpful in this context.
Amusingly this is where a lot of communication goes to die, loss of the big picture and discussion of how to use particular words.
Clearly you agree with OP about how time is wasted but you're insisting on using different language to express the same idea.
I don't think "attempting to communicate" - or especially not "attempting to LISTEN" as in the title here - would be the stated reason for many meetings. "Pitching people on your shit" or "making sure shit gets done the way management wants it to" is much more accurate for most corporate dev and B2B/B2C sales/product meetings.
For the typical "agile" process for software:
- standup: this fits, attempting to communicate status and request help with blockers
- backlog grooming: attempting to figure out what to do with artifacts of generally-async communication (tickets from a backlog, either created by you in the past or by others). attempting to fit them into the process best. Communication is often seen as a necessary evil, and this process often goes faster with fewer people. if people bring up questions, there may be some attempts to communicate in explanations.
- sprint planning: work assignment and time management/estimations. similar to above, questions could spark attempts to communicate, but it's not the primary purpose.
- sprint retro: improve the team dynamics and the flow of the process. communication is usually assumed here, but in practice it's "people saying things, they get written down, then the next sprint happens same as the last." there often isn't effective communication to the people who could change things
I think if the goal of meetings was more specifically "we are going to communicate until our mental pictures are exactly the same" you'd end up with faster/better actual work from everyone on the team.
But in big orgs that's usually not even what's wanted. If the plan sucks, but it's a VP's pet project, it's not good for various whole teams in that org to all effectively communicate with each other to realize it sucks but not have the political skills or pull to change the VP's mind...
I’ve been in so many meetings where the outcome is to plan another meeting, and include even more folks. Whichever team brings the most folks steers the decision in their favor, and thus manages hire more unnecessary employees for political will (which then increases the need for even more meetings).
The way out is creating a singular vision (eg leadership) and assigning teams goals they can work independently on towards that vision. It is to remove dependences between teams (and thus the need for them to communicate as much), not to increase communication or Jira tickets or Gantt charts or RACI matrices.
Critical issue is that it expects leaders to actually lead. Common yet fatal flaw in many plans.
I think this is, more often, that we are spending too much time pretending to communicate. Far too often I've found myself in a meeting that doesn't have a quorum, but people try to have the meeting anyway. Even more often than that, I've found myself in a meeting that doesn't have the sufficient pre-requisites to be useful. It will just be some AI slop document dropped in front of folks, with little to no regard for coherent thought or responsibility. It's 30 minutes of gaslighting the readers, trying to make them feel stupid for "not getting it", followed by 10 minutes of "this meeting was a waste of time" course-correction (we read our docs in the beginning of meetings).
And the problem is that the communication (or alignment) is the thing that the meeting is supposed to be about, sharing well-considered thoughts and cohesive direction, soliciting meaningful feedback against clearly-articulated assertions. Instead, we're all-to-often addressing someone's attempt to turn their job into a group project, the stone soup of the modern business world. You can lay this bare by asking "what is the aim of this meeting?" early on, to level-set that the meeting owner isn't just setting up a study group.
Birds-eye-view-only managers only see work get done in meetings, so they assume that the meeting is where the work gets done. They don't understand all of the work that went into what came before the meeting to make it a successful one. If you rush the "communication" before you've found the clarity of thought, your meeting is just noise.
There's a simple but powerful response to this sort of persistent malaise, one that strikes fear in the hearts of the secretly inept: "I don't know, but let's figure it out right now."
When it's time to slow down and walk through the problem, I hold folks to an ordering of dependency: Why, What, How, Who, When... If you don't know all of the things before (e.g., Why, What, How - if you're trying to figure out Who), you cannot proceed. I don't care if you're an intern or a VP. No short-cuts to bullshit hand-wavy answers.
Decompose the problem, do the thinking, reason through it right there, and, if the team doesn't change its behavior, find another team. In the right environment, some folks are willing and able to step up to the plate and act like grown-ups working together to craft something better. Sadly, quite a few can't (or won't) answer the call to be responsible adults.
So they call another agenda-less meeting.
Related, I think, and I found TFA a very interesting read: https://news.ycombinator.com/item?id=23617188
The point about "specialism effect" is underrated.
I've caught myself frustrated at users for not understanding something I've spent years internalizing. The problem is: they've spent those same years internalizing something else entirely. Their knowledge isn't absent, it's just elsewhere.
> Tonnes of frameworks around this concept, so I won't repeat what others have done decently already. Jobs To Be Done, Outcome Driven Innovation, and in the UX camp, empathy mapping.
Totally understand, but I would love if the author included links to these other things for articles/etc they thought did a good enough job not to repeat them!
>> Tonnes of frameworks around this concept, so I won't repeat what others have done ...
> Totally understand, but I would love if the author included links to these other things for articles/etc they thought did a good enough job not to repeat them!
I believe the author identified the primary remedy in the article:
Most of the problem is that talking to non technical people is frustrating, they often start like
1. Can u add X 2. Can u change Y
Without understanding cost of doing all this. Yes, i can do all and everything you ask for, but each action has a cost, which you fail to understand.
We cannot do everything if we need to launch a reliable product.
That cost has now gone way down, with AI doing that code thing. Love it or hate it, that is the reality.
Has it, though? There's still features that bring large user value and require 10 lines of code, and features that bring a small user value and require AI to burn tokens on huge refactors and babying to make sure it doesn't break anything.
i've all AI subscription, cost is definitely down but risks aren't. You can still break things, you can make mistakes.
You you you you. A rant article
Get ready for the not reading, between people asking for AI and the slop everyone is writing Today communication will only get worst.
Talking to a 'yes and autocomplete' that will agree with everything you say and praise it as a "Great idea!" will make everything terrible
I was just working on this product & now I have to scrap it: https://www.theguardian.com/technology/2026/apr/13/meta-ai-m...
> 8. You judge people
You know, I was actually hoping for a good listicle of things to watch out for in meetings. The author should take their own advice. Assuming bad faith immediately kills all productivity, so there's no point in finishing reading this.
I agree with the general notion that there are often knowledge gaps getting in the way of better planning and execution. I was hoping for techniques to overcome them, but (sigh) I guess that's just more "engineering" getting in the way.
I've been doing this for long enough to realize there's no substitute for experience. It's basically the opposite of all the popular advice. If you're serious about any successful long-term career, you can't avoid looking foolish and having lots of difficult discussions. There are no shortcuts. There is no "higher path" you're missing out on. If you're going to grind it out, at least save face by working at the "shitty places" with bad reviews on glassdoor where you can safely fail without damage to your ego or reputation. When you finally get hired somewhere nicer mid-career, you can just bury all that in your mind and pretend it never happened. Nobody cares anyway.
If we're going to be judgy, I gotta say some of the worst people I've ever worked with never got out of that phase. It's that simple.
no.