Introduction to Nintendo DS Programming

(patater.com)

52 points | by medbar a day ago ago

7 comments

  • shmolyneaux 10 minutes ago

    If you want an architectural overview of the DS, this is a fantastic overview: https://www.copetti.org/writings/consoles/nintendo-ds/

  • msk-lywenn 2 hours ago

    Great resource! But a lot of it is very old. I recently discovered this open source ds cart[1] and an alternative SDK[2] to devkitPro. Both were used in the development of a demo[3] released at Revision this year.

    [1]: https://www.lnh-team.org/

    [2]: https://blocksds.skylyrac.net/

    [3]: https://www.pouet.net/prod.php?which=105928

  • stratts an hour ago

    Making homebrew for the Nintendo DS was how I got into programming in the first place. Devkitpro was too confusing for me back then, so I used something called PALib, essentially a pretty hacky library built on top to make it "easy".

    Nice community at the time though, I made a pong clone where the main selling point was that you could switch between different "themes", and a bunch of people contributed some really nice custom ones to be included.

  • voidUpdate 38 minutes ago

    This is exactly what I've been looking for recently. Me and my partner have gotten into reshelling and jailbreaking old handhelds, and we both have DSis that we enjoy, and I've been thinking of homebrewing some stuff for us

  • SilentEditor 30 minutes ago

    Damn this is some legit information. I've looked around for some more recent information regarding modding and shelling, any tips other than the ones listed below?

    Thx

  • Gigachad 2 hours ago

    I had a go at setting up the devkitpro stuff and building a demo that I run on my DS. It’s surprisingly easy to do and kinda neat.

  • HelloUsername an hour ago

    (2008)