What does the "continuity layer" actually do? Is it injecting the architectural rules back into the system prompt at each turn? Because that's what I do manually with a pinned context file in Cursor and it solves 80% of this drift problem
That’s not what it does- while some details remain proprietary I can say that it’s not prompt injection it’s sequence management, much more akin to the logic of retaining form over arcs of change than any kind of prompting method
What does the "continuity layer" actually do? Is it injecting the architectural rules back into the system prompt at each turn? Because that's what I do manually with a pinned context file in Cursor and it solves 80% of this drift problem
That’s not what it does- while some details remain proprietary I can say that it’s not prompt injection it’s sequence management, much more akin to the logic of retaining form over arcs of change than any kind of prompting method
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