What Modern WiiU Homebrew Development Looks Like

(tim.kicker.dev)

1 points | by Divisibly3 4 hours ago ago

1 comments

  • Divisibly3 4 hours ago

    The Wii U is from 2012 but the homebrew scene is surprisingly active and the toolchain (devkitPro) is well-maintained nowadays. At least that is my impression after developing some homebrew myself.

    The interesting parts: cross-compiling C++ with devkitPro, using SDL2 on a console target with basically no documentation and debugging on real hardware without a proper debugger. Most of the resources you'd normally reach for just don't exist for this platform, so a lot of it was reading source code and trial and error.