An Interactive Intro to CRDTs (2023)

(jakelazaroff.com)

57 points | by evakhoury 3 hours ago ago

9 comments

  • aguacaterojo 6 minutes ago

    I've spent a lot of time studying CRDTs & order theory in the last year & will publish an article too. Local-first apps are not easy to build, complex data structures (say, calendar repetitions with exceptions) become harder to model. Everything must converge automatically while clients can branch off.

    In general, you don't really get to compact tombstones meaningfully without consensus so you really are pushing at least remnants of the entire log around to each client indefinitely. You also can't easily upgrade your db you're stuck looking after legacy data structures indefinitely - or you have to impose arbitrary cut off points.

    List CRDTs - which text CRDTs are built from are probably unavoidable except for really really simple applications. Over the last 15 years they have evolved, roughly: WOOT (paper) -> RGA (paper) -> YATA (paper) / YJS (js + later rust port) -> Peritext (paper) / Automerge (rust/js/swift) -> Loro (Rust/js). Cola (rust) is another recent one. The big libs (yjs, automerge, loro) offer full doc models.

    Mostly the later ones improve on space, time & intent capture (not interleaving concurrent requests).

    The same few guys (Martin Kleppman, Kevin Jahns, Joseph Gentle, probably others) pop up all over the more recent optimisations.

  • linkdd an hour ago

    Last-Write-Win CRDTs are nice, but I wish the article talked about where CRDT really shine, which is when the state truly converge in a non-destructive way, for example:

    1) Counters

    While not really useful, they demonstrate this well:

      - mutations are +n and -n
      - their order do not matter
      - converging the state is a matter of applying the operations of remote peers locally
    
    2) Append-only data structures

    Useful for accounting, or replication of time-series/logs with no master/slave relationship between nodes (where writes would be accepted only on a "master" node).

      - the only mutation is "append"
      - converging the state is applying the peers operations then sorting by timestamp
    
    EDIT: add more

    3) Multi Value registers (and maps)

    Similar to Last-Write-Win registers (and maps), but all writes are kept, the value becomes a set of concurrent values.

    4) Many more...

    Each is useful for specific use cases. And since not everybody is making collaborative tools, but many are working on distributed systems, I think it's worth it to mention this.

    On another note, the article talks about state based CRDTs, where you need to share the whole state. In the examples I gave above, they are operation based CRDTs, where you need to share the operations done on the state and recompute it when needed.

    For example, in the Elixir ecosystem, we have Horde ( https://hexdocs.pm/horde/readme.html ) which allows distributing a worker pool over multiple nodes, it's backed by DeltaCrdt ( https://hexdocs.pm/delta_crdt/DeltaCrdt.html ).

    Delta-CRDTs are an optimization over state based CRDTs where you share state diffs instead of the whole state (described in this paper: https://arxiv.org/pdf/1603.01529 ).

  • tl2do an hour ago

    I haven't dug into this deeply, but to me CRDTs look like a P2P data structure abstracted to the programming language variable level. The article says they shine when you don't want a central server. But most communication libraries already handle authentication and multiple peers well — and if you designate one peer as canonical (via leader election), conflict resolution is solved. I'm curious what use cases make avoiding a central server worth the paradigm shift. That said, it's a choice of approach — some may prefer the CRDT paradig

  • jasonjmcghee an hour ago

    My absolute favorite kind of blog post and the same structure/style I use.

    Also a really well written piece.

  • tomhow an hour ago

    Previously...

    An interactive intro to CRDTs - https://news.ycombinator.com/item?id=37764581 - Oct 2023 (130 comments)

  • anematode 2 hours ago

    Enjoyed the article! As someone who's worked on bits of collaborative software (and is currently helping build one at work), I'd caution people from using CRDTs in general. A central server is the right tool for the job in most cases; there are certain things that are difficult to handle with CRDTs, like permissions and acquiring locks on objects.

    Edit: I had an excerpt here which I completely misread. Sorry.

    • epistasis 2 hours ago

      Here's a 2019 Figma article on this, not sure if its representative of their current system

      > OTs power most collaborative text-based apps such as Google Docs. They’re the most well-known technique but in researching them, we quickly realized they were overkill for what we wanted to achieve ...

      > Figma's tech is instead inspired by something called CRDTs, which stands for conflict-free replicated data types. ... Figma isn't using true CRDTs though. CRDTs are designed for decentralized systems where there is no single central authority to decide what the final state should be

      https://www.figma.com/blog/how-figmas-multiplayer-technology...

    • gritzko 2 hours ago

      Heh. Find how to grant permissions/ acquire lock in git. You can not. That is fundamental to distributed systems.

      Downside: harder to think about it all.

      Upside: a rocket may hit the datacenter.

      From what I remember about Figma, it can be proclaimed CRDT. Google Docs got their sync algorithm before CRDT was even known (yep, I remember those days!).

      • anematode an hour ago

        Of course. But typical, live collaborative software doesn't need to be (and shouldn't be) decentralized. In such software it's annoying to not be able to (even speculatively) acquire unique access to an object. I'd be very surprised if Google Docs used CRDTs now.