DOS Memory Management

(os2museum.com)

56 points | by ingve 3 days ago ago

9 comments

  • 5o1ecist 3 hours ago

    I remember UMB. I remember that, as a teenager, I was obsessed with figuring out how to squeeze the most free conventional memory out of MS-DOS 6+ ... or 7+? I was stuck at around 615k, maybe 620ish. It annoyed me greatly, because I knew there was still headroom left.

    The thing was, that upper memory wasn't just for TSRs. Anything one can shove there, would happily stay there and run just fine.

    My journey towards the most free, conventional memory ended at 637k on my 386 DX-33 with 8megs of RAM and a SoundBlaster card, with everything possible being shoved to high memory. Mouse driver, MSCDEX and even COMMAND.COM.

    637k. So proud, much wow!

    Good times!

    • mhd 2 hours ago

      I remember playing at least one game without the mouse, to save those precious KBs…

    • Zardoz84 2 hours ago

      I don't remember the exact number, but I remember that using memmaker and some manual fine-tuning, was on the 620-63X range of conventional RAM.

    • MrBuddyCasino 2 hours ago

      637k is pretty good! There was an automated command in later DOS versions that would try to optimise memory, but I don't think it got results as good.

      • einr 2 hours ago

        MEMMAKER. It was okay, but it was so invasive in modifying your CONFIG.SYS and AUTOEXEC.BAT that I never really trusted it. I preferred hand-optimizing.

  • nnevatie 30 minutes ago

    Good times. Our DOS game PaybackTime 2 was only capable of using conventional memory. That was a major reason for the game really not having any proper animations for its player characters.

  • gschizas 2 hours ago

    'MZ' has been confirmed to be the initials of Mark Zbikowski, there's no question about it. It's not "Memory" + "Last".