Stop Killing Games update says EU petition advances

(videocardz.com)

77 points | by LorenDB 3 hours ago ago

29 comments

  • SunshineTheCat 8 minutes ago

    I in no way mean this to be rude, but I think a big part of why the EU isn't in the same galaxy as the US in the realm of business in general, is in some part, the knee jerk reaction to turn to the government to make products and services better.

    Governments cannot make you an alternative, they can only make something that already exists, different (usually worse).

    I have zero interest in creating in the gaming space, however, my gut reaction would be to start down the path of how I could create competition to companies that rug pulled their games.

    And yes, I get that "just make a competitor" is easier said than done. But at least by going down that road, you end up with more games, better games, and people learning skills throughout the process. And who knows, maybe one is a mega success.

    Sure, you can stand there pounding your chest for "democracy," but I contend that those who are building their own things are practicing it far more than those who are demanding others make things for them.

    • cousin_it 5 minutes ago

      It's not "demanding others make things for you", it's demanding they don't remotely disable the thing you already bought.

      Imagine you buy a car, then a few years later the company remotely disables it because they're selling a newer model. Without giving you the money back of course. That's what's happening with games. And not just multiplayer: tons of single player games have already been killed this way.

  • TimFogarty 15 minutes ago

    An interesting question about Stop Killing Games is if this should apply to software more broadly. If a company shuts down should they open source their product so people can continue using it? There isn't as strong an argument for this since most software is structured like a SaaS rather than a one time purchase. But it's considerate when companies do this, e.g. Facebook open sourcing Parse Server was better than outright discontinuing it.

  • lopatin an hour ago

    Can someone please ELI5? I've heard much about it but still, with all the drama, I still don't get it.

    SKG is an initiative that will force game publishers to keep a game online, provided that people have paid for it, and the publisher is not bankrupt? Is that right? What does it have to do with democracy?

    • TimFogarty 39 minutes ago

      No, they do not want to force publishers to keep a game online. The initiative just wants developers to provide a way for users to keep using a game after it has gone EOL by allowing users to run their own servers or by no longer requiring internet access.

      See the FAQ[1]:

      > Aren't you asking companies to support games forever? Isn't that unrealistic?

      > A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way. Additionally, there are already real-world examples of publishers ending support for online-only games in a responsible way, such as:

      > 'Gran Turismo Sport' published by Sony

      > 'Knockout City' published by Velan Studios

      > 'Mega Man X DiVE' published by Capcom

      > 'Scrolls / Caller's Bane' published by Mojang AB

      > 'Duelyst' published by Bandai Namco Entertainment

      I'm not sure what the question "What does it have to do with democracy?" is referring to. Some people find that no longer having access to video games they paid for isn't fair so are petitioning their governments for consumer protection against that.

      [1] https://www.stopkillinggames.com/faq

      • lopatin 33 minutes ago

        Thanks, that clears it up. The democracy thing was referring to other comments in this post.

    • yndoendo 19 minutes ago

      A solution to the problem was developed in the late 90s / early 2000.

      Games allowed for personally hosted servers and the ability to connect to them. This is how original Call of Duty, Counter Strike, Quake III, Doom 3, Enemy Territory, and more worked. A person did not have to create a user account with the company that produced the title.

      Modern day games require an user account for their services and you are only allowed to connect to their servers without being able to self-host.

      Self-hosting was very beneficial during dial up days because the local ISP could run the server to reduce connection latency.

      Games like Battlefield Bad Company 2 is a great example of how bad it has become.

    • LorenDB 38 minutes ago

      SKG will prevent game publishers from making online games unplayable. This could be as simple as releasing the server code and adding a setting to allow custom servers.

      Basically the official servers can die, as long as unofficial servers can be used instead.

    • NooneAtAll3 18 minutes ago

      > What does it have to do with democracy?

      is this going to be the next "think of the children" question?

      what's the point of mentioning this?

    • lyu07282 an hour ago

      > Is that right?

      That's the lie being told to stop stop killing games, so no.

    • bsjaux628 24 minutes ago

      What SKG movement want, in short terms, is that game developers/publishers of live service games and online only games be forced, once the games is no longer supported, to provide tools, software, executables to the community to keep the game going. They are using the banner of consumer protection and a public EU initiative to force the EU politicians to debate and come up with a solution.

      The drama mostly stems from the fact that the head of the movement is a gamer with no knowledge of either software development or game development, so he has a VERY simplistic view of how a game server-client works and thinks that developers just have a .exe executable running from a raspberry pi that can be uploaded to github and that's it. When people with knowledge call out that there are TONS middleware used to develop a game with their own licenses and that a server nowadays is more than a single machine, he just says: well, this movement is no retroactive so new games will be develop with that in mind and automatically every software vendor will be fine with distributing their code so that everyone can keep playing.

      While I support the spirit of the movement, this will ultimately end up with a warning label in a box because real life has more nuances.

  • preommr an hour ago

    Advances to round 2/7 to be able to do a powerpoint presentation so that companies will, at best, be forced to put some pointless label as a legal loophole, that consumers will promptly ignore because everyone will have it and it'll be meaningless.

  • HiPhish an hour ago

    I think Stop Killing Games is more important than just "oh noes, they took my toys away". Looking back, video games have been the gateway to computing in more than one one way. Before home computers people had game consoles (which were cheaper than computers) or arcades. Before iTunes and app stores there was Steam. Before the modern smartphone apps there were Wii channels. Maybe in some cases the games came technically later, but they were the initial contact for the broad masses.

    What I'm getting at is that it has usually been through games that practices in general computing have been established. If Stop Killing Games is successful it will have much bigger effects on general computing. And I believe that this is why you keep the same false accusations getting repeated over and over again (e.g. saying that SKG would require publishers to keep supporting a game forever). I know it's said not to attribute to malice that which can be adequately explained by stupidity, but at some point the pattern becomes too clear not to notice. All of big tech stands to lose eventually if SKG succeeds.

    • gchamonlive an hour ago

      Have you played The Talos Principle 2? Yep, games are toys! It's nothing more than that. What we fail to realise in our industrial society is that toys are a fundamental piece of our culture, they enable learning lots of different skills that wouldn't be possible in the "real world", they foster creativity, problem solving, bonding and cooperation...

      Toys are just toys, and yet they are the most important things we have. I honestly think the technological progress catalyzed by games is a byproduct, a huge one, but not central to the industry. We only think technology is the most important thing because we live in a world in which overvalues technical prowess in lieu of culture.

      • imiric 30 minutes ago

        I agree with most of what you said, but describing video games as nothing more than toys does a disservice to the medium.

        Yes, video games can be educational and entertaining, just like real world toys, but they can also be artistic and communicate stories. They're the most expressive and engaging storytelling device we have ever invented.

        Not all games are all of these things, and there's nothing wrong with games that only focus on entertainment, but those that combine all of these aspects successfully are far more impactful and memorable than any other piece of media.

    • lyu07282 an hour ago

      There are a huge number of people who deluded themselves into reflexively protecting the interests of hundred billion+ dollar industries. No malice required for that, they also aren't stupid, propaganda works.

  • krige 2 hours ago

    Thanks, "Thor".

    • intothemild an hour ago

      I would hope that he has either changed his tune (unlikely) or is fuming (likely)

  • cadamsdotcom 2 hours ago

    Is democracy working?

    Don’t want to get my hopes up, but I think this might be.

    • jacinabox an hour ago

      Could be, if you can set up a millions of dollars regulatory apparatus to keep online some really old MMOs for the 100 people worldwide who want to play them, there's really nothing you can't regulate.

      • prartichoke an hour ago

        This is a common mischaracterization of stop killing games. It does not propose publishers keep games online indefinitely, but to provide the bare minimum to the community to host them if they decide to shut the servers down for good. If the 16-year-old Unturned dev could do it, so can AAA studios

        • 1123581321 23 minutes ago

          What is the bare minimum they are seeking? It seems like advocates would give varying answers depending on their technical ability.

          • OkayPhysicist a few seconds ago

            They're pretty up front about the fact that the final result is going to have be some sort of compromise.

            Based on the words of the most involved proponents of the movement have said, the absolute least they could be forced into accepting would be "Developers can't sue people hosting reverse engineered servers after the main game has gone offline". Which is trivial to comply with (just don't sue someone), but probably insufficient for living up to the main messaging of the movement (since there's a lot more games that people care about preserving than games people care enough about preserving to completely re-implement servers for).

            Slightly more reasonably, there's the pitch of "release your server binaries". As the market stands at the moment, that'd be difficult, because in large studios it's common to have all sorts of licensed software involved in hosting your backend, but it's the kind of thing that's pretty trivially responded to on new projects: companies selling software for game service backends would have to adjust their licenses in response to their customers' legal requirements, but that's far from impossible given all the licensed code that's running on client machines already.

            In the best possible world, consumers would get access to the source code of the entire project after the company is done making money on it, but everyone involved seems to think that's a pipe dream.

    • lyu07282 an hour ago

      As long as people are sufficiently misinformed and politically uneducated, they believe in democracy working. So it's possible yeah!

    • joe_mamba 2 hours ago

      >Is democracy working?

      If only it would actually work that easy for democracy(people's will) to control the actual important things of society that fuck us, like housing, money printing, immigration, tax % and where that money goes to, healthcare, foreign aid, jailing epstein clients, etc.

      Imagine if democracy actually worked.

  • AuthAuth an hour ago

    This really is the white pill young people need to not hate democracy and its probably the worst most unlikely one to pass through.

    • zamadatix an hour ago

      I really need to get pill-pilled so I can keep up with what people are saying these days. From Urban Dictionary:

      > 1: being aware of a difficult situation or position and having a fighting "can do" attitude and not giving up, plus accomplishing said thing(s) within the difficult situation. 2: being optimistic, not merely through gut feelings but via having thought about a situation enough to understand how to get through it successfully

      > Tom: How'd you get to the top of this business in just a few months of work?

      > Jim: Working hard, working correctly, and taking the white pill.

    • petcat an hour ago

      Gamer Rage has always been the worst political hill to die on.