26 comments

  • rivetfasten 5 minutes ago

    This looks really nice! I'm excited to see it and am left with questions from perusing the site. Let me know if I missed it.

    It's simple and also has an excellent choice of where to invest in powerful features. It looks like an elegant, minimal selection of things existing languages already do well, while cutting out a lot of cruft.

    The site also mentions two differentiating and less established features that make it sound like more than yet another fp remix: type-based ownership and algebraic effects.

    While ownership stuff is well explored by Rust and a less explicit variation by Mojo, this sounds like a meaningful innovation and deserves a good write-up! Ownership is an execution-centric idea, where fp usually tries to stay evaluation-centric (Turing v Church). It's hard to make these ideas work will together, and real progress is exciting.

    I'm less familiar with algebraic effects, but it seems like a somewhat newer (in the broader consciousness) idea with a lot of variation. How does Loon approach it?

    These seem like the killer features, and I'd love to see more details.

    (The one technical choice I just can't agree with is multi-arity definitions. They make writing code easier and reading it harder, which is rarely or never the better choice. Teams discourage function overloading all the time for this reason.)

    Thanks for sharing!

  • davidee 2 hours ago

    Perhaps relevant: https://campedersen.com/loon

    This looks like a really neat project/idea; seeing the road map is exciting too, nearly everything I'd want.

    I don't love the brackets syntax, or the [op val1 val2] ([* x x]) style, but I appreciate the attempt at clarity and consistency and none of these things are dealbreakers.

    I do wonder why they've leaned so hard into talking about the type system being out of sight. Again, not a dealbreaker, but I feel strongly that explicit typing has a place in codebases beyond "describe something because you have to".

    Strongly typed languages strike me as providing detailed hints throughout the codebase about what "shape" I need my data in or what shape of data I'm dealing with (without needing to lean on an LSP). I find it makes things very readable, almost self-documenting when done right.

    From their docs about their choices: "The reasoning is simple: types exist to help the compiler catch your mistakes. They do not exist to help you express intent, at least not primarily." This strikes me as unnecessarily pedantic; as someone reading more code than I write (even my own), seeing a type distinctly—particular as part of a function signature—helps me understand (or add strong context) to the original author's goal before I even get to reading the implementation.

    I find this doubly so when working through monadic types where I may get a typed error, a value, and have it all wrapped in an async promise of some kind (or perhaps an effect or two).

    By the same token many languages allow you to leave out type annotations where they may be simple or clearly implied (and/or inferred by the compiler), so again, I'm not understanding the PoV (or need) for these claims. Perhaps Loon simply does it better? Am I missing something? Can I write return types to stub functions?

    From the above blog post: "That's how good type inference feels! You write code. The types are just there. Because the language can see where it's going." Again, it feels strongly geared towards a world where we value writing code over reading/maintaining/understanding code, but maybe that's just my own bias/limitations.

    Will follow it closely.

    • wk_end an hour ago

      Yeah, the idea that types exist just to help the compiler catch your mistakes shows a depressingly superficial understanding of the benefits of static typing.

      Types exist so that the compiler can reason about your code better - but not incidentally, they also help you reason about your code better!

      To wit: even when working in dynamic languages, it's often considered a good practice to write down in docstrings the types of objects a function can operate on, even without static enforcement. Thinking about types is helpful for humans, too.

      And it's not even just a thing to help you read code in the future - types help me write code, because as I sit down to write a function I know the possible values and states and capabilities of the object I'm working with. In the best of cases I can analytically handle all the possible cases of the object, almost automatically - the code flows out of the structure of the type.

    • mapcars an hour ago

      > Strongly typed languages strike me as providing detailed hints throughout the codebase about what "shape" I need my data in

      I agree that seeing types is helpful, though typing them is also not necessary. Perhaps the solution is an IDE that shows you all the types inferred by the compiler or maybe a linter that adds comments with types on file save.

    • cptroot an hour ago

      Good news, there's a line in the "Coming from Rust"[1] page that says

      > You never annotate a function signature unless you want to for documentation purposes.

      so it sounds like function annotation is still an option for the purposes of communication, just no longer required in all cases.

      [1] https://loonlang.com/concepts/from-rust

      • cptroot 37 minutes ago

        Aha, here's the syntax in case you're curious (using an example lifted from the playground)

          [type Shape
            [Circle f64]
            [Rect f64 f64]
            Point
          ]
        
          [sig test_sig : Shape -> Float]
          [fn test_sig [shape]
            [match shape
              [Circle r] [* 3.14159 [* r r]]
              [Rect w h] [* w h]
              Point 0.0
            ]
          ]
        
        Unfortunately it seems like this doesn't currently work as expected when I use it in the playground, so I'm going to go file an issue
        • ecto 21 minutes ago

          thank you <3 I will fix asap

  • luckymate 2 hours ago

    I think I am in love. Clojure + Rust, everything is typed, but I don't need to annotate. And algebraic effects that I really wanted to explore in Ocaml, but now can do it in language with way easier syntax. I might be missing bit of Clojure dynamic nature, but it looks like a bunch of really interesting ideas in one language.

    • drob518 an hour ago

      Coming from Clojure, I like types being invisible. Square brackets feels like a needless change. If you want sexprs, just use sexprs. Interesting ideas, as you say.

    • christophilus an hour ago

      Yeah. Clojure is by far my favorite dynamic language. But, I love static types. At a glance, a quick glance at Loon- looks like it could just flat out become my favorite language. Loon with a standard library that approaches Go’s would be :chefskiss:

  • pmcgoron 19 minutes ago

    1. I don't know much about HM systems mathematically, but how do the effect handlers interact with type inference? I thought there was some issues with automatic inference there.

    2. The macros examples on the website don't show binding situations. Are the macro hygienic like in Scheme?

    3. Why the choice of [] over ()?

  • dxdm 32 minutes ago

    > Square brackets replace parentheses for a clean, uniform syntax.

    Oh dear, why? Abrasive aesthetics aside, this is bad for people with certain non-English keyboard layouts. Not me, but many do exist.

    • IshKebab 12 minutes ago

      Better for people with English keyboards though. And I prefer the aesthetics.

  • mintplant 29 minutes ago

    I got really excited reading this! The docs site is very polished and hypes up lots of features which click with things I've been wanting out of a language. But then I went to the repository [0] and realized that this is a week-old project, with every single commit written by Claude. I went to the playground page [1] and tried the example for effects, a headline feature and what drew me in the most, but it threw an "unbound symbol" error. I thought maybe the example could just be out-of-date, so I tried the example under the "Algebraic effects" heading on the homepage, which shows a different syntax, but that threw a parse error. The "Pattern matching" example is supposed to return 78.5, but it returns 15.700000000000001 when run in the playground. The example for "Mutation" on the ownership docs page [2] throws "unbound symbol 'set!'". The "Type Signatures" example from the types guide [3] throws another parse error. That's where I stopped.

    How much of this is actually real?

    [0] https://github.com/ecto/loon

    [1] https://loonlang.com/play

    [2] https://loonlang.com/guide/ownership

    [3] https://loonlang.com/guide/types

    • ecto 11 minutes ago

      hey thank you, should all be fixed now!

  • kronnpp 14 minutes ago

    How is it related to the Standard Meta Language (SML) family of languages?

  • cptroot an hour ago

    Neat! I think the website could use a bit more information about how the "global" Effect handlers work, and whether it's possible to opt-in to that functionality yourself when writing Effects.

    That being said I took a look at the roadmap and the next major release is the one that focuses on Effects, so perhaps I'm jumping the gun a tad. Maybe I'll whip this out for AoC this year!

  • phpnode 3 hours ago

    The pattern matching example has a type Shape which is never referenced and this seems to conflict with the idea that you never write a type, am I missing something obvious?

    • KPGv2 2 hours ago

      I think they mean you never write types for your variables or functions. They don't mean you can't create types. That's the reference to Hindley–Milner type system and type inference. You don't have to say

      x : Nat x = 5

      You just say x = 5

      I personally don't like that you don't seem to be able to manually describe the type for a fn/var, because it's very useful when prototyping to write stubs where you provide the typedef but then the actual variable/function is just marked as "todo"

  • weitendorf 3 hours ago

    Very cool! I’ve been flirting with the idea of biting the bullet and moving more towards language extensions around protobuf/grpc vs just tools so it’s really great to see projects on the other side of that kind of decision shipping and what choices they made

    Why the square brackets in particular? Notation is such an annoying part of this stuff, I’m actually leaning towards pushing a lot of structure to the filesystem

  • xigoi 2 hours ago

    Looks great! However, the website is really slow. Every page takes several seconds to load and trying to open the reference freezes my browser.

    • ethmarks 33 minutes ago

      Apparently the site itself is written in Loon. The HTML is just a static shell that loads a `boot.js` script[1] that runs some WASM that compiles and evals the Loon source files. I found the source code here[2].

      Definitely cool in concept, but very performance-intensive and slow.

      [1]: https://loonlang.com/boot.js

      [2]: https://github.com/ecto/loon/tree/main/web

    • mapcars 14 minutes ago

      I'm assuming the website is written in Loon and according to roadmap its version 0.4 and compilation is planned in 0.7. So it demonstrates that the language works, but its not optimised yet.

      • ecto 5 minutes ago

        exactly! I didn't post this (thank u whoever did though) so wasn't ready to launch yet. but the idea is it will SSR and hydrate each page. I want to pull it all out into a framework congruent to Next.js

  • IshKebab 20 minutes ago

    It's such a lot of effort to make a language like this. I don't get why they don't just put in like 2% more effort and add syntax that makes it less awful for humans. Nobody really wants to write `[* 5 5]` do they?

      [fn square [x] [* x x]]
    
    Could very easily be

      fn square(x) = x * x;
    
    Or something like that, which is much more readable.

    Also

    > Hindley-Milner inference eliminates type annotations.

    I think it's pretty widely agreed at this point that global type inference is a bad idea. The downsides outweigh the upsides. Specifically: much worse errors & much less readable code.

    • mapcars 12 minutes ago

      You never used lisp-like languages did you?