The Long Tail of LLM-Assisted Decompilation

(blog.chrislewis.au)

20 points | by knackers 4 hours ago ago

3 comments

  • amelius 6 minutes ago

    Does this technique limit the LLM to correctness-preserving transforms?

  • OptionOfT 29 minutes ago

    I'm really excited about this, especially for games for which the source code was lost like Red Alert 2.

  • decidu0us9034 27 minutes ago

    "Claude struggles with large functions and more or less gives up immediately on those exceeding 1,000 instructions." Well, yeah, that's the thing, an n64 game, that's C targetting an architecture where compiler optimizations are typically lacking, the idomatic style is lots of small tightly-scoped functions and the system architecture itself is a lot simpler than say a modern amd64 pc... These days I often just feel like, why is this person telling me how easy my job is now when they seemingly don't know much about it. I just find it arrogant and insulting... Perpetually demo season.