6 comments

  • shoo a minute ago

    see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) https://www.youtube.com/watch?v=S-VAL7Epn3o

  • tsycho an hour ago

    Rediscovered this game a year ago, and am absolutely loving it.

    The r/aoe2 community is also generally welcoming and helpful.

  • jstrebel an hour ago

    A very nice video. It shows that computer games are glamorous on the outside, but once you look behind the scenes, they just look like normal software. I was also surprised to hear that the team did not only rely on computer graphics textbook algorithms, but built their own pathfinding algorithm in a pragmatic manner.

  • LPisGood an hour ago

    The Age of Empires 3 path finding was so impressive, but also with cavalry it got clumpy and could be used tactically (which is sort of realistic)

  • joe_mamba 26 minutes ago

    Wait, is the AoE source code public?

  • superkuh an hour ago

    It's good to get understanding and confirmation that, yes, the community userpatch version on the online matchmaking service voobly before Microsoft came back in an recapitalized on the popularity by releasing Definitive Edition was and remains the best version in some very important ways. Also great to hear DE has now reached near parity with lower resource use.