Adventures in Neural Rendering

(interplayoflight.wordpress.com)

28 points | by ingve 4 days ago ago

1 comments

  • Lerc 5 hours ago

    Interesting, I have been doing similar things recently with shaders and tiny MLPs,

    It would be nice to see field maps to see what the raw inputs flattened out on a surface output. Sometimes it really helpful to get an impression of what it is doing.

    Are there any especially clever ways to visualise fields greater than 2D beyond looking at slices? Perhaps contour lines(surfaces?) though UMap?