This is for 72×40 display right now but I was also working on an interface layer to abstract Thumby specific functionality in order to play on potentially other platforms running MicroPython/Python. Going to try and add that in the next iteration.
I literally JUST bought a Thumby out of a vending machine this past weekend, so this post feels a bit serendipitous for me. Thanks for sharing, and I'll have to check this out!
Small bug: the sim seems to double count residential population for taxes, industrial pop gets ignored. The duplicate logic seems to exist in UI but it's correct there.
Also I wonder if all the repetition could be reduced, or would it affect performance on MicroPython?
Yeah great catch. So I mentioned this in the README but much of the mechanics were heavily inspired by jhhoward's MicroCity. This is the same way he calculated taxes and I figured to test it out to see how it worked in game. I really liked the flow of how his game played and seems like there are some pros/cons to that inbalance.
Pros:
- Makes residential population more valuable for taxes, which helps early‑game cash flow.
- Encourages zoning residential since it has outsized budget impact.
- Offsets the fact that residential growth can be more constrained by pollution/unemployment.
Cons:
- Skews the economy away from industrial/commercial impact.
- Makes budget feel inconsistent with “total population.”
- Can mask balance issues by injecting extra money, making difficulty tuning harder.
Is it using the 1.3-inch monochrome OLED display of the Arduboy or something smaller? (Guessing the 72 × 40 display of the Thumby?)
This is for 72×40 display right now but I was also working on an interface layer to abstract Thumby specific functionality in order to play on potentially other platforms running MicroPython/Python. Going to try and add that in the next iteration.
I hope it "Reticulates Tiny Splines" (good work btw)
Haha thanks! Definitely adding that during map generation in next release.
SIM=subscriber identity module. sim=simulator. :-)
I originally had sim but HN autocorrected it. I tried to edit it back to what I had but can't seem to now.
I literally JUST bought a Thumby out of a vending machine this past weekend, so this post feels a bit serendipitous for me. Thanks for sharing, and I'll have to check this out!
Congrats! Unplayable by most means but absolutely incredible how tiny it is so I love it.
Small bug: the sim seems to double count residential population for taxes, industrial pop gets ignored. The duplicate logic seems to exist in UI but it's correct there.
Also I wonder if all the repetition could be reduced, or would it affect performance on MicroPython?
https://github.com/chrisdiana/TinyCity/blob/88d07cf98f13bb73...
Yeah great catch. So I mentioned this in the README but much of the mechanics were heavily inspired by jhhoward's MicroCity. This is the same way he calculated taxes and I figured to test it out to see how it worked in game. I really liked the flow of how his game played and seems like there are some pros/cons to that inbalance.
Pros: - Makes residential population more valuable for taxes, which helps early‑game cash flow. - Encourages zoning residential since it has outsized budget impact. - Offsets the fact that residential growth can be more constrained by pollution/unemployment.
Cons: - Skews the economy away from industrial/commercial impact. - Makes budget feel inconsistent with “total population.” - Can mask balance issues by injecting extra money, making difficulty tuning harder.
Looks super cool, nice job!
Thanks!
Really cool!
Thank you!
looks awesome! can't wait to try the online version :)
Thanks I'll post when it's available. Still waiting on the PR to merge in their Arcade repo.
Looks neat! Great job!
Thank you!