The architecture looks amazing, and the monsters too! Is this co-op? I only played Quake 2 once... (wait, this is Quake 1?)
This may be me reading into it too much, but it's really cool how these old games have become kind of timeless platforms for content (doom too). You don't need a billion polygons to express lots of ideas and it reduces the effort required to contribute, and the open source-ness of it makes it available on lots of platforms, irons out lots of bugs and issues, etc.
It's crazy that it's been almost 20 years since I played a large amount of quake/quake 2/q3a, but I can instantly recognize the architecture of the levels that are re-skinned. The original map development was incredibly iconic.
It's crazy that there can be over a quarter century between the last time I played Quake, yet the first thing I do in e1m1 is shoot the fake wall in the recessed area on the right and grab the shotgun shells from the secret area…
Not just old games. There is a trend of modern "boomer shooters" that have similar visuals and mechanics as these classics. They're fun for a while, but none of them capture me as much as these games did back then. Part of it is because the originals were groundbreaking in many ways at the time, and seeing the same game rehashed with minor changes is not that engaging IMO.
This brutalist mod pack looks incredible, though, and I might just have to give it a try.
Quake is the evergreen of classic FPS modding. I wish Half-Life held this long. Half-Life used to have a bigger community back in the early 2000s but nowadays it mostly went away. Even HL1 and HL2 combined cannot match Quake. There is some beauty about Quake that people keep coming back to it. I do prefer HL as a better (or, more preferable) FPS, though.
Is it? I hadn't used Ironwail before, but I just installed it somewhere (as per the instructions) and it found the Quake dir from Steam (where I extracted qbj3 as well) all by itself. I used VkQuake before this.
Holy molly. That music too. I had to check credits, because it briefly felt like Gordon's influence, but a different name popped. Anyway, I am excited to try once the damn illness leaves my body.
I have this on my backlog of Jams to go through, but peeked ahead hoping to see Alekswithak in there, and indeed, it's him.
He's already scored a few great SP mods : Alkaline, Dwell, Dwell 2 - which should also be checked out - and some of his tracks have been featured in various map jams as well.
He hasn't published the soundtrack for QBJ3 yet, but I assume he will eventually. Until then, enjoy the rest at https://alekswithak.bandcamp.com/
Indeed. I remember the times I needed to interact with the Massachusetts state government. State House notwithstanding, many of the Boston government district's buildings are brutalist in style, and when you go there in January or February, the winter wind really whips through the courtyard, making you legitimately feel like you're on Vogsphere instead of in Boston. Seeing some of these maps gave me flashbacks to that time.
A lone coffeeshop, barely more than a kiosk, called Cuppacoffee, is in the area. It's run by an affable fellow from Australia, a country with an excellent coffee culture, and also sells Australian style meat pies. An oasis of warmth.
Australia indeed has great coffee culture, I had no idea before visiting. On my holiday there I never had bad or mediocre coffee, which was a bit wild. Not once.
You can get great coffee in Europe of course, but you'll specifically have to go to a cafe that knows what they're doing, or the likelihood of a mediocre brew is high. Australians, I bet most of you don't realize how good you have it there.
When I was in Queensland I was a bit flabbergasted that every roadside sandwich shoppe, no matter how small or God-forsaken, served excellent coffee. Thankfully the world is healing and American coffee culture is improving. Starbucks has as much difficulty getting a toehold in New Orleans as it did in Brisbane and for the same reasons: there are so many places you can get better coffee, that no one wants to go to Starbucks.
The standalone download worked great on Linux after compiling ironwail. It really looks great, having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.
In case anyone tries to play it with a Logitech F310 game pad on Linux, it crashed for me unless +joy_rumble 0 was set on the ironwail command line.
"Quake Brutalist Jam III was created for explicit use with the Ironwail source port, version 0.8.1 and above. If using other engines, especially the Quake Remaster, expect issues."
With vkQuake on macOS (qbj3 and id1 in /Applications), I get "HOST_ERROR: Model progs/v_axe2.mdl not found"... their docs say if it's not ironwail then "expect issues". :-\
The architecture looks amazing, and the monsters too! Is this co-op? I only played Quake 2 once... (wait, this is Quake 1?)
This may be me reading into it too much, but it's really cool how these old games have become kind of timeless platforms for content (doom too). You don't need a billion polygons to express lots of ideas and it reduces the effort required to contribute, and the open source-ness of it makes it available on lots of platforms, irons out lots of bugs and issues, etc.
It's crazy that it's been almost 20 years since I played a large amount of quake/quake 2/q3a, but I can instantly recognize the architecture of the levels that are re-skinned. The original map development was incredibly iconic.
It's crazy that there can be over a quarter century between the last time I played Quake, yet the first thing I do in e1m1 is shoot the fake wall in the recessed area on the right and grab the shotgun shells from the secret area…
Not just old games. There is a trend of modern "boomer shooters" that have similar visuals and mechanics as these classics. They're fun for a while, but none of them capture me as much as these games did back then. Part of it is because the originals were groundbreaking in many ways at the time, and seeing the same game rehashed with minor changes is not that engaging IMO.
This brutalist mod pack looks incredible, though, and I might just have to give it a try.
Quake is the evergreen of classic FPS modding. I wish Half-Life held this long. Half-Life used to have a bigger community back in the early 2000s but nowadays it mostly went away. Even HL1 and HL2 combined cannot match Quake. There is some beauty about Quake that people keep coming back to it. I do prefer HL as a better (or, more preferable) FPS, though.
Recommend checking out the AD mod, the map design is unbelievable https://www.moddb.com/mods/arcane-dimensions
Getting Quake Brutalist Jam III running on Linux using Quake from my Steam library took a bit of research.
./ironwail -game qbj3
Edit: Changing /Id1 to /id1 and making the *.pak files lowercase will allowed the MOD to launch correctly on my Debian system using ironwail-0.8.1.
Is it? I hadn't used Ironwail before, but I just installed it somewhere (as per the instructions) and it found the Quake dir from Steam (where I extracted qbj3 as well) all by itself. I used VkQuake before this.
it hit me too and I ended up having to put the qbj3 directory in my steam directory. Apparently with ironwail 0.8 it looks there.
I think I like this approach more though so i'll try it
Holy molly. That music too. I had to check credits, because it briefly felt like Gordon's influence, but a different name popped. Anyway, I am excited to try once the damn illness leaves my body.
btw. I appreciate explicit 'you can buy it here'.
I have this on my backlog of Jams to go through, but peeked ahead hoping to see Alekswithak in there, and indeed, it's him. He's already scored a few great SP mods : Alkaline, Dwell, Dwell 2 - which should also be checked out - and some of his tracks have been featured in various map jams as well. He hasn't published the soundtrack for QBJ3 yet, but I assume he will eventually. Until then, enjoy the rest at https://alekswithak.bandcamp.com/
In the topic of brutalist maps, here is one for Doom:
https://www.doomworld.com/forum/topic/134404-angmngthoo-brut...
Just what the doctor ordered in the bleakness of January. Fitting for brutalist architecture.
I do hope Dwell isn't updated with episode 3 too quickly now.
Indeed. I remember the times I needed to interact with the Massachusetts state government. State House notwithstanding, many of the Boston government district's buildings are brutalist in style, and when you go there in January or February, the winter wind really whips through the courtyard, making you legitimately feel like you're on Vogsphere instead of in Boston. Seeing some of these maps gave me flashbacks to that time.
A lone coffeeshop, barely more than a kiosk, called Cuppacoffee, is in the area. It's run by an affable fellow from Australia, a country with an excellent coffee culture, and also sells Australian style meat pies. An oasis of warmth.
Australia indeed has great coffee culture, I had no idea before visiting. On my holiday there I never had bad or mediocre coffee, which was a bit wild. Not once.
You can get great coffee in Europe of course, but you'll specifically have to go to a cafe that knows what they're doing, or the likelihood of a mediocre brew is high. Australians, I bet most of you don't realize how good you have it there.
Sorry for the off topic.
When I was in Queensland I was a bit flabbergasted that every roadside sandwich shoppe, no matter how small or God-forsaken, served excellent coffee. Thankfully the world is healing and American coffee culture is improving. Starbucks has as much difficulty getting a toehold in New Orleans as it did in Brisbane and for the same reasons: there are so many places you can get better coffee, that no one wants to go to Starbucks.
Has someone the standalone version for download? The link provided on the website is unfortunately dead: https://cloud.umami.is/q/C7hou8V8u
I added download mirrors, refresh website please.
Thank you very much!
Edit: I just had a look and it looks amazing! Nice work!
The standalone download worked great on Linux after compiling ironwail. It really looks great, having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.
In case anyone tries to play it with a Logitech F310 game pad on Linux, it crashed for me unless +joy_rumble 0 was set on the ironwail command line.
>having to choose whether to walk through the easy, normal, or hard doors in game to set the difficulty level was a nice touch i'd never seen before.
Have you played Quake 1 campaign before? That literally what you do at the start - walk through one of three doors.
No, never really played video games much. I suspected it was only new to me, but it made a strong impression, it is such a clever idea.
And then there's the "nightmare" difficulty, but you have to find that hidden door!
That brings back the old days. Incredible well done mod/total conversion. Having a blast, thank you for taking the time and energy to create this!
so excited to try this, quake1 and quake2 have been my jam for far too long. I still play once in a while these days.
Worth pointing out this is a single player total conversion, not just a bunch of maps. It's also absolutely banging.
Any chance to play this on Quest 3? (Quake 1-3 is available via SideQuest)
This is a Q1 mod, so if sidequest supports modding games and Q1 on there is a source port, then yes this should work
"Quake Brutalist Jam III was created for explicit use with the Ironwail source port, version 0.8.1 and above. If using other engines, especially the Quake Remaster, expect issues."
Another amazing piece of gaming and art by an incredible, dedicated community. I'm thoroughly enjoying it so far, and I've still got a long way to go.
Looks gorgeous, will try on Darkplaces.
[dead]
Wow. And yet, no Mac version. Anyone got it to work on Linux/Proton?
It’s a mod so you can run it against a Quake source port, of which there are Apple Silicon ports:
https://www.macsourceports.com/game/quake?pubDate=20250318
There are also Linux native ports too, so no need to use Proton.
Run it against a source port or with a source port?
With vkQuake on macOS (qbj3 and id1 in /Applications), I get "HOST_ERROR: Model progs/v_axe2.mdl not found"... their docs say if it's not ironwail then "expect issues". :-\
https://www.macsourceports.com/game/quake
https://github.com/Novum/vkQuake
vkQuake.app works great on Apple silicon Macs.
should run fine with crossover / wine