Carrier Landing in Top Gun for the NES

(relaxing.run)

359 points | by todsacerdoti 16 hours ago ago

154 comments

  • jordigh 12 hours ago

    The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't).

    The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it.

    As the article states, "Altitude and speed are both controlled by throttle input and pitch angle". So you can't just hit the engines or air brakes button to change your speed. If you lower the nose of the plane, you'll speed up and vice versa! So you have to carefully juggle your speed and altitude by altering both your pitch and your engines/air brakes.

    My brother taught me that my speed wouldn't reduce if I'm nosediving, so raise the nose a little while opening my air brakes for a quick reduction in speed and then level out to maintain altitude. The game actually models this somewhat accurately!

    • IncandescentGas 11 hours ago

      > if you read the manual (which I guess most kids didn't).

      Most kids did't read the manual? I would rtfm for every game I got my hands on during the car ride home from toysrus or blockbuster. If Mom had several errands to run, I may rtfm a dozen times before I finally got home with the game.

      • wdr1 34 minutes ago

        Despite spending most of youth playing the NES, I don't think I ever read a manual.

        "Reliance on documentation is the hallmark of a novice & a coward."

      • retrac 11 hours ago

        In my experience used games were often traded or passed around as bare cartridges. And that's how I got most of my games.

        • Terr_ 11 hours ago

          Ahhh, nostalgia: Some games like Super Mario and Duck Hunt were quite doable without a manual, but I specifically remember Legacy of the Wizard [0]. With no manual and almost zero in-game text to work from, our progress was limited to stumbling around a giant labyrinth, never realizing certain obstacles required switching characters to use unique abilities, and then finding special items that unlock abilities for other characters...

          [0] https://strategywiki.org/wiki/Legacy_of_the_Wizard/Walkthrou...

        • jordigh 11 hours ago

          Rentals too often came without the manual.

      • aidenn0 36 minutes ago

        I played Top Gun by swapping carts with a friend; manual wasn't included.

      • asciimov 7 hours ago

        I rented the vast majority of NES games I played back in the day, getting a manual was uncommon, sometimes they came with a xeroxed copy.

        For me, half the fun was trying to figure out how to play the game.

      • esaym 6 hours ago

        I would read the manual too on the ride home. But I think that was only for new games? I seem to remember that rentals didn't come with manuals. The best memory was my grandma picking me up to spend the summer at her house. We stopped by wal-mart and I grabbed the first release of Gran Turismo for psx. It came with a fairly giant manual. Had a three hour drive to her house. I read it over and over!

      • nitwit005 6 hours ago

        The people working hint hotlines apparently memorized some information from manuals, as so many kids without access to the manuals called with the same questions. The famous code from Star Tropics, for example.

      • LVB 9 hours ago

        I certainly read the manual when I was asked to enter the 15th word from page 47 in order to keep playing Chessmaster 2000...

      • nubinetwork 7 hours ago

        I don't even remember seeing the manual as a kid.

      • Barrin92 10 hours ago

        I've been on a bit of a retro bender and have intentionally limited myself to nothing but the manuals and games and it's been so fun to rediscover how much thought people used to put into the manuals including the presentation and art. Extreme shame half of the time now even if you go and grab a physical copy you basically just get a key in a box.

    • jrs235 11 hours ago

      The saying for landing is: "throttle for altitude, pitch for speed". Most folks attempt the opposite.

    • rconti 9 hours ago

      I don't specifically remember it, but I had the manual, and I was a voracious manual reader as a kid. I also remember the carrier landings being the hardest thing in any game I ever played. Felt like about a 1% success rate, and I never quite knew what separated a successful landing from an unsuccessful one that looked identical on approach.

    • Boxxed 12 hours ago

      > The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't).

      It's also on-screen. What's missing is the acceptable ranges -- +/- 100 for altitude, +/- 50 for speed, per the post. Knowing that the slop for altitude is much higher is definitely helpful information.

    • scrame 11 hours ago

      if you rented it or borrowed from a friend it was very very unlikely you had the manual. I don't remember how I eventually figured it out, but it's the landing instructions that I think are misleading.

    • astrostl 10 hours ago

      > The information to properly land the plane is in the manual

      Look, I already liked the nerdy blog post! I don't need even more reasons to like it.

    • colechristensen 9 hours ago

      Man I miss manuals.

      • _carbyau_ 5 hours ago

        Todays games have replaced them with wikis.

        I miss being able to play a game and have things be somewhat apparent within the game. Nowadays it seems like you have to have a second monitor with the wiki open.

    • ekropotin 10 hours ago

      There was a manual =0

  • dynm 12 hours ago

    Incidentally, this is not a blog that makes it easy to look at the archives!

    - No link to other posts

    - This post is at https://relaxing.run/blag/posts/top-gun-landing/

    - https://relaxing.run/blag/posts/ gives a 403

    - https://relaxing.run/blag/ gives a 403

    - https://relaxing.run/ gives a full-page picture of some beautiful mountains

    - No Atom/RSS link hidden in source

    Not a complaint! If this is an intentional choice, I respect it.

  • debo_ 14 hours ago

    I never had much trouble landing on the carrier, but refueling in the sky? I think I only managed it a few times.

    https://www.youtube.com/watch?v=vetEg8J-wcw

    • Boxxed 14 hours ago

      The refueling music is the best part of the soundtrack, and somehow that video doesn't have it...different version of the game?

      https://www.youtube.com/watch?v=TfUZix8jVBY&t=187s

      • DiabloD3 13 hours ago

        Speaking of the soundtrack, before Virt (Jake Kaufman) made it big (composer behind Shantae, Shovel Knight, Ducktales Remastered, a few others), he made this: https://www.youtube.com/watch?v=5uEUImofSms

        "Bogey at your 6", the combat theme from the game, but remixed as if Konami had made it for the VRC6, the NES mapper chip that added 3 additional oscillators that made the Japanese release of Castlevania III what it was; he made this using Scream Tracker (or possibly a newer tracker, but its saved in S3M format), because tracker-like chip emulators didn't exist yet (Furnace, et al).

      • jordigh 12 hours ago

        The Japanese release of the game flips around the "soundless" sections with the music section, suggesting that listening to that rocking track for most of your flight is the intended experience.

        https://tcrf.net/Top_Gun_(NES)#Music

        • nubinetwork 7 hours ago

          I knew there was a version out there that flipped the music around... but I don't remember the "painted line" aircraft carrier... I wonder if someone made a rom hack like 20 years ago that kept the graphics but flipped the music...

      • JoblessWonder 13 hours ago

        I never got that far in the game... but that song gave me a visceral body memory of "difficult things in games that trigger intense 8 bit music" memories.

    • chasd00 11 hours ago

      ugh i had forgotten all about this game until I clicked your link and then promptly closed the tab. Carrier landing was frustrating enough but the re-fueling was another level. I played this at my friend's house whenever I would go there and spend the night.

      That was an actual thing back in the day, you'd get your parents to let you stay the night at a friend's house and then you'd stay up all night playing NES, eating pizza and watching movies.

      • Wowfunhappy 6 hours ago

        Uh, this is still a thing? Kids have sleepovers. And there often isn't much sleeping involved.

        (Okay, maybe they aren't playing the NES explicitly, but same thing.)

        • chasd00 5 hours ago

          My boys are 16 and 13 and went through middle school without a single sleepover.

          • Wowfunhappy 5 hours ago

            Huh. Well, I teach fifth grade and my students tell me about their sleepovers all the time.

            My school is all-girls though, maybe the gender matters.

    • jabl 14 hours ago

      How convenient that refueling also replenishes your missiles.

    • stouset 13 hours ago

      How in the hell is that tanker flying at ~1,200 knots (1,400mph)!? That is nearly Mach 2!

      • wat10000 12 hours ago

        Same way your F-14 was able to carry up to 40 air-to-air missiles, unlimited cannon rounds, and the space shuttle at the end of the game is tougher and takes more fire to destroy than the aircraft carrier you destroy in mission 2.

      • iberator 9 hours ago

        Maybe it was indicted speed and not ground speed LOL

    • boo-ga-ga 13 hours ago

      Hah, same for me:). But still loved to do these things over and over again.

    • palmotea 14 hours ago

      > 1398 mi/h

      Isn't that something like Mach 1.8? That's one fast tanker.

      • ceejayoz 14 hours ago

        There is a F/A-18 tanker variant, at least.

        But you don't do the refueling at those speeds, heh.

    • phantasmish 14 hours ago

      My recollection is that if you missed it you kept playing but were doomed to crash maybe 30 seconds later from low fuel. Talk about punishing.

      • dylan604 13 hours ago

        Seems like an accurate conclusion.

      • debo_ 14 hours ago

        Yes, that's right.

    • virgil_disgr4ce 13 hours ago

      This was the part that my brother and I could never, ever, not even once, complete. I still rue it to this day.

  • nocoiner 14 hours ago

    This business will get out of control. It will get out of control and we’ll be lucky to live through it.

    • tclancy 14 hours ago

      The number of times I've used that quote in the last 12 years . . . https://www.youtube.com/watch?v=hnRdPZjoMKM

      • nocoiner 14 hours ago

        It’s an unbelievably versatile and appropriate quote, and yours is an unbelievably on-point username.

      • dylan604 13 hours ago

        He was the Ronald Reagan of my time in that he was an actor before becoming a senator instead of POTUS.

  • jjice 15 hours ago

    Classically featured on the Angry Video Game Nerd: https://www.youtube.com/watch?v=fuZTUX1bwJ0

  • ghc 15 hours ago

    I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphics improved from one console generation to the next. I don't remember any other console transition being so consequential from a graphics perspective.

    • djmips 2 hours ago

      Console Generations are a step function.

    • jrjeksjd8d 15 hours ago

      Super Mario 64 was an N64 launch title. Resident Evil 4 was a late Gamecube title. In my mind that's probably the biggest gap in graphical fidelity between generations of console. But I can see how going from NES games like Super Mario Bros to SNES games like Star Fox would be a close contender.

      PS1 -> PS2 -> PS3 or Xbox -> 360 feel more iterative because they started after the 3D era had already begun. We haven't had a new dominant paradigm for gaming since then (besides mobile gaming).

      • doubled112 13 hours ago

        I've heard that last part put as "we're further from the PS2 than the PS2 was from the Atari 2600." The statement really stuck with me.

      • kevin_thibedeau 12 hours ago

        Elite did 3D on the NES so not as much of a leap.

      • thm 14 hours ago

        I'd make that (non-Super) Mario Bros. -> SM RPG with the SA-1 Chip

  • proctorg76 11 hours ago

    Landing in Top Gun is easy and I'd like to see everyone whining about it dock with the satellite in Captain Skyhawk while all of RARE's best demoscene tricks go off all around you.

    • asciimov 7 hours ago

      The secret is to only move up and down when trying to dock.

  • jcalvinowens 14 hours ago

    I love sim hijinks. It's possible to reliably land a 737 on the carrier in X-plane: just take off with 30min of fuel, drag it in with full flaps and high power, and set the parking brake before you touch down.

    • wat10000 13 hours ago

      I wouldn't be surprised if it's possible in real life. The Navy tested a C-130 on the USS Forrestal and accomplished 21 landings. I'm sure a C-130 has better short-field performance than a 737, but they were also testing it with substantial cargo on board. Official figures for required runway distance for a 737 are far in excess of a carrier's deck length, of course, but those figures include weird things like "safety" that are not strictly required, and tend not to fully account for the 40+kt headwind you can get from a carrier steaming into the wind.

      • chasd00 10 hours ago

        > The Navy tested a C-130 on the USS Forrestal and accomplished 21 landings.

        my son plays DCS and that game just got a C-130 module and he showed me youtube vids of people landing on carriers. I had to think hard if that was an actual thing or not. Seems like a C-130 can land/take-off pretty much anywhere so why not a carrier?

      • JanNash 12 hours ago

        Also, of course, the 73 would have to have a hook, which shortens the landing quite some (as well as the lifespan of the fuselage, I assume), as long as you catch the wire, that is. Wingspan-wise, this could also work. @RedBull, how bout it?!

        • wat10000 10 hours ago

          Not necessarily. The C-130 didn't use one. That doesn't mean the 737 could get away with it, but with the carrier going max speed, a decent wind, the plane at min weight and speed, and touching down as early as possible, I wouldn't be surprised if the landing roll was shorter than the length of the deck.

  • ethagknight 15 hours ago

    The mission accomplished regardless of crash or land is hilarious

  • TuringNYC 13 hours ago

    Brought back memories! This was so frustrating, felt like a huge amount of randomness added to the controls. And each time you failed, you had to re-do the whole level. The other frustrating part of the game was mid-air refueling.

  • pikkoloassembly 15 hours ago

    Oh god the trauma this brought back.

    • tclancy 14 hours ago

      Seriously, I'm glad everyone else is young enough not to have been scarred by games that either were designed to eat quarters or designed to keep you at it for a couple of months so you got your money's worth.

      Why not show the last race from Decathlon by Activision to see if my forearm muscles cramp up instinctively.

    • joe_guy 13 hours ago

      There was also that water level in TMNT https://m.youtube.com/watch?v=PHiFNWJXWgI

      • technion 35 minutes ago

        This was the game with the DOS port that had a jump you literally couldnt make. And someone somehow worked out you could proceed by going to a totally different area and glitching through a wall.

      • drakythe 11 hours ago

        And then the Speeder Bike level in Battletoads Battlemaniacs.

        I don't mind instant death scenarios, as long as there is a quick restart and no game over mechanic (Celeste got this perfect, IMO). It is wild to me just how many of these kinds of scenarios there are in memorable games from the 8/16 bit (and before) era.

      • proctorg76 10 hours ago

        That video was deeply cathartic, I only got that far once at a friend's house and it was great to finally have confirmed that it wasn't me, the physics were completely broken.

    • gkhartman 9 hours ago

      Thank you! I was looking for this comment amongst the "this was easy" ones. I was pretty young when this game came out. I rarely got past this landing.

      I think I still have the Top Gun NES cartridge in a box somewhere. Maybe this is a good excuse to fire up the NES and try it.

  • JoblessWonder 13 hours ago

    I rented this game *TWICE* as a little kid and never got to actually do anything because I couldn't figure out how to land the damn plane.

    • ShakataGaNai 13 hours ago

      My friends owned it (I was never allowed to have a NES myself). Not once did ANY of us ever manage to land the plane. We tried MANY times. This blog makes it seem so easy I want to be angry at it :-)

  • 01100011 9 hours ago

    I'm 50 and got my NES in Xmas '86. It's funny how the difficulty has changed. I remember having no problem with carrier landings as a kid, beat Metroid(with the bikini ending) without reading Nintendo Power or calling the help line, figured out turtle trapping on my own...

    Going back and trying to do all this via emulation is now a lot harder. I don't know if it's the timing or the fact that I'm just old and crappy now, but if I didn't have the save states of an emulator I would have given up on gaming ages ago due to frustration.

    Then again I don't have the hyperfocus and 12 hour marathon gaming sessions like I did for much of my youth.

    • nervousvarun 7 hours ago

      Man you just unlocked a memory. I'm about the same age...I had forgot about when we lucked our way into "turtle trapping" (didn't know until I read your post it was even called that). When the lives counter goes crazy (we called it "infinity men") we genuinely had no idea what was going on at first and thought we broke the game.

      It happened when a buddy and I were completely bored messing around with the game and I remember calling my friends and explaining it but no one "got it" until we showed them.

      • 01100011 6 hours ago

        Yeah, the number of lives counter started showing gibberish and we were like WTF. It looked like the game broke.

    • viraptor 8 hours ago

      Also likely you don't have as much time. I'd be more keen to discover things on my own a few decades ago. Now I'm limited by work/family life to an hour of play here and there. That means if something looks annoying or long without a good reason, I'm going to look it up and not feel bad at all.

  • tuhgdetzhh 13 hours ago

    Just for comparison, this is how the code could look like in Python:

      SUCCESS = 0
      TOO_FAR_LEFT = 2
      TOO_SLOW_OR_TOO_LOW = 4
      TOO_FAST_OR_TOO_HIGH = 8
      MIN_ALTITUDE = 100
      MAX_ALTITUDE = 300
      MIN_SPEED = 200
      MAX_SPEED = 400
      MIN_SPEED_200_RANGE = 238
      MAX_SPEED_300_RANGE = 338
      MAX_HEADING_RIGHT = 8
    
      def landing_skill_check(
        altitude: int,
        speed: int,
        heading: int) -> int:
    
        if altitude < MIN_ALTITUDE:
            return TOO_SLOW_OR_TOO_LOW
        if altitude >= MAX_ALTITUDE:
            return TOO_FAST_OR_TOO_HIGH
        if speed < MIN_SPEED:
            return TOO_SLOW_OR_TOO_LOW
        if speed >= MAX_SPEED:
            return TOO_FAST_OR_TOO_HIGH
        if speed < 300:
            if speed < MIN_SPEED_200_RANGE:
                return TOO_SLOW_OR_TOO_LOW
        else:
            if speed >= MAX_SPEED_300_RANGE:
                return TOO_FAST_OR_TOO_HIGH
        if heading < 0:
            return TOO_FAR_LEFT
        if heading >= MAX_HEADING_RIGHT:
            return TOO_SLOW_OR_TOO_LOW
    
        return SUCCESS
    • kingbob000 10 hours ago

      Your code is returning TOO_SLOW_OR_TOO_LOW for the case when the heading is too far right. The disassembly in the op looks like it correctly jumps to too_far_right.

    • mechanicalpulse 11 hours ago

      Oh my... This is how the code could look indeed. Which LLM did you use to generate this?

  • Supermancho 11 hours ago

    Most NES games had "cheat" methodologies for game testing purposes, which made it into production cartridges. For Top Gun, you could bypass fighting anything on EVERY level, by flying up and to the left for the duration of the combat. I only knew a few of these tricks. In Parappa the Rappa, there were various patterns that would essentially complete every level with various outcomes, regardless of the actual songs.

    • nubinetwork 7 hours ago

      Depends on the level, some are better flying up, others are flying down... you don't need to move left/right except to avoid being locked on from behind, unless you need to dodge missiles from the front.

  • teekert 14 hours ago

    Reminds me a bit of the game Retaliator, when I was 12 a class mate earned himself a night of "pick your own time to go to bed at camp" because he could show the teacher how to land. [0, the landing is at the very end]. I think at the time nobody knew what key to hit to deploy the landing gear (and flaps, though I think you could land without flaps). And since it was all copied stuff there was no book, no internet...

    [0] https://www.youtube.com/watch?v=JYwcrxbhiLs

    • detritus 14 hours ago

      Gosh, I miss the aesthetics of vector games of this era. My absolute favourite was Armour-Geddon (on the Amiga), which because I'd pirated it I barely had any clue what to do but.. it was still fun, and so beautiful. And fast!

      I know there's Tiny Combat Arena from 'Microprose' but its development's taking a while. I'd dearly love to know if there's anything else of that contemporary ilk out there today.

      • actionfromafar 14 hours ago

        Ah those vectors..

        I loved them too. During that era I got to try some kind of flight simulator on a Silicon Graphics. Smoooth shapes, extremely high resolution, must have been lots of tiny triangles, and nice shading. I remember thinking, this is the future, can’t wait to get this in personal computers!

        Nah, instead almost two decades of muddy lores textures on lopoly models.

        I guess now we are finally there, with raytracing in games. But I would still like to see the nontextured aesthetic make a comeback.

  • cloverich 12 hours ago

    This just made my day. This landing was the bane of my existence back in kinder at my friends house, and I'd forgotten all about it. <3

  • amarant 14 hours ago

    I was pretty smol when I played this game last. I don't think I've ever managed to actually land on that hangar ship. That was what my older brothers were for!

    • ckozlowski 13 hours ago

      I didn't either!

      Granted, I wasn't good at video games in general. And this one infuriated me, because I loved it. I could easily beat the first level, but then I crashed on carrier landing. This happened for years. I only ever saw the first level of this game.

      Then one day, while staying at my elementary afterschool sitter's house, one of the kids there told me he played Top Gun as well. He could land, but wasn't very good at the rest of the game.

      A plan was formed.

      The next day, I brought the cartridge over, and we settled in. I'd play the level, then hand him the controller at which point he'd plant it on the deck. Rinse and Repeat. Top Gun and Top Gun: The Second Mission didn't have too many levels, (6 maybe?) and I don't think it took us too long to beat. Neither one of us had seen much of the game. But working together, we beat both in a matter of hours.

      I still look back on that as one of the few NES games I finished without codes or a Game Genie, just the help of a friend. =D

      • bink 12 hours ago

        The blog says that failing to land on the carrier didn't actually fail the mission. Maybe you're misremembering? I just remember this game being so frustrating that I never replayed it.

        • amarant 12 hours ago

          I also clearly recall it failing the mission, could there possibly have been different versions of the game? I've heard before of Nintendo distributing slight variations of the same game based on region back in those days, perhaps that's what's going on?

  • BashiBazouk 9 hours ago

    Most people? Am I one of the few who grew up with video games from the beginning and mostly missed Nintendo? My equivalent for the time period was Falcon, in my case played on an Amiga 1000.

    • milesvp 8 hours ago

      If you could afford an amiga around this time, you most likely weren't impressed with any of the consoles. Even if you had a commodore 64, you may not have been interested with the NES, my experience was that the games on the commodore was that many of the games were closer to the arcade than what you got with the early NES cartridges could do. Later cartridges outstripped the commodore since they added extra processing in the cartridges themselves. By the end of the NES life, the games had gotten really good, some games could almost compete with the early SNES titles.

      I had a similar feeling towards the N64 some years later. I had a 486 that could do much better 3D and with more interesting games, and there was nothing in the nintendo catalogue that could compete with what I basically had free access to due to the internet.

    • miramba 8 hours ago

      F/A 18 Interceptor on an Amiga 500: https://en.wikipedia.org/wiki/F/A-18_Interceptor

      The first mission is to start and land on a carrier. Video games were never even a question: You couldn't copy games and had to pay ridiculous prices for each!

  • throwaway150 13 hours ago

    > After about a minute of flying the game checks your state and plays a little cutscene showing either a textbook landing or an expensive fireball.

    So the game does not let the player go all the way to perform the landing? That'd be dissatisfying?

    • wat10000 12 hours ago

      It's probably not feasible to display the graphics to take it all the way to touchdown on the NES.

  • dylan604 12 hours ago

    Sometime ago I bought a USB NES controller to use with an emulator. I took it on work trips to kill time mainly playing Zeldas. This bit of nostalgia makes me want to knock the dust off of it and load this up.

  • rob74 15 hours ago

    > After about a minute of flying the game checks your state and plays a little cutscene showing either a textbook landing or an expensive fireball. Either way, you get a “Mission Accomplished!” and go to the next level (after all, you don’t own that plane, the taxpayers do):

    For realism's (and comedy's) sake, they could have shown a pixel ejecting from the five (I think) pixels that form the jet before it explodes into a fireball, then floating down on a tiny parachute and being rescued by a tiny boat.

    ...but seriously, you didn't even get your score reduced for crashing the plane on landing?

    • Boxxed 15 hours ago

      > ...but seriously, you didn't even get your score reduced for crashing the plane on landing?

      Well, you don't get the 10,000 bonus points

    • bitwize 15 hours ago

      In the "bad ending" to Rocket Knight Adventures (complete the game on Easy or lower), you actually see Sparkster leave the Pig Star's crashing escape pod as a pixel, then there's a little sneezing sound as a tiny parachute deploys. It's kind of disappointing, but then to see a real ending you're supposed to beat the game on a higher difficulty.

  • throwaway2037 14 hours ago

    The best part:

        > Best read with Danger Zone playing on loop
    • rilindo 11 hours ago

      Archer? Is that you?

  • burnte 14 hours ago

    It took me months of play as a kid to finally land on that carrier. I felt like a Maverick himself when I finally landed it.

  • pavel_lishin 15 hours ago

    If I remember correctly, this game was very briefly featured on the Dungeons & Daddies podcast in the most recent season.

  • pak9rabid 15 hours ago

    Damn, that was a walk down memory lane.

  • Scene_Cast2 15 hours ago

    If you're into carrier landings and have a VR headset, I highly recommend checking out VTOL VR.

    • symmetricsaurus 15 hours ago

      Don't think there was ever a Top Gun for Virtual Boy.

  • thinkingtoilet 15 hours ago

    I remember this being next to impossible as a kid. The whole game was tough, but this was on another level.

    • phantasmish 14 hours ago

      My grandpa’s greatest gaming achievement was beating Top Gun: The Second Mission on the NES, in the ‘90s. Perhaps his training as a B-17 tail gunner gave him an advantage, lol (he never fought, war ended after he finished training but before he saw a combat sortie). He was better at the game than any of his grandkids, hahaha.

      (I’m pretty sure it was the second mission, it was the one with the space shuttle launch or whatever at the end)

    • pak9rabid 14 hours ago

      Back when video games separated the men from the boys.

    • ru552 14 hours ago

      It was tough, but it wasn't Battletoads tough.

      • thinkingtoilet 12 hours ago

        Was most of Battletoads tough, or just the sewers part? It's been so so long.

        • bink 12 hours ago

          Everything after the first level was tough. Those damn speeder bikes.

  • reactordev 12 hours ago

    Getting to stage 3 was a miracle when I was 9…

  • angryjim 7 hours ago

    Thank you for this.

  • axpy906 14 hours ago

    “the landing portion of the stage looks like this” Have not seen that ever and had an NES

  • blitzar 15 hours ago

    Come on, buddy, pull up. Pull up, Cougar.

  • bjourne 14 hours ago

    The landing was a piece of cake compared to the inflight refuling mission! I played Top Gun until the casette broke but could only pass that mission a handful of times.

  • moron4hire 15 hours ago

    This is one of those cultural memes ("The Top Gun landing was ImPoSsIbLe") that tells on the person saying it for not having read the manual. If you don't read the manual, the landing sequence is pretty much impossible to figure out. If you do, you pretty much get it the first and every time after that.

    • phantasmish 14 hours ago

      The trick is just to know the numbers to aim for and ignore the instructions.

      I had the game and the manual, but I can’t recall if I ever read the manual. I played the game a ton and was maybe 50/50 at the landings, but just followed the on-screen instructions. I could probably have puzzled out the target numbers, but never did (was it in the manual?). Now you can just google the correct values and nail it every time (paying no attention to the on-screen directions).

      [edit] incidentally, my “it’s not actually hard” thing from the NES is the dam level in TMNT. It’s a challenge like the first two times you play it, then never again. It’s just not that hard. I think it’s easier than tons of Mario game levels, for instance.

      • Boxxed 14 hours ago

        > The trick is just to know the numbers to aim for and ignore the instructions.

        Interestingly, the instructions are actually all correct. If it says, "Left! Left!" for instance you will crash if you don't fix it.

        I think the disconnect might be that altitude and speed somewhat feedback on each other and it takes time for your inputs to settle, so it always feels like you're chasing the instructions.

        • moron4hire 14 hours ago

          I think people focused too much on the speed too early on, which put them in a stall condition without any feedback they were stalling. For most of the run, you want to be losing altitude so you don't notice, but near the end you're probably too low with not enough speed to climb, so even though you're pulling up, you're still losing altitude, and that's where people got the idea that their inputs didn't "matter."

          • Boxxed 13 hours ago

            > but near the end you're probably too low with not enough speed to climb, so even though you're pulling up, you're still losing altitude

            The region of reversed command -- pretty cool that such a simple NES game managed to replicate that counter-intuitive part of the flight envelope.

            https://agairupdate.com/2021/10/02/the-region-of-reversed-co...

      • davee5 14 hours ago

        My recollection, now quite fuzzy but deeply entrenched, is the key is to never touch the throttle. The LSO would yell at you but I noticed your speed slowly drifts down from drag until it's just inside the acceptable range at touchdown. Managing heading and altitude is not all that hard, so my brother and I had a pretty solid success rate to the amazement of our friends.

      • kmeisthax 14 hours ago

        A good chunk of the difficulty in the TMNT dam level comes from the fact that it has a lot of poorly implemented mechanics. Displaced Gamers has a really good video breaking all of it down here: https://www.youtube.com/watch?v=PHiFNWJXWgI

        • biofox 14 hours ago

          Thank you. You just unlocked a repressed trauma.

    • vunderba 14 hours ago

      Except for those of us as kids who RENTED the game which didn't typically come with the manual...

    • cm2012 14 hours ago

      That said, this is bad game design. A manual should never be needed.

      • palmotea 14 hours ago

        > A manual should never be needed.

        That's going too far.

        Also, we're talking about the 8-bit era: 1) technical limits prevented a lot of in-game exposition that you could do now and 2) before the internet, people had fewer options for reading material. I read every manual for every NES and SNES game I ever had, multiple times. If I was into a game my options were limited to 1) play it, 2) read the manual if I couldn't play it (e.g. if I wasn't at home or not allowed to take over the TV to play).

        • raldi 14 hours ago

          Plenty of time to read the entire manual on the car ride home from Toys R Us or while another family member was using the one TV.

      • p_ing 14 hours ago

        Manuals in those days were often essential for background story, gameplay, and anti-piracy.

        Your statement applies today; game design back then was different, manuals were not frowned upon and often exciting to read through. They were part of the game.

      • TeMPOraL 14 hours ago

        > A manual should never be needed.

        Following that rule puts a hard cap on the game's depth and complexity at the design level.

        It's probably why most games today are pretty shallow.

        More generally, it's also why most software grew from tools into Fischer-Price toys over the past two decades.

      • ebiester 14 hours ago

        This was at the beginning of game design. Everyone was still learning what good game design was and it kept changing as the technical constraints changed.

      • NDizzle 14 hours ago

        This was back in the era when manuals (and companion documents) were needed by many, if not most games.

        There was a lord of the rings PC RPG I played around 1990, I believe, where many of the NPC interactions said to refer to page N, paragraph M. They didn't have the space to store all the text in the game.

      • wat10000 12 hours ago

        There's nothing bad about a game that needs a manual. It's not going to be everyone's preference, but that's true of everything. Some people like games that you can learn by playing. Some people like deep games that require external material. There's nothing wrong with either one.

      • moron4hire 14 hours ago

        I think it's fair. Even an experienced pilot would probably crash on their first attempt at a carrier landing if they didn't do some book-study first.

  • busterarm 15 hours ago

    I actually learned how to do this by playing the aircraft carrier landing simulator game that was at the USS Intrepid. It's a little more fleshed out but the speed range and altitude is roughly the same. The simulator gave you a light indicator to assist with your approach.

    • anilakar 15 hours ago

      So it was pretty much an arcade port of the NES game? The procedure and numbers are so different IRL that I find it hard to believe someone else would have come up with an almost identical minigame.

  • monooso 14 hours ago

    Now I just need to get the hang of docking in Elite.

    • chuckadams 14 hours ago

      Docking computer was like the very first thing I would buy. That or a mining laser so I could more quickly get the cash to buy the computer. On the C64 version, it would play Blue Danube in a shout out to 2001, and I still remember the horribly flat note in it (it had to be deliberate, the same note is fine in the rest of the piece). Sometimes it would try to dock with the wrong side of the station, but that usually only happened if you turned it on when on the wrong side already.

      Before then, just approach the bay straight on and if you go slow enough, you'll dock fine even if it's perpendicular. Probably differs with whatever version you're playing though.

    • ArnoVW 13 hours ago

      If memory serves, that was relatively easy? Compared with this?

      You fly to the entry, point towards it, and then rotate until rotation speed and phase match.

      But yea, the docking computer was definitely easier =)

  • flowardnut 12 hours ago

    lol zscaler:

    >Request method cautioned for category Weapons/Bombs

  • unwind 15 hours ago

    Meta: Should have "NES" added to title to clarify it's about a game, not (as I thought) the movie.

  • drbig 15 hours ago

    Lers of Spoil: this is about a NES game ;-) Pretty cool still, especially if one's into reverse engineering.