This is really awesome, actually! It looks great, very diverse, and clearly is scalable to extremely large maps. Props for testing the generation out on Minecraft - where terrain generation really matters.
I wonder what it would take to adapt a model like this to generate non-Earthlike terrain. For example, if you were using it to make planets without atmospheres and without water cycles, or planets like Io with rampant volcanism.
This is really awesome, actually! It looks great, very diverse, and clearly is scalable to extremely large maps. Props for testing the generation out on Minecraft - where terrain generation really matters.
No it's not. The whole presentation of it is confusing. Sorry.
I wonder what it would take to adapt a model like this to generate non-Earthlike terrain. For example, if you were using it to make planets without atmospheres and without water cycles, or planets like Io with rampant volcanism.
It's interesting but i can't see it replacing Perlin or Simplex noise which are used for more than just terrain generation.